X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel%2FShape.hpp;h=80dc4a33ba6d28803f9de4b603e1cf83b2b00b9f;hb=dcd54cacda98c2c0f7cf0c7a9131fb858d8ee10a;hp=39dd50f3b93048ad2edfe999113cf4e8fa4b13d5;hpb=bc1cefd505bf1f34639b8839cb337b08310ceb8e;p=blank.git diff --git a/src/model/Shape.hpp b/src/model/Shape.hpp index 39dd50f..80dc4a3 100644 --- a/src/model/Shape.hpp +++ b/src/model/Shape.hpp @@ -1,105 +1,105 @@ #ifndef BLANK_MODEL_SHAPE_HPP_ #define BLANK_MODEL_SHAPE_HPP_ -#include "BlockModel.hpp" -#include "Model.hpp" -#include "OutlineModel.hpp" - +#include "CollisionBounds.hpp" +#include "../geometry/primitive.hpp" +#include "../graphics/BlockMesh.hpp" +#include "../graphics/EntityMesh.hpp" +#include "../graphics/glm.hpp" +#include "../world/Block.hpp" + +#include #include -#include namespace blank { -class AABB; -class Ray; +class TokenStreamReader; + +class Shape { + +public: + struct Faces { + bool face[Block::FACE_COUNT]; + Faces &operator =(const Faces &other) noexcept { + for (int i = 0; i < Block::FACE_COUNT; ++i) { + face[i] = other.face[i]; + } + return *this; + } + bool operator [](Block::Face f) const noexcept { + return face[f]; + } + }; + -struct Shape { +public: + Shape(); + + void Read(TokenStreamReader &); + + bool FaceFilled(Block::Face face) const noexcept { + return fill[face]; + } - /// the number of vertices (and normals) this shape has - size_t VertexCount() const noexcept { return vtx_pos.size(); } - /// the number of vertex indices this shape has - size_t VertexIndexCount() const noexcept { return vtx_idx.size(); } + std::size_t VertexCount() const noexcept { return vertices.size(); } + std::size_t IndexCount() const noexcept { return indices.size(); } - const Model::Normal &VertexNormal(size_t idx) const noexcept { return vtx_nrm[idx]; } - Model::Normal VertexNormal( - size_t idx, const glm::mat4 &transform - ) const noexcept { - return Model::Normal(transform * glm::vec4(vtx_nrm[idx], 0.0f)); + const glm::vec3 &VertexNormal(size_t idx) const noexcept { + return vertices[idx].normal; + } + glm::vec3 VertexNormal(size_t idx, const glm::mat4 &M) const noexcept { + return glm::vec3(M * glm::vec4(VertexNormal(idx), 0.0f)); } - /// fill given buffers with this shape's elements with an - /// optional transform and offset - void Vertices( - Model::Positions &vertex, - Model::Normals &normal, - Model::Indices &index + void Fill( + EntityMesh::Buffer &, + const std::vector &tex_map ) const; - void Vertices( - Model::Positions &vertex, - Model::Normals &normal, - Model::Indices &index, + void Fill( + EntityMesh::Buffer &, const glm::mat4 &transform, - Model::Index idx_offset = 0 + const std::vector &tex_map ) const; - void Vertices( - BlockModel::Positions &vertex, - BlockModel::Indices &index, + void Fill( + BlockMesh::Buffer &, const glm::mat4 &transform, - BlockModel::Index idx_offset = 0 + const std::vector &tex_map, + std::size_t idx_offset = 0 ) const; - /// the number of vertices this shape's outline has - size_t OutlineCount() const { return out_pos.size(); } - /// the number of vertex indices this shape's outline has - size_t OutlineIndexCount() const { return out_idx.size(); } - - /// fill given buffers with this shape's outline's elements with - /// an optional offset - void Outline( - OutlineModel::Positions &vertex, - OutlineModel::Indices &index, - const OutlineModel::Position &offset = { 0.0f, 0.0f, 0.0f }, - OutlineModel::Index idx_offset = 0 - ) const; + size_t OutlineCount() const noexcept; + size_t OutlineIndexCount() const noexcept; + void Outline(PrimitiveMesh::Buffer &out) const; - /// Check if given ray would pass though this shape if it were - /// transformed with given matrix. - /// If true, dist and normal hold the intersection distance and - /// normal, otherwise their content is undefined. - virtual bool Intersects( + bool Intersects( const Ray &, const glm::mat4 &, float &dist, glm::vec3 &normal - ) const noexcept = 0; - - /// Check for intersection with given OBB. - /// The OBB is defined by box and box_M, M is applied to the shape. - virtual bool Intersects( + ) const noexcept; + bool Intersects( const glm::mat4 &M, const AABB &box, - const glm::mat4 &box_M - ) const noexcept = 0; - -protected: - void SetShape(const Model::Positions &pos, const Model::Normals &nrm, const Model::Indices &idx) { - vtx_pos = pos; - vtx_nrm = nrm; - vtx_idx = idx; - } - void SetOutline(const OutlineModel::Positions &pos, const OutlineModel::Indices &idx) { - out_pos = pos; - out_idx = idx; - } + const glm::mat4 &box_M, + float &depth, + glm::vec3 &normal + ) const noexcept; private: - Model::Positions vtx_pos; - Model::Normals vtx_nrm; - Model::Indices vtx_idx; + static float TexR(const std::vector &, std::size_t) noexcept; - OutlineModel::Positions out_pos; - OutlineModel::Indices out_idx; +private: + std::unique_ptr bounds; + struct Vertex { + glm::vec3 position; + glm::vec3 normal; + glm::vec2 tex_st; + std::size_t tex_id; + }; + std::vector vertices; + std::vector indices; + Faces fill; };