X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2FClientConnection.hpp;h=4927d1ce831fb9ab26c15cbeb68db9826b3c497c;hb=c1da86ebab41895bf49ed747c75ecf722e8c5586;hp=99657de3642d262b70dbdcee5504e32efb66680b;hpb=8fdc24f0b3fb287f5d4e1c7d1f85ad85d5ed2414;p=blank.git diff --git a/src/server/ClientConnection.hpp b/src/server/ClientConnection.hpp index 99657de..4927d1c 100644 --- a/src/server/ClientConnection.hpp +++ b/src/server/ClientConnection.hpp @@ -4,6 +4,7 @@ #include "ChunkTransmitter.hpp" #include "Server.hpp" #include "../app/IntervalTimer.hpp" +#include "../ui/DirectInput.hpp" #include "../net/Connection.hpp" #include "../net/ConnectionHandler.hpp" #include "../world/EntityState.hpp" @@ -11,6 +12,7 @@ #include #include +#include #include #include @@ -47,13 +49,13 @@ public: /// send the previously prepared packet of non-default length std::uint16_t Send(std::size_t len); - void AttachPlayer(const Player &); + void AttachPlayer(Player &); void DetachPlayer(); - bool HasPlayer() const noexcept { return player.entity; } - Entity &PlayerEntity() noexcept { return *player.entity; } - const Entity &PlayerEntity() const noexcept { return *player.entity; } - ChunkIndex &PlayerChunks() noexcept { return *player.chunks; } - const ChunkIndex &PlayerChunks() const noexcept { return *player.chunks; } + bool HasPlayer() const noexcept { return !!input; } + Entity &PlayerEntity() noexcept { return input->GetPlayer().GetEntity(); } + const Entity &PlayerEntity() const noexcept { return input->GetPlayer().GetEntity(); } + ChunkIndex &PlayerChunks() noexcept { return input->GetPlayer().GetChunks(); } + const ChunkIndex &PlayerChunks() const noexcept { return input->GetPlayer().GetChunks(); } void SetPlayerModel(const CompositeModel &) noexcept; bool HasPlayerModel() const noexcept; @@ -95,7 +97,7 @@ private: private: Server &server; Connection conn; - Player player; + std::unique_ptr input; const CompositeModel *player_model; std::list spawns; unsigned int confirm_wait; @@ -105,6 +107,7 @@ private: EntityState player_update_state; std::uint16_t player_update_pack; IntervalTimer player_update_timer; + std::uint8_t old_actions; ChunkTransmitter transmitter; std::deque chunk_queue;