X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel.cpp;h=4e75674256d59a25e05fbbe042b89dee5b0ef86b;hb=83ed3de28841d1eecfca39ff540e804cf6809b32;hp=ab6e72f18d6735866682b9aef236bc7ff9959f55;hpb=28fda9f7f55a9e806ade3f49f4e94f0242ec2c3c;p=blank.git diff --git a/src/model.cpp b/src/model.cpp index ab6e72f..4e75674 100644 --- a/src/model.cpp +++ b/src/model.cpp @@ -5,30 +5,22 @@ namespace blank { -Model::Model() -: vertices() -, colors() -, normals() -, indices() -, va(0) +Model::Model() noexcept +: va(0) , handle{} -, dirty(false) { +, count(0) { glGenVertexArrays(1, &va); glGenBuffers(ATTRIB_COUNT, handle); } -Model::~Model() { +Model::~Model() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -Model::Model(Model &&other) -: vertices(std::move(other.vertices)) -, colors(std::move(other.colors)) -, normals(std::move(other.normals)) -, indices(std::move(other.indices)) -, va(other.va) -, dirty(other.dirty) { +Model::Model(Model &&other) noexcept +: va(other.va) +, count(other.count) { other.va = 0; for (int i = 0; i < ATTRIB_COUNT; ++i) { handle[i] = other.handle[i]; @@ -36,46 +28,19 @@ Model::Model(Model &&other) } } -Model &Model::operator =(Model &&other) { - std::swap(vertices, other.vertices); - std::swap(colors, other.colors); - std::swap(normals, other.normals); - std::swap(indices, other.indices); +Model &Model::operator =(Model &&other) noexcept { std::swap(va, other.va); for (int i = 0; i < ATTRIB_COUNT; ++i) { std::swap(handle[i], other.handle[i]); } - dirty = other.dirty; + count = other.count; return *this; } - -void Model::Clear() { - vertices.clear(); - colors.clear(); - normals.clear(); - indices.clear(); - Invalidate(); -} - -void Model::Reserve(int v, int i) { - vertices.reserve(v); - colors.reserve(v); - normals.reserve(v); - indices.reserve(i); -} - - -void Model::CheckUpdate() { - if (dirty) { - glBindVertexArray(va); - Update(); - } -} - -void Model::Update() { +void Model::Update(const Buffer &buf) noexcept { + glBindVertexArray(va); glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); - glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer( ATTRIB_VERTEX, // location (for shader) @@ -87,13 +52,12 @@ void Model::Update() { ); #ifndef NDEBUG - if (colors.size() < vertices.size()) { + if (buf.colors.size() < buf.vertices.size()) { std::cerr << "Model: not enough colors!" << std::endl; - colors.resize(vertices.size(), { 1, 0, 1 }); } #endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); - glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(glm::vec3), colors.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer( ATTRIB_COLOR, // location (for shader) @@ -105,13 +69,12 @@ void Model::Update() { ); #ifndef NDEBUG - if (normals.size() < vertices.size()) { + if (buf.normals.size() < buf.vertices.size()) { std::cerr << "Model: not enough normals!" << std::endl; - normals.resize(vertices.size(), { 0, 1, 0 }); } #endif glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_NORMAL]); - glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(glm::vec3), normals.data(), GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, buf.normals.size() * sizeof(glm::vec3), buf.normals.data(), GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_NORMAL); glVertexAttribPointer( ATTRIB_NORMAL, // location (for shader) @@ -123,30 +86,119 @@ void Model::Update() { ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(Index), indices.data(), GL_STATIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); + count = buf.indices.size(); +} - dirty = false; + +void Model::Draw() const noexcept { + glBindVertexArray(va); + glDrawElements( + GL_TRIANGLES, // how + count, // count + GL_UNSIGNED_INT, // type + nullptr // offset + ); +} + + +BlockModel::BlockModel() noexcept +: va(0) +, handle{} +, count(0) { + glGenVertexArrays(1, &va); + glGenBuffers(ATTRIB_COUNT, handle); } +BlockModel::~BlockModel() noexcept { + glDeleteBuffers(ATTRIB_COUNT, handle); + glDeleteVertexArrays(1, &va); +} -void Model::Draw() { +BlockModel::BlockModel(BlockModel &&other) noexcept +: va(other.va) +, count(other.count) { + other.va = 0; + for (int i = 0; i < ATTRIB_COUNT; ++i) { + handle[i] = other.handle[i]; + other.handle[i] = 0; + } +} + +BlockModel &BlockModel::operator =(BlockModel &&other) noexcept { + std::swap(va, other.va); + for (int i = 0; i < ATTRIB_COUNT; ++i) { + std::swap(handle[i], other.handle[i]); + } + count = other.count; + return *this; +} + +void BlockModel::Update(const Buffer &buf) noexcept { glBindVertexArray(va); + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); + glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_VERTEX); + glVertexAttribPointer( + ATTRIB_VERTEX, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); - if (dirty) { - Update(); +#ifndef NDEBUG + if (buf.colors.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough colors!" << std::endl; + } +#endif + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); + glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_COLOR); + glVertexAttribPointer( + ATTRIB_COLOR, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + +#ifndef NDEBUG + if (buf.lights.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough lights!" << std::endl; } +#endif + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_LIGHT]); + glBufferData(GL_ARRAY_BUFFER, buf.lights.size() * sizeof(float), buf.lights.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_LIGHT); + glVertexAttribPointer( + ATTRIB_LIGHT, // location (for shader) + 1, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); + count = buf.indices.size(); +} + + +void BlockModel::Draw() const noexcept { + glBindVertexArray(va); glDrawElements( - GL_TRIANGLES, // how - indices.size(), // count + GL_TRIANGLES, // how + count, // count GL_UNSIGNED_INT, // type - nullptr // offset + nullptr // offset ); } - -OutlineModel::OutlineModel() +OutlineModel::OutlineModel() noexcept : vertices() , colors() , indices() @@ -157,13 +209,13 @@ OutlineModel::OutlineModel() glGenBuffers(ATTRIB_COUNT, handle); } -OutlineModel::~OutlineModel() { +OutlineModel::~OutlineModel() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -void OutlineModel::Clear() { +void OutlineModel::Clear() noexcept { vertices.clear(); colors.clear(); indices.clear(); @@ -177,7 +229,7 @@ void OutlineModel::Reserve(int v, int i) { } -void OutlineModel::Update() { +void OutlineModel::Update() noexcept { glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_VERTEX); @@ -215,7 +267,7 @@ void OutlineModel::Update() { } -void OutlineModel::Draw() { +void OutlineModel::Draw() noexcept { glBindVertexArray(va); if (dirty) { @@ -225,7 +277,6 @@ void OutlineModel::Draw() { glEnable(GL_LINE_SMOOTH); glLineWidth(2.0f); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); glDrawElements( GL_LINES, // how indices.size(), // count