X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel%2Fmodel.cpp;h=9a5801b2a10af3ce527cfae51f7aa66ed9c7c6c5;hb=HEAD;hp=55050e0b72d856ce57894787705c0630cbc981a3;hpb=9c5308ba4108bd842af6d9d2e893ea575a7e6ca8;p=blank.git diff --git a/src/model/model.cpp b/src/model/model.cpp index 55050e0..9a5801b 100644 --- a/src/model/model.cpp +++ b/src/model/model.cpp @@ -27,6 +27,22 @@ Instance::~Instance() { } +Part::State &Instance::BodyState() noexcept { + return state[model->GetBodyPart().ID()]; +} + +glm::mat4 Instance::BodyTransform() const noexcept { + return model->GetBodyPart().GlobalTransform(*this); +} + +Part::State &Instance::EyesState() noexcept { + return state[model->GetEyesPart().ID()]; +} + +glm::mat4 Instance::EyesTransform() const noexcept { + return model->GetEyesPart().GlobalTransform(*this); +} + void Instance::Render(const glm::mat4 &M, DirectionalLighting &prog) { model->RootPart().Render(M, *this, prog); } @@ -35,7 +51,9 @@ void Instance::Render(const glm::mat4 &M, DirectionalLighting &prog) { Model::Model() : id(0) , root() -, part() { +, part() +, body_id(0) +, eyes_id(0) { } @@ -91,8 +109,8 @@ Part::Part() , tex_map() , mesh() , initial() -, hsl_mod(0.0f, 1.0f, 1.0f) -, rgb_mod(1.0f, 1.0f, 1.0f) +, hsl_mod(0, 255, 255) +, rgb_mod(255, 255, 255) , id(0) { } @@ -105,6 +123,7 @@ void Part::Read(TokenStreamReader &in, ResourceIndex &tex_index, const ShapeRegi std::string name; std::string shape_name; std::string tex_name; + glm::vec3 color_conv; in.Skip(Token::ANGLE_BRACKET_OPEN); while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) { in.ReadIdentifier(name); @@ -117,9 +136,11 @@ void Part::Read(TokenStreamReader &in, ResourceIndex &tex_index, const ShapeRegi } else if (name == "orientation") { in.ReadQuat(initial.orientation); } else if (name == "hsl_mod") { - in.ReadVec(hsl_mod); + in.ReadVec(color_conv); + hsl_mod = EntityMesh::ColorMod(color_conv * 255.0f); } else if (name == "rgb_mod") { - in.ReadVec(rgb_mod); + in.ReadVec(color_conv); + rgb_mod = EntityMesh::ColorMod(color_conv * 255.0f); } else if (name == "textures") { in.Skip(Token::BRACKET_OPEN); while (in.HasMore() && in.Peek().type != Token::BRACKET_CLOSE) { @@ -172,7 +193,7 @@ void Part::Index(std::vector &index) noexcept { } glm::mat4 Part::LocalTransform(const Instance &inst) const noexcept { - glm::mat4 transform(toMat4(initial.orientation * inst.state[id].orientation)); + glm::mat4 transform(glm::toMat4(initial.orientation * inst.state[id].orientation)); transform[3] = glm::vec4(initial.position + inst.state[id].position, 1.0f); return transform; }