X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=1035bb23688da035893c3a10fdd8e687a9190b79;hb=f430ad789fe620ad2e8b2b2b99af868372791295;hp=272e5a39ac2afbf1caff668d89e991b847cdaf24;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index 272e5a3..1035bb2 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -3,7 +3,7 @@ #include "../app/Config.hpp" #include "../app/Environment.hpp" #include "../app/init.hpp" -#include "../app/TextureIndex.hpp" +#include "../io/WorldSave.hpp" #include @@ -20,33 +20,62 @@ MasterState::MasterState( ) : config(config) , env(env) -, block_types() -, world(block_types, wc) +, res() +, sounds() +, save(save) +, world(res.block_types, wc) +, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) +, spawn_player(false) , hud(env, config, player) -, manip(env, player.GetEntity()) +, manip(env.audio, sounds, player.GetEntity()) , input(world, player, manip) , interface(config, env.keymap, input, *this) , generator(gc) , chunk_loader(world.Chunks(), generator, save) , chunk_renderer(player.GetChunks()) -, skeletons() -, spawner(world, skeletons, gc.seed) +, spawner(world, res.models, env.rng) , sky(env.loader.LoadCubeMap("skybox")) , preload(env, chunk_loader, chunk_renderer) , unload(env, world.Chunks(), save) { - TextureIndex tex_index; - env.loader.LoadBlockTypes("default", block_types, tex_index); - chunk_renderer.LoadTextures(env.loader, tex_index); + res.Load(env.loader, "default"); + if (res.models.size() < 2) { + throw std::runtime_error("need at least two models to run"); + } + res.models[0].Instantiate(player.GetEntity().GetModel()); + sounds.Load(env.loader, res.snd_index); + spawner.LimitModels(1, res.models.size()); + interface.SetInventorySlots(res.block_types.size() - 1); + generator.LoadTypes(res.block_types); + chunk_renderer.LoadTextures(env.loader, res.tex_index); chunk_renderer.FogDensity(wc.fog_density); - skeletons.Load(); - spawner.LimitSkeletons(0, skeletons.Size()); + if (save.Exists(player)) { + save.Read(player); + } else { + spawn_player = true; + } +} + +MasterState::~MasterState() { + world.Chunks().UnregisterIndex(spawn_index); } -void MasterState::OnEnter() { - env.state.Push(&preload); - env.window.GrabMouse(); +void MasterState::OnResume() { + if (spawn_index.MissingChunks() > 0) { + env.state.Push(&preload); + } + if (config.input.mouse) { + env.window.GrabMouse(); + } + if (spawn_player) { + // TODO: spawn + spawn_player = false; + } +} + +void MasterState::OnPause() { + env.window.ReleaseMouse(); } @@ -71,7 +100,7 @@ void MasterState::Handle(const SDL_Event &event) { interface.Handle(event.wheel); break; case SDL_QUIT: - env.state.Switch(&unload); + Exit(); break; default: break; @@ -84,8 +113,10 @@ void MasterState::Update(int dt) { hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block); } else if (input.EntityFocus()) { hud.FocusEntity(*input.EntityFocus().entity); + } else { + hud.FocusNone(); } - hud.Display(block_types[player.GetInventorySlot() + 1]); + hud.Display(res.block_types[player.GetInventorySlot() + 1]); hud.Update(dt); spawner.Update(dt); world.Update(dt); @@ -101,7 +132,9 @@ void MasterState::Update(int dt) { } void MasterState::Render(Viewport &viewport) { - viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords())); + viewport.WorldPosition( + player.GetEntity().Transform(player.GetEntity().ChunkCoords()) + * player.GetEntity().GetModel().EyesTransform()); if (config.video.world) { chunk_renderer.Render(viewport); world.Render(viewport); @@ -148,7 +181,8 @@ void MasterState::SetDebug(bool b) { } void MasterState::Exit() { - env.state.Pop(); + save.Write(player); + env.state.Switch(&unload); } }