X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshader.hpp;h=f42d19b396b1d8187302eea77c6fe9b4a1401dc2;hb=d2d3cb877984b97fafb97254f5005cbf4bcf47a6;hp=aefcffe1f8b54e819f92eb895e3cebfcba9f6cf0;hpb=b314df303ffedbd6d2e81872908d12fc9712801a;p=blank.git diff --git a/src/shader.hpp b/src/shader.hpp index aefcffe..f42d19b 100644 --- a/src/shader.hpp +++ b/src/shader.hpp @@ -4,6 +4,7 @@ #include #include #include +#include namespace blank { @@ -58,6 +59,49 @@ private: }; + +class DirectionalLighting { + +public: + DirectionalLighting(); + + void Activate(); + + void SetLightDirection(const glm::vec3 &); + + void SetFogDensity(float); + + void SetM(const glm::mat4 &m); + void SetProjection(const glm::mat4 &p); + void SetView(const glm::mat4 &v); + void SetVP(const glm::mat4 &v, const glm::mat4 &p); + void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p); + + const glm::mat4 &Projection() const { return projection; } + const glm::mat4 &View() const { return view; } + const glm::mat4 &GetVP() const { return vp; } + +private: + Program program; + + glm::vec3 light_direction; + glm::vec3 light_color; + + float fog_density; + + glm::mat4 projection; + glm::mat4 view; + glm::mat4 vp; + + GLuint m_handle; + GLuint mv_handle; + GLuint mvp_handle; + GLuint light_direction_handle; + GLuint light_color_handle; + GLuint fog_density_handle; + +}; + } #endif