X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel.cpp;h=125d57aefcd16d7f7e7291229bf999879610d5d4;hb=38abfe4f5342f20b56052ac3090694eabf028d16;hp=08b29242b1b185a90c60d54ec59e3b58b2fa4edf;hpb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;p=blank.git diff --git a/src/model.cpp b/src/model.cpp index 08b2924..125d57a 100644 --- a/src/model.cpp +++ b/src/model.cpp @@ -6,23 +6,22 @@ namespace blank { Model::Model() -: vertices() -, colors() -, normals() +: va(0) , handle{} -, dirty(false) { +, count(0) { + glGenVertexArrays(1, &va); glGenBuffers(ATTRIB_COUNT, handle); } Model::~Model() { glDeleteBuffers(ATTRIB_COUNT, handle); + glDeleteVertexArrays(1, &va); } Model::Model(Model &&other) -: vertices(std::move(other.vertices)) -, colors(std::move(other.colors)) -, normals(std::move(other.normals)) -, dirty(other.dirty) { +: va(other.va) +, count(other.count) { + other.va = 0; for (int i = 0; i < ATTRIB_COUNT; ++i) { handle[i] = other.handle[i]; other.handle[i] = 0; @@ -30,64 +29,117 @@ Model::Model(Model &&other) } Model &Model::operator =(Model &&other) { - vertices = std::move(other.vertices); - colors = std::move(other.colors); - normals = std::move(other.normals); + std::swap(va, other.va); for (int i = 0; i < ATTRIB_COUNT; ++i) { std::swap(handle[i], other.handle[i]); } - dirty = other.dirty; + count = other.count; return *this; } - -void Model::Clear() { - vertices.clear(); - colors.clear(); - normals.clear(); - Invalidate(); -} - -void Model::Reserve(int s) { - vertices.reserve(s); - colors.reserve(s); - normals.reserve(s); -} - - -void Model::Update() { +void Model::Update(const Buffer &buf) { + glBindVertexArray(va); glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); - glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_VERTEX); + glVertexAttribPointer( + ATTRIB_VERTEX, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); #ifndef NDEBUG - if (colors.size() < vertices.size()) { + if (buf.colors.size() < buf.vertices.size()) { std::cerr << "Model: not enough colors!" << std::endl; - colors.resize(vertices.size(), { 1, 0, 1 }); } #endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); - glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(glm::vec3), colors.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_COLOR); + glVertexAttribPointer( + ATTRIB_COLOR, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); #ifndef NDEBUG - if (normals.size() < vertices.size()) { + if (buf.normals.size() < buf.vertices.size()) { std::cerr << "Model: not enough normals!" << std::endl; - normals.resize(vertices.size(), { 0, 1, 0 }); } #endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_NORMAL]); - glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(glm::vec3), normals.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, buf.normals.size() * sizeof(glm::vec3), buf.normals.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_NORMAL); + glVertexAttribPointer( + ATTRIB_NORMAL, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); - dirty = false; + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); + count = buf.indices.size(); } -void Model::Draw() { - if (dirty) { - Update(); +void Model::Draw() const { + glBindVertexArray(va); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glDrawElements( + GL_TRIANGLES, // how + count, // count + GL_UNSIGNED_INT, // type + nullptr // offset + ); +} + + +BlockModel::BlockModel() +: va(0) +, handle{} +, count(0) { + glGenVertexArrays(1, &va); + glGenBuffers(ATTRIB_COUNT, handle); +} + +BlockModel::~BlockModel() { + glDeleteBuffers(ATTRIB_COUNT, handle); + glDeleteVertexArrays(1, &va); +} + +BlockModel::BlockModel(BlockModel &&other) +: va(other.va) +, count(other.count) { + other.va = 0; + for (int i = 0; i < ATTRIB_COUNT; ++i) { + handle[i] = other.handle[i]; + other.handle[i] = 0; } +} - glEnableVertexAttribArray(ATTRIB_VERTEX); +BlockModel &BlockModel::operator =(BlockModel &&other) { + std::swap(va, other.va); + for (int i = 0; i < ATTRIB_COUNT; ++i) { + std::swap(handle[i], other.handle[i]); + } + count = other.count; + return *this; +} + +void BlockModel::Update(const Buffer &buf) { + glBindVertexArray(va); glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); + glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer( ATTRIB_VERTEX, // location (for shader) 3, // size @@ -97,8 +149,14 @@ void Model::Draw() { nullptr // offset ); - glEnableVertexAttribArray(ATTRIB_COLOR); +#ifndef NDEBUG + if (buf.colors.