X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=6ead29980bf2cdc9bd10573a59c7593111f6ba38;hb=78dcbeb7a905c4c153cb1b20e23f5adc1efc6d7e;hp=272e5a39ac2afbf1caff668d89e991b847cdaf24;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index 272e5a3..6ead299 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -4,6 +4,7 @@ #include "../app/Environment.hpp" #include "../app/init.hpp" #include "../app/TextureIndex.hpp" +#include "../io/WorldSave.hpp" #include @@ -21,13 +22,15 @@ MasterState::MasterState( : config(config) , env(env) , block_types() +, save(save) , world(block_types, wc) +, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) , hud(env, config, player) , manip(env, player.GetEntity()) , input(world, player, manip) , interface(config, env.keymap, input, *this) -, generator(gc) +, generator(gc, block_types) , chunk_loader(world.Chunks(), generator, save) , chunk_renderer(player.GetChunks()) , skeletons() @@ -37,10 +40,21 @@ MasterState::MasterState( , unload(env, world.Chunks(), save) { TextureIndex tex_index; env.loader.LoadBlockTypes("default", block_types, tex_index); + interface.SetInventorySlots(block_types.Size() - 1); + generator.Scan(); chunk_renderer.LoadTextures(env.loader, tex_index); chunk_renderer.FogDensity(wc.fog_density); skeletons.Load(); spawner.LimitSkeletons(0, skeletons.Size()); + if (save.Exists(player)) { + save.Read(player); + } else { + // TODO: spawn + } +} + +MasterState::~MasterState() { + world.Chunks().UnregisterIndex(spawn_index); } @@ -71,7 +85,7 @@ void MasterState::Handle(const SDL_Event &event) { interface.Handle(event.wheel); break; case SDL_QUIT: - env.state.Switch(&unload); + Exit(); break; default: break; @@ -84,6 +98,8 @@ void MasterState::Update(int dt) { hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block); } else if (input.EntityFocus()) { hud.FocusEntity(*input.EntityFocus().entity); + } else { + hud.FocusNone(); } hud.Display(block_types[player.GetInventorySlot() + 1]); hud.Update(dt); @@ -148,7 +164,8 @@ void MasterState::SetDebug(bool b) { } void MasterState::Exit() { - env.state.Pop(); + save.Write(player); + env.state.Switch(&unload); } }