X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel%2Fgeometry.hpp;h=5065124dad69a9974738a12035b8d4e1c18f4182;hb=170c0ff60b9679c954a9e74d5300c9929899b2bd;hp=f4498f5fa743ec734edc84aa90a87eb1d55757ab;hpb=0580ff3941fe5f5ea25c96e737edba1541d9271f;p=blank.git diff --git a/src/model/geometry.hpp b/src/model/geometry.hpp index f4498f5..5065124 100644 --- a/src/model/geometry.hpp +++ b/src/model/geometry.hpp @@ -2,6 +2,7 @@ #define BLANK_MODEL_GEOMETRY_H_ #include +#include #include @@ -13,6 +14,52 @@ constexpr float PI_0p5 = PI * 0.5f; constexpr float PI_1p5 = PI * 1.5f; constexpr float PI_2p0 = PI * 2.0f; +constexpr float PI_inv = 1.0f / PI; +constexpr float PI_0p5_inv = 1.0f / PI_0p5; + +constexpr float DEG_RAD_FACTOR = PI / 180.0f; +constexpr float RAD_DEG_FACTOR = 180.0f / PI; + +constexpr float deg2rad(float d) noexcept { + return d * DEG_RAD_FACTOR; +} + +constexpr float rad2deg(float r) noexcept { + return r * RAD_DEG_FACTOR; +} + + +inline float length_squared(const glm::vec3 &v) noexcept { + return dot(v, v); +} + +inline float distance_squared(const glm::vec3 &a, const glm::vec3 &b) noexcept { + return length_squared(a - b); +} + + +template +inline bool iszero(const T &v) noexcept { + return length_squared(v) < std::numeric_limits::epsilon(); +} + + +template +T manhattan_distance(const glm::tvec3 &a, const glm::tvec3 &b) noexcept { + glm::tvec3 diff(abs(a - b)); + return diff.x + diff.y + diff.z; +} + +template +T manhattan_radius(const glm::tvec3 &v) noexcept { + glm::tvec3 a(abs(v)); + return std::max(a.x, std::max(a.y, a.z)); +} + + +glm::mat3 find_rotation(const glm::vec3 &a, const glm::vec3 &b) noexcept; + + struct AABB { glm::vec3 min; glm::vec3 max; @@ -22,6 +69,10 @@ struct AABB { if (max.y < min.y) std::swap(max.y, min.y); if (max.z < min.z) std::swap(max.z, min.z); } + + glm::vec3 Center() const noexcept { + return min + (max - min) * 0.5f; + } }; struct Ray { @@ -40,7 +91,9 @@ bool Intersection( const AABB &a_box, const glm::mat4 &a_m, const AABB &b_box, - const glm::mat4 &b_m) noexcept; + const glm::mat4 &b_m, + float &depth, + glm::vec3 &normal) noexcept; bool CullTest(const AABB &box, const glm::mat4 &MVP) noexcept;