X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshader.hpp;h=bb9ad845445acbacc101313e129d9c0c50f39cdc;hb=4ef32c5a4a5bdb6da8383f66d8265715eb2ed4f9;hp=aefcffe1f8b54e819f92eb895e3cebfcba9f6cf0;hpb=b314df303ffedbd6d2e81872908d12fc9712801a;p=blank.git diff --git a/src/shader.hpp b/src/shader.hpp index aefcffe..bb9ad84 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -4,6 +4,7 @@ #include #include #include +#include namespace blank { @@ -48,6 +49,7 @@ public: bool Linked() const; void Log(std::ostream &) const; + GLint AttributeLocation(const GLchar *name) const; GLint UniformLocation(const GLchar *name) const; void Use() const { glUseProgram(handle); } @@ -58,6 +60,85 @@ private: }; + +class DirectionalLighting { + +public: + DirectionalLighting(); + + void Activate(); + + void SetLightDirection(const glm::vec3 &); + + void SetFogDensity(float); + + void SetM(const glm::mat4 &m); + void SetProjection(const glm::mat4 &p); + void SetView(const glm::mat4 &v); + void SetVP(const glm::mat4 &v, const glm::mat4 &p); + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p); + + const glm::mat4 &Projection() const { return projection; } + const glm::mat4 &View() const { return view; } + const glm::mat4 &GetVP() const { return vp; } + +private: + Program program; + + glm::vec3 light_direction; + glm::vec3 light_color; + + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint m_handle; + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; + +}; + +class BlockLighting { + +public: + BlockLighting(); + + void Activate(); + + void SetFogDensity(float); + + void SetM(const glm::mat4 &m); + void SetProjection(const glm::mat4 &p); + void SetView(const glm::mat4 &v); + void SetVP(const glm::mat4 &v, const glm::mat4 &p); + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p); + + const glm::mat4 &Projection() const { return projection; } + const glm::mat4 &View() const { return view; } + const glm::mat4 &GetVP() const { return vp; } + +private: + Program program; + + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; + +}; + } #endif