X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmodel.hpp;h=d5c77d174929756f2ace1445e887946b017dfe20;hb=9eb7fb38870c6324580683752d49d62b7a431bce;hp=b2a6e21a64a424fbd02639ef78004ddd369b9f3b;hpb=49c81f76b80e0de99ca57db49510eb5e3385e1d1;p=blank.git diff --git a/src/model.hpp b/src/model.hpp index b2a6e21..d5c77d1 100644 --- a/src/model.hpp +++ b/src/model.hpp @@ -1,6 +1,8 @@ #ifndef BLANK_MODEL_HPP_ #define BLANK_MODEL_HPP_ +#include +#include #include @@ -8,31 +10,115 @@ namespace blank { class Model { +public: + using Position = glm::vec3; + using Color = glm::vec3; + using Normal = glm::vec3; + using Index = unsigned int; + + using Positions = std::vector; + using Colors = std::vector; + using Normals = std::vector; + using Indices = std::vector; + +public: + struct Buffer { + + Positions vertices; + Colors colors; + Normals normals; + Indices indices; + + void Clear() { + vertices.clear(); + colors.clear(); + normals.clear(); + indices.clear(); + } + + void Reserve(size_t p, size_t i) { + vertices.reserve(p); + colors.reserve(p); + normals.reserve(p); + indices.reserve(i); + } + + }; + public: Model(); ~Model(); - glm::mat4 Transform() const; + Model(const Model &) = delete; + Model &operator =(const Model &) = delete; + + Model(Model &&); + Model &operator =(Model &&); + + void Update(const Buffer &); + + void Draw() const; + +private: + enum Attribute { + ATTRIB_VERTEX, + ATTRIB_COLOR, + ATTRIB_NORMAL, + ATTRIB_INDEX, + ATTRIB_COUNT, + }; + + GLuint va; + GLuint handle[ATTRIB_COUNT]; + size_t count; - void Velocity(glm::vec3 vel) { velocity = vel; } - void Position(glm::vec3 pos) { position = pos; } - void Move(glm::vec3 delta) { position += delta; } +}; + + +class OutlineModel { + +public: + using Position = glm::vec3; + using Color = glm::vec3; + using Index = unsigned short; + + using Positions = std::vector; + using Colors = std::vector; + using Indices = std::vector; - // all angles in radians (full circle = 2π) - float Pitch() const { return pitch; } - void Pitch(float p) { pitch = p; } - void RotatePitch(float delta) { pitch += delta; } - float Yaw() const { return yaw; } - void Yaw(float y) { yaw = y; } - void RotateYaw(float delta) { yaw += delta; } +public: + Positions vertices; + Colors colors; + Indices indices; - void Update(int dt); +public: + OutlineModel(); + ~OutlineModel(); + + OutlineModel(const OutlineModel &) = delete; + OutlineModel &operator =(const OutlineModel &) = delete; + + void Invalidate() { dirty = true; } + + void Clear(); + void Reserve(int vtx_count, int idx_count); + + void Draw(); private: - glm::vec3 velocity; - glm::vec3 position; - float pitch; - float yaw; + void Update(); + +private: + enum Attribute { + ATTRIB_VERTEX, + ATTRIB_COLOR, + ATTRIB_INDEX, + ATTRIB_COUNT, + }; + + GLuint va; + GLuint handle[ATTRIB_COUNT]; + bool dirty; };