X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2FClientConnection.hpp;h=16beccf7aecb100471185aca85cd684023e2d6c8;hb=b9462143d9b2fd1f54aa3b4ec32eecb62c01615f;hp=c5efb51bbd412d7d9aeffbe7e5b29803b83f4a2d;hpb=8ae45b6555d55f301f83daf8c1337d332d8305ab;p=blank.git diff --git a/src/server/ClientConnection.hpp b/src/server/ClientConnection.hpp index c5efb51..16beccf 100644 --- a/src/server/ClientConnection.hpp +++ b/src/server/ClientConnection.hpp @@ -4,6 +4,7 @@ #include "ChunkTransmitter.hpp" #include "Server.hpp" #include "../app/IntervalTimer.hpp" +#include "../ui/DirectInput.hpp" #include "../net/Connection.hpp" #include "../net/ConnectionHandler.hpp" #include "../world/EntityState.hpp" @@ -11,10 +12,15 @@ #include #include +#include #include +#include namespace blank { + +class Model; + namespace server { class Server; @@ -43,13 +49,19 @@ public: /// send the previously prepared packet of non-default length std::uint16_t Send(std::size_t len); - void AttachPlayer(const Player &); + void AttachPlayer(Player &); void DetachPlayer(); - bool HasPlayer() const noexcept { return player.entity; } - Entity &PlayerEntity() noexcept { return *player.entity; } - const Entity &PlayerEntity() const noexcept { return *player.entity; } - ChunkIndex &PlayerChunks() noexcept { return *player.chunks; } - const ChunkIndex &PlayerChunks() const noexcept { return *player.chunks; } + bool HasPlayer() const noexcept { return !!input; } + Entity &PlayerEntity() noexcept { return input->GetPlayer().GetEntity(); } + const Entity &PlayerEntity() const noexcept { return input->GetPlayer().GetEntity(); } + ChunkIndex &PlayerChunks() noexcept { return input->GetPlayer().GetChunks(); } + const ChunkIndex &PlayerChunks() const noexcept { return input->GetPlayer().GetChunks(); } + + void SetPlayerModel(const Model &) noexcept; + bool HasPlayerModel() const noexcept; + const Model &GetPlayerModel() const noexcept; + + bool ChunkInRange(const glm::ivec3 &) const noexcept; private: struct SpawnStatus { @@ -71,13 +83,17 @@ private: void On(const Packet::Login &) override; void On(const Packet::Part &) override; void On(const Packet::PlayerUpdate &) override; + void On(const Packet::Message &) override; bool CanSpawn(const Entity &) const noexcept; bool CanDespawn(const Entity &) const noexcept; void SendSpawn(SpawnStatus &); void SendDespawn(SpawnStatus &); - void SendUpdate(SpawnStatus &); + /// true if updates are pushed to the client this frame + bool SendingUpdates() const noexcept; + void QueueUpdate(SpawnStatus &); + void SendUpdates(); void CheckPlayerFix(); @@ -86,13 +102,18 @@ private: private: Server &server; Connection conn; - Player player; + std::unique_ptr input; + const Model *player_model; std::list spawns; unsigned int confirm_wait; + std::vector entity_updates; + unsigned int entity_updates_skipped; + EntityState player_update_state; std::uint16_t player_update_pack; - IntervalTimer player_update_timer; + CoarseTimer player_update_timer; + std::uint8_t old_actions; ChunkTransmitter transmitter; std::deque chunk_queue;