X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel.cpp;h=4e75674256d59a25e05fbbe042b89dee5b0ef86b;hb=76b3ec0f6aa0dacf6d4944a2787991f3585299e8;hp=62a90e554837ee18cf2fa66552e66020a8e6e7c4;hpb=15ff5ed48855c6bd09bc8f5152f46065484c1e94;p=blank.git diff --git a/src/model.cpp b/src/model.cpp index 62a90e5..4e75674 100644 --- a/src/model.cpp +++ b/src/model.cpp @@ -5,20 +5,20 @@ namespace blank { -Model::Model() -: va(0) +Model::Model() noexcept +: va(0) , handle{} , count(0) { glGenVertexArrays(1, &va); glGenBuffers(ATTRIB_COUNT, handle); } -Model::~Model() { +Model::~Model() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -Model::Model(Model &&other) +Model::Model(Model &&other) noexcept : va(other.va) , count(other.count) { other.va = 0; @@ -28,7 +28,7 @@ Model::Model(Model &&other) } } -Model &Model::operator =(Model &&other) { +Model &Model::operator =(Model &&other) noexcept { std::swap(va, other.va); for (int i = 0; i < ATTRIB_COUNT; ++i) { std::swap(handle[i], other.handle[i]); @@ -37,7 +37,7 @@ Model &Model::operator =(Model &&other) { return *this; } -void Model::Update(const Buffer &buf) { +void Model::Update(const Buffer &buf) noexcept { glBindVertexArray(va); glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); @@ -91,9 +91,8 @@ void Model::Update(const Buffer &buf) { } -void Model::Draw() const { +void Model::Draw() const noexcept { glBindVertexArray(va); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); glDrawElements( GL_TRIANGLES, // how count, // count @@ -103,7 +102,7 @@ void Model::Draw() const { } -BlockModel::BlockModel() +BlockModel::BlockModel() noexcept : va(0) , handle{} , count(0) { @@ -111,12 +110,12 @@ BlockModel::BlockModel() glGenBuffers(ATTRIB_COUNT, handle); } -BlockModel::~BlockModel() { +BlockModel::~BlockModel() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -BlockModel::BlockModel(BlockModel &&other) +BlockModel::BlockModel(BlockModel &&other) noexcept : va(other.va) , count(other.count) { other.va = 0; @@ -126,7 +125,7 @@ BlockModel::BlockModel(BlockModel &&other) } } -BlockModel &BlockModel::operator =(BlockModel &&other) { +BlockModel &BlockModel::operator =(BlockModel &&other) noexcept { std::swap(va, other.va); for (int i = 0; i < ATTRIB_COUNT; ++i) { std::swap(handle[i], other.handle[i]); @@ -135,7 +134,7 @@ BlockModel &BlockModel::operator =(BlockModel &&other) { return *this; } -void BlockModel::Update(const Buffer &buf) { +void BlockModel::Update(const Buffer &buf) noexcept { glBindVertexArray(va); glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); @@ -189,9 +188,8 @@ void BlockModel::Update(const Buffer &buf) { } -void BlockModel::Draw() const { +void BlockModel::Draw() const noexcept { glBindVertexArray(va); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); glDrawElements( GL_TRIANGLES, // how count, // count @@ -200,7 +198,7 @@ void BlockModel::Draw() const { ); } -OutlineModel::OutlineModel() +OutlineModel::OutlineModel() noexcept : vertices() , colors() , indices() @@ -211,13 +209,13 @@ OutlineModel::OutlineModel() glGenBuffers(ATTRIB_COUNT, handle); } -OutlineModel::~OutlineModel() { +OutlineModel::~OutlineModel() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -void OutlineModel::Clear() { +void OutlineModel::Clear() noexcept { vertices.clear(); colors.clear(); indices.clear(); @@ -231,7 +229,7 @@ void OutlineModel::Reserve(int v, int i) { } -void OutlineModel::Update() { +void OutlineModel::Update() noexcept { glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_VERTEX); @@ -269,7 +267,7 @@ void OutlineModel::Update() { } -void OutlineModel::Draw() { +void OutlineModel::Draw() noexcept { glBindVertexArray(va); if (dirty) { @@ -279,7 +277,6 @@ void OutlineModel::Draw() { glEnable(GL_LINE_SMOOTH); glLineWidth(2.0f); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); glDrawElements( GL_LINES, // how indices.size(), // count