X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fnoise.cpp;h=c66153be5b56579438844176f0ffe2aacaed46be;hb=7554debb33158b1507c13f9d6fb5969345a570cd;hp=8b716140e78c5b301fbd00a383778eb482e9166f;hpb=7ef94f4e55a0b798eecbcc7166a80b8364b21ea4;p=blank.git diff --git a/src/noise.cpp b/src/noise.cpp index 8b71614..c66153b 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -12,12 +12,12 @@ constexpr float one_sixth = 1.0f/6.0f; namespace blank { -GaloisLFSR::GaloisLFSR(std::uint64_t seed) +GaloisLFSR::GaloisLFSR(std::uint64_t seed) noexcept : state(seed) { } -bool GaloisLFSR::operator ()() { +bool GaloisLFSR::operator ()() noexcept { bool result = state & 1; state >>= 1; if (result) { @@ -30,7 +30,7 @@ bool GaloisLFSR::operator ()() { } -SimplexNoise::SimplexNoise(unsigned int seed) +SimplexNoise::SimplexNoise(unsigned int seed) noexcept : grad({ { 1.0f, 1.0f, 0.0f }, { -1.0f, 1.0f, 0.0f }, @@ -49,11 +49,13 @@ SimplexNoise::SimplexNoise(unsigned int seed) for (size_t i = 0; i < 256; ++i) { random(perm[i]); perm[i + 256] = perm[i]; + perm12[i] = perm[i] % 12; + perm12[i + 256] = perm12[i]; } } -float SimplexNoise::operator ()(const glm::vec3 &in) const { +float SimplexNoise::operator ()(const glm::vec3 &in) const noexcept { float skew = (in.x + in.y + in.z) * one_third; glm::vec3 skewed(glm::floor(in + skew)); @@ -96,11 +98,11 @@ float SimplexNoise::operator ()(const glm::vec3 &in) const { (unsigned char)(skewed.y), (unsigned char)(skewed.z), }; - size_t corner[4] = { - Perm(index[0] + Perm(index[1] + Perm(index[2]))), - Perm(index[0] + second.x + Perm(index[1] + second.y + Perm(index[2] + second.z))), - Perm(index[0] + third.x + Perm(index[1] + third.y + Perm(index[2] + third.z))), - Perm(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))), + unsigned char corner[4] = { + Perm12(index[0] + Perm(index[1] + Perm(index[2]))), + Perm12(index[0] + int(second.x) + Perm(index[1] + int(second.y) + Perm(index[2] + int(second.z)))), + Perm12(index[0] + int(third.x) + Perm(index[1] + int(third.y) + Perm(index[2] + int(third.z)))), + Perm12(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))), }; float n[4]; float t[4]; @@ -118,22 +120,26 @@ float SimplexNoise::operator ()(const glm::vec3 &in) const { } -unsigned char SimplexNoise::Perm(size_t idx) const { +unsigned char SimplexNoise::Perm(size_t idx) const noexcept { return perm[idx]; } -const glm::vec3 &SimplexNoise::Grad(size_t idx) const { - return grad[idx % 12]; +unsigned char SimplexNoise::Perm12(size_t idx) const noexcept { + return perm12[idx]; +} + +const glm::vec3 &SimplexNoise::Grad(unsigned char idx) const noexcept { + return grad[idx]; } -WorleyNoise::WorleyNoise(unsigned int seed) +WorleyNoise::WorleyNoise(unsigned int seed) noexcept : seed(seed) , num_points(8) { } -float WorleyNoise::operator ()(const glm::vec3 &in) const { +float WorleyNoise::operator ()(const glm::vec3 &in) const noexcept { glm::vec3 center = floor(in); float closest = 1.0f; // cannot be farther away than 1.0 @@ -141,21 +147,21 @@ float WorleyNoise::operator ()(const glm::vec3 &in) const { for (int z = -1; z <= 1; ++z) { for (int y = -1; y <= 1; ++y) { for (int x = -1; x <= 1; ++x) { - glm::tvec3 cube(center.x + x, center.y + y, center.z + z); + glm::vec3 cube(center.x + x, center.y + y, center.z + z); unsigned int cube_rand = - (cube.x * 130223) ^ - (cube.y * 159899) ^ - (cube.z * 190717) ^ + (unsigned(cube.x) * 130223) ^ + (unsigned(cube.y) * 159899) ^ + (unsigned(cube.z) * 190717) ^ seed; for (int i = 0; i < num_points; ++i) { glm::vec3 point(cube); cube_rand = 190667 * cube_rand + 109807; - point.x += float(cube_rand % 200000) / 200000.0f; + point.x += float(cube_rand % 262144) / 262144.0f; cube_rand = 135899 * cube_rand + 189169; - point.y += float(cube_rand % 200000) / 200000.0f; + point.y += float(cube_rand % 262144) / 262144.0f; cube_rand = 159739 * cube_rand + 112139; - point.z += float(cube_rand % 200000) / 200000.0f; + point.z += float(cube_rand % 262144) / 262144.0f; glm::vec3 diff(in - point); float distance = sqrt(dot(diff, diff));