X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2FServer.hpp;h=f81c9cea205b4918edfbb26e4da3c1357402baa4;hb=b07f3c123fff221edeffb4864bab7db88d0d1f4d;hp=372a947ef65fe0e14c1aa209d091036fcd47ed6b;hpb=a50aa0f2a2fea14f5f8c56209e2ecde3088ef913;p=blank.git diff --git a/src/server/Server.hpp b/src/server/Server.hpp index 372a947..f81c9ce 100644 --- a/src/server/Server.hpp +++ b/src/server/Server.hpp @@ -2,16 +2,23 @@ #define BLANK_SERVER_SERVER_HPP #include "../app/Config.hpp" +#include "../shared/CLI.hpp" +#include "../world/World.hpp" #include "../world/WorldManipulator.hpp" +#include +#include #include #include namespace blank { -class CompositeModel; -class World; +class ChunkIndex; +class CLIContext; +class CommandService; +class Model; +class Player; class WorldSave; namespace server { @@ -22,9 +29,13 @@ class Server : public WorldManipulator { public: - Server(const Config::Network &, World &, const WorldSave &); + Server(const Config::Network &, World &, const World::Config &, const WorldSave &); ~Server(); + // wait for data to arrive for at most dt milliseconds + void Wait(int dt) noexcept; + // true if there's data waiting to be handled + bool Ready() noexcept; void Handle(); void Update(int dt); @@ -35,25 +46,40 @@ public: World &GetWorld() noexcept { return world; } const WorldSave &GetWorldSave() noexcept { return save; } - void SetPlayerModel(const CompositeModel &) noexcept; + void SetPlayerModel(const Model &) noexcept; bool HasPlayerModel() const noexcept; - const CompositeModel &GetPlayerModel() const noexcept; + const Model &GetPlayerModel() const noexcept; + + Player *JoinPlayer(const std::string &name); void SetBlock(Chunk &, int, const Block &) override; + /// for use by client connections when they receive a line from the player + void DispatchMessage(CLIContext &, const std::string &); + + /// send message to all connected clients + void DistributeMessage(std::uint8_t type, std::uint32_t ref, const std::string &msg); + private: void HandlePacket(const UDPpacket &); ClientConnection &GetClient(const IPaddress &); + void SendAll(); + private: UDPsocket serv_sock; UDPpacket serv_pack; + SDLNet_SocketSet serv_set; std::list clients; World &world; + ChunkIndex &spawn_index; const WorldSave &save; - const CompositeModel *player_model; + const Model *player_model; + + CLI cli; + std::unique_ptr cmd_srv; };