X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshader.cpp;h=01f786117a781b9536be7bb623962dadee2b789d;hb=35c09fc00094a3d390732fd533b2bd03413d90c7;hp=134f710c9684b2c690a3b71b58219872a02d419f;hpb=e74f1ad236429f05db90c0ace825277e2a3fbc05;p=blank.git diff --git a/src/shader.cpp b/src/shader.cpp index 134f710..01f7861 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -132,6 +132,10 @@ void Program::Log(std::ostream &out) const { } +GLint Program::AttributeLocation(const GLchar *name) const { + return glGetAttribLocation(handle, name); +} + GLint Program::UniformLocation(const GLchar *name) const { return glGetUniformLocation(handle, name); } @@ -257,7 +261,6 @@ void DirectionalLighting::SetMVP(const glm::mat4 &m, const glm::mat4 &v, const g BlockLighting::BlockLighting() : program() , vp(1.0f) -, m_handle(0) , mv_handle(0) , mvp_handle(0) , fog_density_handle(0) { @@ -266,20 +269,16 @@ BlockLighting::BlockLighting() "#version 330 core\n" "layout(location = 0) in vec3 vtx_position;\n" "layout(location = 1) in vec3 vtx_color;\n" - "layout(location = 2) in vec3 vtx_normal;\n" - "layout(location = 3) in float vtx_light;\n" - "uniform mat4 M;\n" + "layout(location = 2) in float vtx_light;\n" "uniform mat4 MV;\n" "uniform mat4 MVP;\n" "out vec3 frag_color;\n" "out vec3 vtx_viewspace;\n" - "out vec3 normal;\n" "out float frag_light;\n" "void main() {\n" "gl_Position = MVP * vec4(vtx_position, 1);\n" "frag_color = vtx_color;\n" "vtx_viewspace = (MV * vec4(vtx_position, 1)).xyz;\n" - "normal = (M * vec4(vtx_normal, 0)).xyz;\n" "frag_light = vtx_light;\n" "}\n" ); @@ -294,8 +293,6 @@ BlockLighting::BlockLighting() "void main() {\n" "vec3 ambient = vec3(0.1, 0.1, 0.1) * frag_color;\n" "float light_power = clamp(pow(0.8, 15 - frag_light), 0, 1);\n" - //"float light_power = clamp(frag_light / 15, 0, 1);\n" - // this should be the same as the clear color, otherwise looks really weird "vec3 fog_color = vec3(0, 0, 0);\n" "float e = 2.718281828;\n" //"vec3 reflect_color = ambient + frag_color * light_power;\n" @@ -310,7 +307,6 @@ BlockLighting::BlockLighting() throw std::runtime_error("link program"); } - m_handle = program.UniformLocation("M"); mv_handle = program.UniformLocation("MV"); mvp_handle = program.UniformLocation("MVP"); fog_density_handle = program.UniformLocation("fog_density"); @@ -326,7 +322,6 @@ void BlockLighting::Activate() { void BlockLighting::SetM(const glm::mat4 &m) { glm::mat4 mv(view * m); glm::mat4 mvp(vp * m); - glUniformMatrix4fv(m_handle, 1, GL_FALSE, &m[0][0]); glUniformMatrix4fv(mv_handle, 1, GL_FALSE, &mv[0][0]); glUniformMatrix4fv(mvp_handle, 1, GL_FALSE, &mvp[0][0]); }