X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel%2Fmodel.cpp;h=9a5801b2a10af3ce527cfae51f7aa66ed9c7c6c5;hb=HEAD;hp=987d86c3be4fbcc655324f2da8d8bd6edc989741;hpb=eba29c8ad489194cd1e3cd64b5f23424ad4384ef;p=blank.git diff --git a/src/model/model.cpp b/src/model/model.cpp index 987d86c..9a5801b 100644 --- a/src/model/model.cpp +++ b/src/model/model.cpp @@ -1,203 +1,237 @@ #include "Model.hpp" +#include "ModelRegistry.hpp" #include "Instance.hpp" -#include "Skeletons.hpp" +#include "Part.hpp" -#include "shapes.hpp" +#include "Shape.hpp" +#include "ShapeRegistry.hpp" +#include "../io/TokenStreamReader.hpp" #include "../graphics/DirectionalLighting.hpp" #include "../graphics/EntityMesh.hpp" +#include "../shared/ResourceIndex.hpp" +#include #include +#include namespace blank { -Model::Model() -: parent(nullptr) -, node_mesh(nullptr) -, id(0) -, bounds{{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }} -, position(0.0f) -, orientation(1.0f, 0.0f, 0.0f, 0.0f) -, parts() { +Instance::Instance() +: model(nullptr) +, state() { } +Instance::~Instance() { -Model &Model::AddPart() { - parts.emplace_back(); - parts.back().parent = this; - return parts.back(); } +Part::State &Instance::BodyState() noexcept { + return state[model->GetBodyPart().ID()]; +} -glm::mat4 Model::LocalTransform() const noexcept { - glm::mat4 transform(toMat4(orientation)); - transform[3].x = position.x; - transform[3].y = position.y; - transform[3].z = position.z; - return transform; +glm::mat4 Instance::BodyTransform() const noexcept { + return model->GetBodyPart().GlobalTransform(*this); } -glm::mat4 Model::GlobalTransform() const noexcept { - if (HasParent()) { - return Parent().GlobalTransform() * LocalTransform(); - } else { - return LocalTransform(); - } +Part::State &Instance::EyesState() noexcept { + return state[model->GetEyesPart().ID()]; } +glm::mat4 Instance::EyesTransform() const noexcept { + return model->GetEyesPart().GlobalTransform(*this); +} -void Model::Instantiate(Instance &inst) const { - inst.part_model = this; - inst.position = position; - inst.orientation = orientation; - inst.parts.clear(); - inst.parts.reserve(parts.size()); - for (const Model &part : parts) { - part.Instantiate(inst.AddPart()); - } +void Instance::Render(const glm::mat4 &M, DirectionalLighting &prog) { + model->RootPart().Render(M, *this, prog); } -Instance::Instance() -: part_model(nullptr) -, parent(nullptr) -, position(0.0f) -, orientation(1.0f, 0.0f, 0.0f, 0.0f) -, parts() { +Model::Model() +: id(0) +, root() +, part() +, body_id(0) +, eyes_id(0) { } +void Model::Enumerate() { + part.clear(); + part.resize(root.Enumerate(0), nullptr); + root.Index(part); +} -Instance &Instance::AddPart() { - parts.emplace_back(); - parts.back().parent = this; - return parts.back(); +void Model::Instantiate(Instance &inst) const { + inst.model = this; + inst.state.clear(); + inst.state.resize(part.size()); } -glm::mat4 Instance::LocalTransform() const noexcept { - glm::mat4 transform(toMat4(orientation)); - transform[3].x = position.x; - transform[3].y = position.y; - transform[3].z = position.z; - return transform; +ModelRegistry::ModelRegistry() +: models() +, name_index() { + } -glm::mat4 Instance::GlobalTransform() const noexcept { - if (HasParent()) { - return Parent().GlobalTransform() * LocalTransform(); +Model &ModelRegistry::Add(const std::string &name) { + models.emplace_back(new Model()); + models.back()->ID(models.size()); + name_index[name] = &*models.back(); + return *models.back(); +} + +Model &ModelRegistry::Get(const std::string &name) { + auto entry = name_index.find(name); + if (entry != name_index.end()) { + return *entry->second; } else { - return LocalTransform(); + throw std::runtime_error("unknown model " + name); } } - -void Instance::Render(const glm::mat4 &M, DirectionalLighting &prog) const { - glm::mat4 transform(M * LocalTransform()); - if (part_model->HasNodeMesh()) { - prog.SetM(transform); - part_model->NodeMesh().Draw(); - } - for (const Instance &part : parts) { - part.Render(transform, prog); +const Model &ModelRegistry::Get(const std::string &name) const { + auto entry = name_index.find(name); + if (entry != name_index.end()) { + return *entry->second; + } else { + throw std::runtime_error("unknown model " + name); } } -Skeletons::Skeletons() -: skeletons() -, meshes() { - +Part::Part() +: parent(nullptr) +, shape(nullptr) +, children() +, tex_map() +, mesh() +, initial() +, hsl_mod(0, 255, 255) +, rgb_mod(255, 255, 255) +, id(0) { + +} + +Part::~Part() { + +} + +void Part::Read(TokenStreamReader &in, ResourceIndex &tex_index, const ShapeRegistry &shapes) { + std::string name; + std::string shape_name; + std::string tex_name; + glm::vec3 color_conv; + in.Skip(Token::ANGLE_BRACKET_OPEN); + while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) { + in.ReadIdentifier(name); + in.Skip(Token::EQUALS); + if (name == "shape") { + in.ReadIdentifier(shape_name); + shape = &shapes.Get(shape_name); + } else if (name == "position") { + in.ReadVec(initial.position); + } else if (name == "orientation") { + in.ReadQuat(initial.orientation); + } else if (name == "hsl_mod") { + in.ReadVec(color_conv); + hsl_mod = EntityMesh::ColorMod(color_conv * 255.0f); + } else if (name == "rgb_mod") { + in.ReadVec(color_conv); + rgb_mod = EntityMesh::ColorMod(color_conv * 255.0f); + } else if (name == "textures") { + in.Skip(Token::BRACKET_OPEN); + while (in.HasMore() && in.Peek().type != Token::BRACKET_CLOSE) { + in.ReadString(tex_name); + tex_map.push_back(tex_index.GetID(tex_name)); + if (in.Peek().type == Token::COMMA) { + in.Skip(Token::COMMA); + } + } + in.Skip(Token::BRACKET_CLOSE); + } else if (name == "children") { + in.Skip(Token::BRACKET_OPEN); + while (in.HasMore() && in.Peek().type != Token::BRACKET_CLOSE) { + Part &child = AddChild(); + child.Read(in, tex_index, shapes); + if (in.Peek().type == Token::COMMA) { + in.Skip(Token::COMMA); + } + } + in.Skip(Token::BRACKET_CLOSE); + } else { + while (in.HasMore() && in.Peek().type != Token::SEMICOLON) { + in.Next(); + } + } + in.Skip(Token::SEMICOLON); + } + in.Skip(Token::ANGLE_BRACKET_CLOSE); } -Skeletons::~Skeletons() { - +Part &Part::AddChild() { + children.emplace_back(); + children.back().parent = this; + return children.back(); } -void Skeletons::LoadHeadless() { - skeletons.clear(); - skeletons.reserve(4); - { - AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}; - skeletons.emplace_back(new Model); - skeletons[0]->ID(1); - skeletons[0]->Bounds(bounds); - } - { - AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}; - skeletons.emplace_back(new Model); - skeletons[1]->ID(2); - skeletons[1]->Bounds(bounds); - } - { - AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}; - skeletons.emplace_back(new Model); - skeletons[2]->ID(3); - skeletons[2]->Bounds(bounds); - } - { - AABB bounds{{ -0.25f, -0.5f, -0.35f }, { 0.25f, 0.5f, 0.35f }}; - skeletons.emplace_back(new Model); - skeletons[3]->ID(4); - skeletons[3]->Bounds(bounds); +std::uint16_t Part::Enumerate(std::uint16_t counter) noexcept { + id = counter++; + for (Part &part : children) { + counter = part.Enumerate(counter); } + return counter; } -void Skeletons::Load() { - LoadHeadless(); - meshes.resize(4); - EntityMesh::Buffer buf; - { - CuboidShape shape(skeletons[0]->Bounds()); - shape.Vertices(buf, 3.0f); - buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f }); - meshes[0].Update(buf); - skeletons[0]->SetNodeMesh(&meshes[0]); - } - { - CuboidShape shape(skeletons[1]->Bounds()); - buf.Clear(); - shape.Vertices(buf, 0.0f); - buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - buf.rgb_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - meshes[1].Update(buf); - skeletons[1]->SetNodeMesh(&meshes[1]); - } - { - StairShape shape(skeletons[2]->Bounds(), { 0.4f, 0.4f }); - buf.Clear(); - shape.Vertices(buf, 1.0f); - buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f }); - meshes[2].Update(buf); - skeletons[2]->SetNodeMesh(&meshes[2]); - } - { - CuboidShape shape(skeletons[3]->Bounds()); - buf.Clear(); - shape.Vertices(buf, 2.0f); - buf.hsl_mods.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - buf.rgb_mods.resize(shape.VertexCount(), { 1.0f, 0.25f, 0.5f }); - meshes[3].Update(buf); - skeletons[3]->SetNodeMesh(&meshes[3]); +void Part::Index(std::vector &index) noexcept { + index[id] = this; + for (Part &part : children) { + part.Index(index); } } -Model *Skeletons::ByID(std::uint16_t id) noexcept { - if (id == 0 || id > skeletons.size()) { - return nullptr; +glm::mat4 Part::LocalTransform(const Instance &inst) const noexcept { + glm::mat4 transform(glm::toMat4(initial.orientation * inst.state[id].orientation)); + transform[3] = glm::vec4(initial.position + inst.state[id].position, 1.0f); + return transform; +} + +glm::mat4 Part::GlobalTransform(const Instance &inst) const noexcept { + if (parent) { + return parent->GlobalTransform(inst) * LocalTransform(inst); } else { - return skeletons[id - 1].get(); + return LocalTransform(inst); } } -const Model *Skeletons::ByID(std::uint16_t id) const noexcept { - if (id == 0 || id > skeletons.size()) { - return nullptr; - } else { - return skeletons[id - 1].get(); +namespace { + +EntityMesh::Buffer buf; + +} + +void Part::Render( + const glm::mat4 &M, + const Instance &inst, + DirectionalLighting &prog +) const { + glm::mat4 transform = M * LocalTransform(inst); + if (shape && shape->IndexCount() > 0) { + if (!mesh) { + buf.Clear(); + buf.hsl_mods.resize(shape->VertexCount(), hsl_mod); + buf.rgb_mods.resize(shape->VertexCount(), rgb_mod); + shape->Fill(buf, tex_map); + mesh.reset(new EntityMesh()); + mesh->Update(buf); + } + prog.SetM(transform); + mesh->Draw(); + } + for (const Part &part : children) { + part.Render(transform, inst, prog); } }