X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=3695b201c71f83ec8764c17ec7f02f9786dcfb19;hb=07b8335e7bfd631e0878e183c87238812d632c56;hp=d357a84b6cb47df65c4cff83aa5ea8ef2678312d;hpb=ba55bf4293f3abc742eef710545a4b207ba2c820;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index d357a84..3695b20 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -3,7 +3,6 @@ #include "../app/Config.hpp" #include "../app/Environment.hpp" #include "../app/init.hpp" -#include "../app/TextureIndex.hpp" #include "../io/WorldSave.hpp" #include @@ -21,34 +20,34 @@ MasterState::MasterState( ) : config(config) , env(env) -, shapes() -, block_types() +, res() +, sounds() , save(save) -, world(block_types, wc) +, world(res.block_types, wc) , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) , spawn_player(false) , hud(env, config, player) -, manip(env, player.GetEntity()) +, manip(env.audio, sounds, player.GetEntity()) , input(world, player, manip) , interface(config, env.keymap, input, *this) , generator(gc) , chunk_loader(world.Chunks(), generator, save) , chunk_renderer(player.GetChunks()) -, skeletons() -, spawner(world, skeletons, env.rng) +, spawner(world, res.models, env.rng) , sky(env.loader.LoadCubeMap("skybox")) , preload(env, chunk_loader, chunk_renderer) , unload(env, world.Chunks(), save) { - TextureIndex tex_index; - env.loader.LoadShapes("default", shapes); - env.loader.LoadBlockTypes("default", block_types, tex_index, shapes); - skeletons.Load(shapes, tex_index); - interface.SetInventorySlots(block_types.size() - 1); - generator.LoadTypes(block_types); - chunk_renderer.LoadTextures(env.loader, tex_index); + res.Load(env.loader, "default"); + if (res.models.size() < 2) { + throw std::runtime_error("need at least two models to run"); + } + sounds.Load(env.loader, res.snd_index); + spawner.LimitModels(0, res.models.size()); + interface.SetInventorySlots(res.block_types.size() - 1); + generator.LoadTypes(res.block_types); + chunk_renderer.LoadTextures(env.loader, res.tex_index); chunk_renderer.FogDensity(wc.fog_density); - spawner.LimitSkeletons(0, skeletons.size()); if (save.Exists(player)) { save.Read(player); } else { @@ -116,7 +115,7 @@ void MasterState::Update(int dt) { } else { hud.FocusNone(); } - hud.Display(block_types[player.GetInventorySlot() + 1]); + hud.Display(res.block_types[player.GetInventorySlot() + 1]); hud.Update(dt); spawner.Update(dt); world.Update(dt);