X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2FClientConnection.hpp;h=16beccf7aecb100471185aca85cd684023e2d6c8;hb=b9462143d9b2fd1f54aa3b4ec32eecb62c01615f;hp=2089dd17c8eec85a7acf7e6e7d3d930f03946a5f;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/server/ClientConnection.hpp b/src/server/ClientConnection.hpp index 2089dd1..16beccf 100644 --- a/src/server/ClientConnection.hpp +++ b/src/server/ClientConnection.hpp @@ -4,6 +4,7 @@ #include "ChunkTransmitter.hpp" #include "Server.hpp" #include "../app/IntervalTimer.hpp" +#include "../ui/DirectInput.hpp" #include "../net/Connection.hpp" #include "../net/ConnectionHandler.hpp" #include "../world/EntityState.hpp" @@ -11,13 +12,14 @@ #include #include +#include #include #include namespace blank { -class CompositeModel; +class Model; namespace server { @@ -49,15 +51,17 @@ public: void AttachPlayer(Player &); void DetachPlayer(); - bool HasPlayer() const noexcept { return player; } - Entity &PlayerEntity() noexcept { return player->GetEntity(); } - const Entity &PlayerEntity() const noexcept { return player->GetEntity(); } - ChunkIndex &PlayerChunks() noexcept { return player->GetChunks(); } - const ChunkIndex &PlayerChunks() const noexcept { return player->GetChunks(); } + bool HasPlayer() const noexcept { return !!input; } + Entity &PlayerEntity() noexcept { return input->GetPlayer().GetEntity(); } + const Entity &PlayerEntity() const noexcept { return input->GetPlayer().GetEntity(); } + ChunkIndex &PlayerChunks() noexcept { return input->GetPlayer().GetChunks(); } + const ChunkIndex &PlayerChunks() const noexcept { return input->GetPlayer().GetChunks(); } - void SetPlayerModel(const CompositeModel &) noexcept; + void SetPlayerModel(const Model &) noexcept; bool HasPlayerModel() const noexcept; - const CompositeModel &GetPlayerModel() const noexcept; + const Model &GetPlayerModel() const noexcept; + + bool ChunkInRange(const glm::ivec3 &) const noexcept; private: struct SpawnStatus { @@ -79,12 +83,15 @@ private: void On(const Packet::Login &) override; void On(const Packet::Part &) override; void On(const Packet::PlayerUpdate &) override; + void On(const Packet::Message &) override; bool CanSpawn(const Entity &) const noexcept; bool CanDespawn(const Entity &) const noexcept; void SendSpawn(SpawnStatus &); void SendDespawn(SpawnStatus &); + /// true if updates are pushed to the client this frame + bool SendingUpdates() const noexcept; void QueueUpdate(SpawnStatus &); void SendUpdates(); @@ -95,16 +102,18 @@ private: private: Server &server; Connection conn; - Player *player; - const CompositeModel *player_model; + std::unique_ptr input; + const Model *player_model; std::list spawns; unsigned int confirm_wait; std::vector entity_updates; + unsigned int entity_updates_skipped; EntityState player_update_state; std::uint16_t player_update_pack; - IntervalTimer player_update_timer; + CoarseTimer player_update_timer; + std::uint8_t old_actions; ChunkTransmitter transmitter; std::deque chunk_queue;