X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel.cpp;fp=src%2Fmodel.cpp;h=bbfc97f4fcfb121f8646feec9d59680213958189;hb=3baab6cca7423d55ea08288d96570b02380b1fe9;hp=0000000000000000000000000000000000000000;hpb=59fe611e6ee06f8e9445f1b19339a1f158c9322c;p=blank.git diff --git a/src/model.cpp b/src/model.cpp new file mode 100644 index 0000000..bbfc97f --- /dev/null +++ b/src/model.cpp @@ -0,0 +1,77 @@ +#include "model.hpp" + + +namespace blank { + +Model::Model( + std::vector &&vtx, + std::vector &&col, + std::vector &&norm +) +: vertices(vtx) +, colors(col) +, normals(norm) +, handle{} { + glGenBuffers(ATTRIB_COUNT, handle); + + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); + glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); + glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(glm::vec3), colors.data(), GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_NORMAL]); + glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(glm::vec3), normals.data(), GL_STATIC_DRAW); +} + +Model::~Model() { + glDeleteBuffers(ATTRIB_COUNT, handle); +} + + +void Model::Draw() { + glEnableVertexAttribArray(ATTRIB_VERTEX); + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); + glVertexAttribPointer( + ATTRIB_VERTEX, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + + glEnableVertexAttribArray(ATTRIB_COLOR); + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); + glVertexAttribPointer( + ATTRIB_COLOR, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + + glEnableVertexAttribArray(ATTRIB_NORMAL); + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_NORMAL]); + glVertexAttribPointer( + ATTRIB_NORMAL, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + + glDrawArrays( + GL_TRIANGLES, // how + 0, // start + vertices.size() // len + ); + + glDisableVertexAttribArray(ATTRIB_NORMAL); + glDisableVertexAttribArray(ATTRIB_COLOR); + glDisableVertexAttribArray(ATTRIB_VERTEX); +} + +}