X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=68e49a966fc607e07e84f6d65c17d2e62eb84da6;hb=04531ab5fc3d82ba5b5d456bcc277fe6499e1150;hp=dccc0f958410764b1416c89ff6ac2dce6dbcd59c;hpb=5178dd1e226d45db7ae61e3d7d6866dc4254d9ae;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index dccc0f9..68e49a9 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -26,6 +26,7 @@ MasterState::MasterState( , world(block_types, wc) , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) +, spawn_player(false) , hud(env, config, player) , manip(env, player.GetEntity()) , input(world, player, manip) @@ -34,21 +35,22 @@ MasterState::MasterState( , chunk_loader(world.Chunks(), generator, save) , chunk_renderer(player.GetChunks()) , skeletons() -, spawner(world, skeletons, gc.seed) +, spawner(world, skeletons, env.rng) , sky(env.loader.LoadCubeMap("skybox")) , preload(env, chunk_loader, chunk_renderer) , unload(env, world.Chunks(), save) { TextureIndex tex_index; env.loader.LoadBlockTypes("default", block_types, tex_index); - interface.SetInventorySlots(block_types.Size() - 1); + interface.SetInventorySlots(block_types.size() - 1); + generator.LoadTypes(block_types); chunk_renderer.LoadTextures(env.loader, tex_index); chunk_renderer.FogDensity(wc.fog_density); skeletons.Load(); - spawner.LimitSkeletons(0, skeletons.Size()); + spawner.LimitSkeletons(0, skeletons.size()); if (save.Exists(player)) { save.Read(player); } else { - // TODO: spawn + spawn_player = true; } } @@ -57,9 +59,21 @@ MasterState::~MasterState() { } -void MasterState::OnEnter() { - env.state.Push(&preload); - env.window.GrabMouse(); +void MasterState::OnResume() { + if (spawn_index.MissingChunks() > 0) { + env.state.Push(&preload); + } + if (config.input.mouse) { + env.window.GrabMouse(); + } + if (spawn_player) { + // TODO: spawn + spawn_player = false; + } +} + +void MasterState::OnPause() { + env.window.ReleaseMouse(); }