X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel.cpp;h=4e75674256d59a25e05fbbe042b89dee5b0ef86b;hb=83ed3de28841d1eecfca39ff540e804cf6809b32;hp=d26968a0e6282e51cdcb9dda431eb90a751d4c33;hpb=f932e8c0273794bcd954c9f5b504bad6140f7cf4;p=blank.git diff --git a/src/model.cpp b/src/model.cpp index d26968a..4e75674 100644 --- a/src/model.cpp +++ b/src/model.cpp @@ -5,20 +5,20 @@ namespace blank { -Model::Model() -: va(0) +Model::Model() noexcept +: va(0) , handle{} , count(0) { glGenVertexArrays(1, &va); glGenBuffers(ATTRIB_COUNT, handle); } -Model::~Model() { +Model::~Model() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -Model::Model(Model &&other) +Model::Model(Model &&other) noexcept : va(other.va) , count(other.count) { other.va = 0; @@ -28,7 +28,7 @@ Model::Model(Model &&other) } } -Model &Model::operator =(Model &&other) { +Model &Model::operator =(Model &&other) noexcept { std::swap(va, other.va); for (int i = 0; i < ATTRIB_COUNT; ++i) { std::swap(handle[i], other.handle[i]); @@ -37,7 +37,7 @@ Model &Model::operator =(Model &&other) { return *this; } -void Model::Update(const Buffer &buf) { +void Model::Update(const Buffer &buf) noexcept { glBindVertexArray(va); glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); @@ -91,9 +91,8 @@ void Model::Update(const Buffer &buf) { } -void Model::Draw() const { +void Model::Draw() const noexcept { glBindVertexArray(va); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); glDrawElements( GL_TRIANGLES, // how count, // count @@ -103,7 +102,103 @@ void Model::Draw() const { } -OutlineModel::OutlineModel() +BlockModel::BlockModel() noexcept +: va(0) +, handle{} +, count(0) { + glGenVertexArrays(1, &va); + glGenBuffers(ATTRIB_COUNT, handle); +} + +BlockModel::~BlockModel() noexcept { + glDeleteBuffers(ATTRIB_COUNT, handle); + glDeleteVertexArrays(1, &va); +} + +BlockModel::BlockModel(BlockModel &&other) noexcept +: va(other.va) +, count(other.count) { + other.va = 0; + for (int i = 0; i < ATTRIB_COUNT; ++i) { + handle[i] = other.handle[i]; + other.handle[i] = 0; + } +} + +BlockModel &BlockModel::operator =(BlockModel &&other) noexcept { + std::swap(va, other.va); + for (int i = 0; i < ATTRIB_COUNT; ++i) { + std::swap(handle[i], other.handle[i]); + } + count = other.count; + return *this; +} + +void BlockModel::Update(const Buffer &buf) noexcept { + glBindVertexArray(va); + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); + glBufferData(GL_ARRAY_BUFFER, buf.vertices.size() * sizeof(glm::vec3), buf.vertices.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_VERTEX); + glVertexAttribPointer( + ATTRIB_VERTEX, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + +#ifndef NDEBUG + if (buf.colors.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough colors!" << std::endl; + } +#endif + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_COLOR]); + glBufferData(GL_ARRAY_BUFFER, buf.colors.size() * sizeof(glm::vec3), buf.colors.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_COLOR); + glVertexAttribPointer( + ATTRIB_COLOR, // location (for shader) + 3, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + +#ifndef NDEBUG + if (buf.lights.size() < buf.vertices.size()) { + std::cerr << "BlockModel: not enough lights!" << std::endl; + } +#endif + glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_LIGHT]); + glBufferData(GL_ARRAY_BUFFER, buf.lights.size() * sizeof(float), buf.lights.data(), GL_STATIC_DRAW); + glEnableVertexAttribArray(ATTRIB_LIGHT); + glVertexAttribPointer( + ATTRIB_LIGHT, // location (for shader) + 1, // size + GL_FLOAT, // type + GL_FALSE, // normalized + 0, // stride + nullptr // offset + ); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, buf.indices.size() * sizeof(Index), buf.indices.data(), GL_STATIC_DRAW); + count = buf.indices.size(); +} + + +void BlockModel::Draw() const noexcept { + glBindVertexArray(va); + glDrawElements( + GL_TRIANGLES, // how + count, // count + GL_UNSIGNED_INT, // type + nullptr // offset + ); +} + +OutlineModel::OutlineModel() noexcept : vertices() , colors() , indices() @@ -114,13 +209,13 @@ OutlineModel::OutlineModel() glGenBuffers(ATTRIB_COUNT, handle); } -OutlineModel::~OutlineModel() { +OutlineModel::~OutlineModel() noexcept { glDeleteBuffers(ATTRIB_COUNT, handle); glDeleteVertexArrays(1, &va); } -void OutlineModel::Clear() { +void OutlineModel::Clear() noexcept { vertices.clear(); colors.clear(); indices.clear(); @@ -134,7 +229,7 @@ void OutlineModel::Reserve(int v, int i) { } -void OutlineModel::Update() { +void OutlineModel::Update() noexcept { glBindBuffer(GL_ARRAY_BUFFER, handle[ATTRIB_VERTEX]); glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), vertices.data(), GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_VERTEX); @@ -172,7 +267,7 @@ void OutlineModel::Update() { } -void OutlineModel::Draw() { +void OutlineModel::Draw() noexcept { glBindVertexArray(va); if (dirty) { @@ -182,7 +277,6 @@ void OutlineModel::Draw() { glEnable(GL_LINE_SMOOTH); glLineWidth(2.0f); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, handle[ATTRIB_INDEX]); glDrawElements( GL_LINES, // how indices.size(), // count