X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fnet%2Fnet.cpp;h=13ea4d372784c1f177e404b63394a32d325c5be5;hb=cf5ce8220483bb062740eeaedde6474928fd5e0e;hp=e6af690aeacb36f16ad0c289843b3df456833ffe;hpb=d4c71969df4f6b5e6b750c98268d30ca6784908b;p=blank.git diff --git a/src/net/net.cpp b/src/net/net.cpp index e6af690..13ea4d3 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -8,6 +8,8 @@ #include "../app/init.hpp" #include "../model/CompositeModel.hpp" +#include "../world/Entity.hpp" +#include "../world/EntityState.hpp" #include "../world/World.hpp" #include @@ -124,7 +126,9 @@ ClientConnection::ClientConnection(Server &server, const IPaddress &addr) , conn(addr) , player(nullptr) , spawns() -, confirm_wait(0) { +, confirm_wait(0) +, player_update_pack(0) +, player_update_timer(1500) { conn.SetHandler(this); } @@ -308,6 +312,10 @@ void ClientConnection::On(const Packet::Login &pack) { response.WritePlayer(*new_player); response.WriteWorldName(server.GetWorld().Name()); conn.Send(server.GetPacket(), server.GetSocket()); + // set up update tracking + player_update_pack = pack.Seq(); + player_update_timer.Reset(); + player_update_timer.Start(); } else { // aw no :( cout << "rejected login from player \"" << name << '"' << endl; @@ -323,7 +331,14 @@ void ClientConnection::On(const Packet::Part &) { void ClientConnection::On(const Packet::PlayerUpdate &pack) { if (!HasPlayer()) return; - pack.ReadPlayer(Player()); + int pack_diff = int16_t(pack.Seq()) - int16_t(player_update_pack); + bool overdue = player_update_timer.HitOnce(); + player_update_timer.Reset(); + if (pack_diff > 0 || overdue) { + player_update_pack = pack.Seq(); + // TODO: do client input validation here + pack.ReadPlayerState(Player().GetState()); + } } @@ -530,34 +545,15 @@ void Packet::Login::ReadPlayerName(string &name) const noexcept { void Packet::Join::WritePlayer(const Entity &player) noexcept { Write(player.ID(), 0); - Write(player.ChunkCoords(), 4); - Write(player.Position(), 16); - Write(player.Velocity(), 28); - Write(player.Orientation(), 40); - Write(player.AngularVelocity(), 56); + Write(player.GetState(), 4); } void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept { Read(id, 0); } -void Packet::Join::ReadPlayer(Entity &player) const noexcept { - glm::ivec3 chunk_coords(0); - glm::vec3 pos; - glm::vec3 vel; - glm::quat rot; - glm::vec3 ang; - - Read(chunk_coords, 4); - Read(pos, 16); - Read(vel, 28); - Read(rot, 40); - Read(ang, 56); - - player.Position(chunk_coords, pos); - player.Velocity(vel); - player.Orientation(rot); - player.AngularVelocity(ang); +void Packet::Join::ReadPlayerState(EntityState &state) const noexcept { + Read(state, 4); } void Packet::Join::WriteWorldName(const string &name) noexcept { @@ -569,30 +565,11 @@ void Packet::Join::ReadWorldName(string &name) const noexcept { } void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept { - Write(player.ChunkCoords(), 0); - Write(player.Position(), 12); - Write(player.Velocity(), 24); - Write(player.Orientation(), 36); - Write(player.AngularVelocity(), 52); + Write(player.GetState(), 0); } -void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept { - glm::ivec3 chunk_coords(0); - glm::vec3 pos; - glm::vec3 vel; - glm::quat rot; - glm::vec3 ang; - - Read(chunk_coords, 0); - Read(pos, 12); - Read(vel, 24); - Read(rot, 36); - Read(ang, 52); - - player.Position(chunk_coords, pos); - player.Velocity(vel); - player.Orientation(rot); - player.AngularVelocity(ang); +void Packet::PlayerUpdate::ReadPlayerState(EntityState &state) const noexcept { + Read(state, 0); } void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept { @@ -602,11 +579,7 @@ void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept { } else { Write(uint32_t(0), 4); } - Write(e.ChunkCoords(), 8); - Write(e.Position(), 20); - Write(e.Velocity(), 32); - Write(e.Orientation(), 44); - Write(e.AngularVelocity(), 60); + Write(e.GetState(), 8); Write(e.Bounds(), 72); uint32_t flags = 0; if (e.WorldCollidable()) { @@ -625,28 +598,17 @@ void Packet::SpawnEntity::ReadSkeletonID(uint32_t &id) const noexcept { } void Packet::SpawnEntity::ReadEntity(Entity &e) const noexcept { - glm::ivec3 chunk_coords(0); - glm::vec3 pos; - glm::vec3 vel; - glm::quat rot; - glm::vec3 ang; + EntityState state; AABB bounds; uint32_t flags = 0; string name; - Read(chunk_coords, 8); - Read(pos, 20); - Read(vel, 32); - Read(rot, 44); - Read(ang, 60); + Read(state, 8); Read(bounds, 72); Read(flags, 96); ReadString(name, 100, 32); - e.Position(chunk_coords, pos); - e.Velocity(vel); - e.Orientation(rot); - e.AngularVelocity(ang); + e.SetState(state); e.Bounds(bounds); e.WorldCollidable(flags & 1); e.Name(name); @@ -672,36 +634,16 @@ void Packet::EntityUpdate::WriteEntity(const Entity &entity, uint32_t num) noexc uint32_t off = 4 + (num * 64); Write(entity.ID(), off); - Write(entity.ChunkCoords(), off + 4); - Write(entity.Position(), off + 16); - Write(entity.Velocity(), off + 28); - Write(entity.Orientation(), off + 40); - Write(entity.AngularVelocity(), off + 56); + Write(entity.GetState(), off + 4); } void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept { Read(id, 4 + (num * 64)); } -void Packet::EntityUpdate::ReadEntity(Entity &entity, uint32_t num) const noexcept { +void Packet::EntityUpdate::ReadEntityState(EntityState &state, uint32_t num) const noexcept { uint32_t off = 4 + (num * 64); - - glm::ivec3 chunk_coords(0); - glm::vec3 pos; - glm::vec3 vel; - glm::quat rot; - glm::vec3 ang; - - Read(chunk_coords, off + 4); - Read(pos, off + 16); - Read(vel, off + 28); - Read(rot, off + 40); - Read(ang, off + 56); - - entity.Position(chunk_coords, pos); - entity.Velocity(vel); - entity.Orientation(rot); - entity.AngularVelocity(ang); + Read(state, off + 4); }