X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel%2Fgeometry.cpp;h=a4ac5006d55a019544f122a035af5d98d21cf308;hb=0d580658b896dfec07466c31ae4847455724ee95;hp=c2816b44a0f585f67781ef7e6bbe4e811dcd4fe9;hpb=419e33e565bffbaf0416ed4a5f80e9c81f62a479;p=blank.git diff --git a/src/model/geometry.cpp b/src/model/geometry.cpp index c2816b4..a4ac500 100644 --- a/src/model/geometry.cpp +++ b/src/model/geometry.cpp @@ -1,10 +1,41 @@ #include "geometry.hpp" #include +#include +#include +#include namespace blank { +glm::mat3 find_rotation(const glm::vec3 &a, const glm::vec3 &b) noexcept { + glm::vec3 v(cross(a, b)); + if (iszero(v)) { + // a and b are parallel + if (iszero(a - b)) { + // a and b are identical + return glm::mat3(1.0f); + } else { + // a and b are opposite + // create arbitrary unit vector perpendicular to a and + // rotate 180° around it + glm::vec3 arb(a); + if (std::abs(a.x - 1.0f) > std::numeric_limits::epsilon()) { + arb.x += 1.0f; + } else { + arb.y += 1.0f; + } + glm::vec3 axis(normalize(cross(a, arb))); + return glm::mat3(glm::rotate(PI, axis)); + } + } + float mv = length_squared(v); + float c = dot(a, b); + float f = (1 - c) / mv; + glm::mat3 vx(matrixCross3(v)); + return glm::mat3(1.0f) + vx + (pow2(vx) * f); +} + bool Intersection( const Ray &ray, const AABB &aabb, @@ -47,20 +78,17 @@ bool Intersection( *dist = t_min; } if (normal) { - glm::vec4 norm(0.0f); if (min_all.x > min_all.y) { if (min_all.x > min_all.z) { - norm.x = t2.x < t1.x ? 1 : -1; + normal->x = t2.x < t1.x ? 1 : -1; } else { - norm.z = t2.z < t1.z ? 1 : -1; + normal->z = t2.z < t1.z ? 1 : -1; } } else if (min_all.y > min_all.z) { - norm.y = t2.y < t1.y ? 1 : -1; + normal->y = t2.y < t1.y ? 1 : -1; } else { - norm.z = t2.z < t1.z ? 1 : -1; + normal->z = t2.z < t1.z ? 1 : -1; } - norm = M * norm; - *normal = glm::vec3(norm); } return true; }