X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2Fnet.cpp;fp=src%2Fserver%2Fnet.cpp;h=f5e974d7e71bcfb9808e08a7d9fc909aa1dbe2d8;hb=b07f3c123fff221edeffb4864bab7db88d0d1f4d;hp=e88ca1fc28b93c577ebb7676a334cbc2b0e05039;hpb=20d0a76d2519c71009c3b3babec0df27529f8142;p=blank.git diff --git a/src/server/net.cpp b/src/server/net.cpp index e88ca1f..f5e974d 100644 --- a/src/server/net.cpp +++ b/src/server/net.cpp @@ -6,6 +6,7 @@ #include "../geometry/distance.hpp" #include "../io/WorldSave.hpp" #include "../model/Model.hpp" +#include "../shared/CommandService.hpp" #include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" @@ -647,7 +648,7 @@ uint16_t ClientConnection::SendMessage(uint8_t type, uint32_t from, const string NetworkCLIFeedback::NetworkCLIFeedback(Player &p, ClientConnection &c) -: CLIContext(p) +: CLIContext(&p) , conn(c) { } @@ -682,7 +683,8 @@ Server::Server( , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , save(save) , player_model(nullptr) -, cli(world) { +, cli(world) +, cmd_srv() { #pragma GCC diagnostic pop if (!serv_set) { throw NetError("SDLNet_AllocSocketSet"); @@ -702,6 +704,10 @@ Server::Server( serv_pack.data = new Uint8[sizeof(Packet)]; serv_pack.maxlen = sizeof(Packet); + + if (conf.cmd_port) { + cmd_srv.reset(new CommandService(cli, conf.cmd_port)); + } } Server::~Server() { @@ -719,10 +725,16 @@ Server::~Server() { void Server::Wait(int dt) noexcept { SDLNet_CheckSockets(serv_set, dt); + if (cmd_srv) { + cmd_srv->Wait(0); + } } bool Server::Ready() noexcept { - return SDLNet_CheckSockets(serv_set, 0) > 0; + if (SDLNet_CheckSockets(serv_set, 0) > 0) { + return true; + } + return cmd_srv && cmd_srv->Ready(); } void Server::Handle() { @@ -735,6 +747,9 @@ void Server::Handle() { // a boo boo happened throw NetError("SDLNet_UDP_Recv"); } + if (cmd_srv) { + cmd_srv->Handle(); + } } void Server::HandlePacket(const UDPpacket &udp_pack) { @@ -774,6 +789,9 @@ void Server::Update(int dt) { ++client; } } + if (cmd_srv) { + cmd_srv->Send(); + } } void Server::SetPlayerModel(const Model &m) noexcept {