X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2FClientConnection.hpp;h=bd42241d9974897a8210afc3479e500c3e6e1c53;hb=56069d41c1553d87a8759713ef391d3a908adc0e;hp=4927d1ce831fb9ab26c15cbeb68db9826b3c497c;hpb=c1da86ebab41895bf49ed747c75ecf722e8c5586;p=blank.git diff --git a/src/server/ClientConnection.hpp b/src/server/ClientConnection.hpp index 4927d1c..bd42241 100644 --- a/src/server/ClientConnection.hpp +++ b/src/server/ClientConnection.hpp @@ -19,7 +19,7 @@ namespace blank { -class CompositeModel; +class Model; namespace server { @@ -46,7 +46,7 @@ public: } /// send the previously prepared packet std::uint16_t Send(); - /// send the previously prepared packet of non-default length + /// send the previously prepared packet of given payload length std::uint16_t Send(std::size_t len); void AttachPlayer(Player &); @@ -57,9 +57,11 @@ public: ChunkIndex &PlayerChunks() noexcept { return input->GetPlayer().GetChunks(); } const ChunkIndex &PlayerChunks() const noexcept { return input->GetPlayer().GetChunks(); } - void SetPlayerModel(const CompositeModel &) noexcept; + void SetPlayerModel(const Model &) noexcept; bool HasPlayerModel() const noexcept; - const CompositeModel &GetPlayerModel() const noexcept; + const Model &GetPlayerModel() const noexcept; + + bool ChunkInRange(const glm::ivec3 &) const noexcept; private: struct SpawnStatus { @@ -81,12 +83,16 @@ private: void On(const Packet::Login &) override; void On(const Packet::Part &) override; void On(const Packet::PlayerUpdate &) override; + void On(const Packet::Message &) override; + void CheckEntities(); bool CanSpawn(const Entity &) const noexcept; bool CanDespawn(const Entity &) const noexcept; void SendSpawn(SpawnStatus &); void SendDespawn(SpawnStatus &); + /// true if entity updates are pushed to the client this frame + bool SendingUpdates() const noexcept; void QueueUpdate(SpawnStatus &); void SendUpdates(); @@ -98,20 +104,22 @@ private: Server &server; Connection conn; std::unique_ptr input; - const CompositeModel *player_model; + const Model *player_model; std::list spawns; unsigned int confirm_wait; std::vector entity_updates; + unsigned int entity_updates_skipped; EntityState player_update_state; std::uint16_t player_update_pack; - IntervalTimer player_update_timer; + CoarseTimer player_update_timer; std::uint8_t old_actions; ChunkTransmitter transmitter; std::deque chunk_queue; glm::ivec3 old_base; + unsigned int chunk_blocks_skipped; };