X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=0744a7c52260e36f221e033421957ef1b7a15d45;hb=7f15e27277382f0176a23dd21702f9d113581763;hp=3695b201c71f83ec8764c17ec7f02f9786dcfb19;hpb=07b8335e7bfd631e0878e183c87238812d632c56;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index 3695b20..0744a7c 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -37,19 +37,23 @@ MasterState::MasterState( , spawner(world, res.models, env.rng) , sky(env.loader.LoadCubeMap("skybox")) , preload(env, chunk_loader, chunk_renderer) -, unload(env, world.Chunks(), save) { +, unload(env, world.Chunks(), save) +, chat(env, *this, *this) { res.Load(env.loader, "default"); if (res.models.size() < 2) { throw std::runtime_error("need at least two models to run"); } + res.models[0].Instantiate(player.GetEntity().GetModel()); sounds.Load(env.loader, res.snd_index); - spawner.LimitModels(0, res.models.size()); + spawner.LimitModels(1, res.models.size()); interface.SetInventorySlots(res.block_types.size() - 1); generator.LoadTypes(res.block_types); chunk_renderer.LoadTextures(env.loader, res.tex_index); chunk_renderer.FogDensity(wc.fog_density); if (save.Exists(player)) { save.Read(player); + glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation())); + input.TurnHead(orient.x, orient.y); } else { spawn_player = true; } @@ -71,6 +75,7 @@ void MasterState::OnResume() { // TODO: spawn spawn_player = false; } + hud.KeepMessages(false); } void MasterState::OnPause() { @@ -81,7 +86,13 @@ void MasterState::OnPause() { void MasterState::Handle(const SDL_Event &event) { switch (event.type) { case SDL_KEYDOWN: - interface.HandlePress(event.key); + // TODO: move to interface + if (event.key.keysym.sym == SDLK_RETURN) { + env.state.Push(&chat); + hud.KeepMessages(true); + } else { + interface.HandlePress(event.key); + } break; case SDL_KEYUP: interface.HandleRelease(event.key); @@ -131,7 +142,9 @@ void MasterState::Update(int dt) { } void MasterState::Render(Viewport &viewport) { - viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords())); + viewport.WorldPosition( + player.GetEntity().Transform(player.GetEntity().ChunkCoords()) + * player.GetEntity().GetModel().EyesTransform()); if (config.video.world) { chunk_renderer.Render(viewport); world.Render(viewport); @@ -182,5 +195,9 @@ void MasterState::Exit() { env.state.Switch(&unload); } +void MasterState::OnLineSubmit(const std::string &line) { + hud.PostMessage(line); +} + } }