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough colors!" << std::endl; + } +#endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); + glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer( ATTRIB_COLOR, // location (for shader) 3, // size @@ -108,8 +166,14 @@ void Model::Draw() { nullptr // offset ); - glEnableVertexAttribArray(ATTRIB_NORMAL); +#ifndef NDEBUG + if (buf.normals.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough normals!" << std::endl; + } +#endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_NORMAL]); + glBufferData(GL_ARRAY_BUFFER, buf.normals.size() * sizeof(glm::vec3), buf.normals.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_NORMAL); glVertexAttribPointer( ATTRIB_NORMAL, // location (for shader) 3, // size @@ -119,67 +183,75 @@ void Model::Draw() { nullptr // offset ); - glDrawArrays( - GL_TRIANGLES, // how - 0, // start - vertices.size() // len +#ifndef NDEBUG + if (buf.lights.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough lights!" << std::endl; + } +#endif + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_LIGHT]); + glBufferData(GL_ARRAY_BUFFER, buf.lights.size() * sizeof(float), buf.lights.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_LIGHT); + glVertexAttribPointer( + ATTRIB_LIGHT, // location (for shader) + 1, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset ); - glDisableVertexAttribArray(ATTRIB_NORMAL); - glDisableVertexAttribArray(ATTRIB_COLOR); - glDisableVertexAttribArray(ATTRIB_VERTEX); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); + count = buf.indices.size(); } +void BlockModel::Draw() const { + glBindVertexArray(va); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glDrawElements( + GL_TRIANGLES, // how + count, // count + GL_UNSIGNED_INT, // type + nullptr // offset + ); +} + OutlineModel::OutlineModel() : vertices() , colors() +, indices() +, va(0) , handle{} , dirty(false) { + glGenVertexArrays(1, &va); glGenBuffers(ATTRIB_COUNT, handle); } OutlineModel::~OutlineModel() { glDeleteBuffers(ATTRIB_COUNT, handle); + glDeleteVertexArrays(1, &va); } void OutlineModel::Clear() { vertices.clear(); colors.clear(); + indices.clear(); Invalidate(); } -void OutlineModel::Reserve(int s) { - vertices.reserve(s); - colors.reserve(s); +void OutlineModel::Reserve(int v, int i) { + vertices.reserve(v); + colors.reserve(v); + indices.reserve(i); } void OutlineModel::Update() { glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); - -#ifndef NDEBUG - if (colors.size() < vertices.size()) { - std::cerr << "OutlineModel: not enough colors!" << std::endl; - colors.resize(vertices.size(), { 1, 0, 1 }); - } -#endif - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); - glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(glm::vec3), colors.data(), GL_STATIC_DRAW); - - dirty = false; -} - - -void OutlineModel::Draw() { - if (dirty) { - Update(); - } - glEnableVertexAttribArray(ATTRIB_VERTEX); - glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glVertexAttribPointer( ATTRIB_VERTEX, // location (for shader) 3, // size @@ -189,8 +261,15 @@ void OutlineModel::Draw() { nullptr // offset ); - glEnableVertexAttribArray(ATTRIB_COLOR); +#ifndef NDEBUG + if (colors.size() < vertices.size()) { + std::cerr << "OutlineModel: not enough colors!" << std::endl; + colors.resize(vertices.size(), { 1, 0, 1 }); + } +#endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); + glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(glm::vec3), colors.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer( ATTRIB_COLOR, // location (for shader) 3, // size @@ -200,17 +279,30 @@ void OutlineModel::Draw() { nullptr // offset ); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(Index), indices.data(), GL_STATIC_DRAW); + + dirty = false; +} + + +void OutlineModel::Draw() { + glBindVertexArray(va); + + if (dirty) { + Update(); + } + glEnable(GL_LINE_SMOOTH); glLineWidth(2.0f); - glDrawArrays( - GL_LINES, // how - 0, // start - vertices.size() // len + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glDrawElements( + GL_LINES, // how + indices.size(), // count + GL_UNSIGNED_SHORT, // type + nullptr // offset ); - - glDisableVertexAttribArray(ATTRIB_COLOR); - glDisableVertexAttribArray(ATTRIB_VERTEX); } }