X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fshape.hpp;h=af19bb12e8ccfbf75fd6205f1e5fecf08e30b6fe;hb=2d5671c2ef977defae9ce0ce7248582ab3e8f011;hp=438fa101d1a9a748cbce4c345762dbf7d1b804d6;hpb=b79bc060068daf80c707f7ca08cb40a716367784;p=blank.git diff --git a/src/shape.hpp b/src/shape.hpp index 438fa10..af19bb1 100644 --- a/src/shape.hpp +++ b/src/shape.hpp @@ -2,6 +2,7 @@ #define BLANK_SHAPE_HPP_ #include "geometry.hpp" +#include "model.hpp" #include #include @@ -11,14 +12,81 @@ namespace blank { struct Shape { - virtual size_t VertexCount() const = 0; - virtual void Vertices(std::vector &, const glm::vec3 &pos = { 0.0f, 0.0f, 0.0f }) const = 0; - virtual void Normals(std::vector &) const = 0; + /// the number of vertices (and normals) this shape has + size_t VertexCount() const { return vtx; } + /// the number of vertex indices this shape has + size_t VertexIndexCount() const { return vtx_idx; } + + /// fill given buffers with this shape's elements with an + /// optional offset + virtual void Vertices( + std::vector &vertex, + std::vector &normal, + std::vector &index, + const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, + Model::Index idx_offset = 0 + ) const = 0; + + /// the number of vertices this shape's outline has + size_t OutlineCount() const { return outl; } + /// the number of vertex indices this shape's outline has + size_t OutlineIndexCount() const { return outl_idx; } + + /// fill given buffers with this shape's outline's elements with + /// an optional offset + virtual void Outline( + std::vector &vertex, + std::vector &index, + const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, + OutlineModel::Index idx_offset = 0 + ) const = 0; + + /// Check if given ray would pass though this shape if it were + /// transformed with given matrix. + /// If true, dist and normal hold the intersection distance and + /// normal, otherwise their content is undefined. + virtual bool Intersects( + const Ray &, + const glm::mat4 &, + float &dist, + glm::vec3 &normal + ) const = 0; + +protected: + Shape(size_t vtx, size_t vtx_idx, size_t outl, size_t outl_idx) + : vtx(vtx), vtx_idx(vtx_idx), outl(outl), outl_idx(outl_idx) { } - virtual size_t OutlineCount() const = 0; - virtual void Outline(std::vector &, const glm::vec3 &pos = { 0.0f, 0.0f, 0.0f }) const = 0; +private: + size_t vtx; + size_t vtx_idx; + size_t outl; + size_t outl_idx; + +}; - virtual bool Intersects(const Ray &, const glm::mat4 &, float &dist, glm::vec3 &normal) const = 0; + +class NullShape +: public Shape { + +public: + NullShape(); + + void Vertices( + std::vector &vertex, + std::vector &normal, + std::vector &index, + const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, + Model::Index idx_offset = 0 + ) const override; + + void Outline( + std::vector &vertex, + std::vector &index, + const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, + OutlineModel::Index idx_offset = 0 + ) const override; + + bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; }; @@ -29,12 +97,20 @@ class CuboidShape public: CuboidShape(const AABB &bounds); - size_t VertexCount() const override; - void Vertices(std::vector &, const glm::vec3 &) const override; - void Normals(std::vector &) const override; - - size_t OutlineCount() const override; - void Outline(std::vector &, const glm::vec3 &) const override; + void Vertices( + std::vector &vertex, + std::vector &normal, + std::vector &index, + const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, + Model::Index idx_offset = 0 + ) const override; + + void Outline( + std::vector &vertex, + std::vector &index, + const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, + OutlineModel::Index idx_offset = 0 + ) const override; bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; @@ -43,6 +119,35 @@ private: }; + +class StairShape +: public Shape { + +public: + StairShape(const AABB &bounds, const glm::vec2 &clip); + + void Vertices( + std::vector &vertex, + std::vector &normal, + std::vector &index, + const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, + Model::Index idx_offset = 0 + ) const override; + + void Outline( + std::vector &vertex, + std::vector &index, + const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, + OutlineModel::Index idx_offset = 0 + ) const override; + + bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; + +private: + AABB top, bot; + +}; + } #endif