X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshader.hpp;h=873460bf17644947ee61f3e87e8f5be82ccad2d8;hb=e74f1ad236429f05db90c0ace825277e2a3fbc05;hp=ea5b84474223fab1da9bb8fd18ad1c7e859643c9;hpb=4a21e9e32525fe23915db97f3439cae780994118;p=blank.git diff --git a/src/shader.hpp b/src/shader.hpp index ea5b844..873460b 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -69,6 +69,8 @@ public: void SetLightDirection(const glm::vec3 &); + void SetFogDensity(float); + void SetM(const glm::mat4 &m); void SetProjection(const glm::mat4 &p); void SetView(const glm::mat4 &v); @@ -85,14 +87,55 @@ private: glm::vec3 light_direction; glm::vec3 light_color; + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint m_handle; + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; + +}; + +class BlockLighting { + +public: + BlockLighting(); + + void Activate(); + + void SetFogDensity(float); + + void SetM(const glm::mat4 &m); + void SetProjection(const glm::mat4 &p); + void SetView(const glm::mat4 &v); + void SetVP(const glm::mat4 &v, const glm::mat4 &p); + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p); + + const glm::mat4 &Projection() const { return projection; } + const glm::mat4 &View() const { return view; } + const glm::mat4 &GetVP() const { return vp; } + +private: + Program program; + + float fog_density; + glm::mat4 projection; glm::mat4 view; glm::mat4 vp; GLuint m_handle; + GLuint mv_handle; GLuint mvp_handle; GLuint light_direction_handle; GLuint light_color_handle; + GLuint fog_density_handle; };