X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fserver%2Fnet.cpp;h=ea5b4d995f19d38262891b0919f1fb2360ed05b3;hb=c1da86ebab41895bf49ed747c75ecf722e8c5586;hp=44a42682497276f0c647578bd592c1725e94adde;hpb=ccd6e7001572808400b9cb9bc91f9bedcf28a1ad;p=blank.git diff --git a/src/server/net.cpp b/src/server/net.cpp index 44a4268..ea5b4d9 100644 --- a/src/server/net.cpp +++ b/src/server/net.cpp @@ -10,6 +10,7 @@ #include #include +#include using namespace std; @@ -172,7 +173,7 @@ void ChunkTransmitter::Release() { ClientConnection::ClientConnection(Server &server, const IPaddress &addr) : server(server) , conn(addr) -, player(nullptr) +, input() , player_model(nullptr) , spawns() , confirm_wait(0) @@ -180,6 +181,7 @@ ClientConnection::ClientConnection(Server &server, const IPaddress &addr) , player_update_state() , player_update_pack(0) , player_update_timer(1500) +, old_actions(0) , transmitter(*this) , chunk_queue() , old_base() { @@ -243,6 +245,7 @@ void ClientConnection::Update(int dt) { } SendUpdates(); + input->Update(dt); CheckPlayerFix(); CheckChunkQueue(); } @@ -387,9 +390,9 @@ void ClientConnection::CheckChunkQueue() { } } -void ClientConnection::AttachPlayer(Player &new_player) { +void ClientConnection::AttachPlayer(Player &player) { DetachPlayer(); - player = &new_player; + input.reset(new DirectInput(server.GetWorld(), player, server)); PlayerEntity().Ref(); old_base = PlayerChunks().Base(); @@ -406,17 +409,18 @@ void ClientConnection::AttachPlayer(Player &new_player) { GetPlayerModel().Instantiate(PlayerEntity().GetModel()); } - cout << "player \"" << player->Name() << "\" joined" << endl; + cout << "player \"" << player.Name() << "\" joined" << endl; } void ClientConnection::DetachPlayer() { if (!HasPlayer()) return; - cout << "player \"" << player->Name() << "\" left" << endl; - player->GetEntity().Kill(); - player->GetEntity().UnRef(); - player = nullptr; + cout << "player \"" << input->GetPlayer().Name() << "\" left" << endl; + PlayerEntity().Kill(); + PlayerEntity().UnRef(); + input.reset(); transmitter.Abort(); chunk_queue.clear(); + old_actions = 0; } void ClientConnection::SetPlayerModel(const CompositeModel &m) noexcept { @@ -511,13 +515,44 @@ void ClientConnection::On(const Packet::PlayerUpdate &pack) { int pack_diff = int16_t(pack.Seq()) - int16_t(player_update_pack); bool overdue = player_update_timer.HitOnce(); player_update_timer.Reset(); - if (pack_diff > 0 || overdue) { - player_update_pack = pack.Seq(); - pack.ReadPlayerState(player_update_state); - // accept velocity and orientation as "user input" - PlayerEntity().Velocity(player_update_state.velocity); - PlayerEntity().Orientation(player_update_state.orient); + if (pack_diff <= 0 && !overdue) { + // drop old packets if we have a fairly recent state + return; + } + glm::vec3 movement(0.0f); + float pitch = 0.0f; + float yaw = 0.0f; + uint8_t new_actions; + uint8_t slot; + + player_update_pack = pack.Seq(); + pack.ReadPredictedState(player_update_state); + pack.ReadMovement(movement); + pack.ReadPitch(pitch); + pack.ReadYaw(yaw); + pack.ReadActions(new_actions); + pack.ReadSlot(slot); + + input->SetMovement(movement); + input->TurnHead(pitch - input->GetPitch(), yaw - input->GetYaw()); + input->SelectInventory(slot); + + if ((new_actions & 0x01) && !(old_actions & 0x01)) { + input->StartPrimaryAction(); + } else if (!(new_actions & 0x01) && (old_actions & 0x01)) { + input->StopPrimaryAction(); + } + if ((new_actions & 0x02) && !(old_actions & 0x02)) { + input->StartSecondaryAction(); + } else if (!(new_actions & 0x02) && (old_actions & 0x02)) { + input->StopSecondaryAction(); + } + if ((new_actions & 0x04) && !(old_actions & 0x04)) { + input->StartTertiaryAction(); + } else if (!(new_actions & 0x04) && (old_actions & 0x04)) { + input->StopTertiaryAction(); } + old_actions = new_actions; } @@ -608,5 +643,11 @@ const CompositeModel &Server::GetPlayerModel() const noexcept { return *player_model; } +void Server::SetBlock(Chunk &chunk, int index, const Block &block) { + chunk.SetBlock(index, block); + // TODO: send to clients + // also TODO: batch chunk changes +} + } }