X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshader.hpp;h=873460bf17644947ee61f3e87e8f5be82ccad2d8;hb=c899292fd5dee11bee0fafadf051f4204eb4bf2a;hp=f42d19b396b1d8187302eea77c6fe9b4a1401dc2;hpb=b368ecb2c0f34e27b1d3b97cceb218b554dee324;p=blank.git diff --git a/src/shader.hpp b/src/shader.hpp index f42d19b..873460b 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -102,6 +102,43 @@ private: }; +class BlockLighting { + +public: + BlockLighting(); + + void Activate(); + + void SetFogDensity(float); + + void SetM(const glm::mat4 &m); + void SetProjection(const glm::mat4 &p); + void SetView(const glm::mat4 &v); + void SetVP(const glm::mat4 &v, const glm::mat4 &p); + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p); + + const glm::mat4 &Projection() const { return projection; } + const glm::mat4 &View() const { return view; } + const glm::mat4 &GetVP() const { return vp; } + +private: + Program program; + + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint m_handle; + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; + +}; + } #endif