X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=750e491141135ca52a14b534aab51ebbd4fdd46e;hb=75172fd735e34082c34b47ae7c194445b53038d9;hp=7ae67418a6160bec46081c23924eaf7e8bab357f;hpb=9c5308ba4108bd842af6d9d2e893ea575a7e6ca8;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index 7ae6741..750e491 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -21,13 +21,14 @@ MasterState::MasterState( : config(config) , env(env) , res() +, sounds() , save(save) , world(res.block_types, wc) , spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) , spawn_player(false) , hud(env, config, player) -, manip(env, player.GetEntity()) +, manip(env.audio, sounds, player.GetEntity()) , input(world, player, manip) , interface(config, env.keymap, input, *this) , generator(gc) @@ -41,13 +42,17 @@ MasterState::MasterState( if (res.models.size() < 2) { throw std::runtime_error("need at least two models to run"); } - spawner.LimitModels(0, res.models.size()); + res.models[0].Instantiate(player.GetEntity().GetModel()); + sounds.Load(env.loader, res.snd_index); + spawner.LimitModels(1, res.models.size()); interface.SetInventorySlots(res.block_types.size() - 1); generator.LoadTypes(res.block_types); chunk_renderer.LoadTextures(env.loader, res.tex_index); chunk_renderer.FogDensity(wc.fog_density); if (save.Exists(player)) { save.Read(player); + glm::vec3 orient(glm::eulerAngles(player.GetEntity().Orientation())); + input.TurnHead(orient.x, orient.y); } else { spawn_player = true; } @@ -129,7 +134,9 @@ void MasterState::Update(int dt) { } void MasterState::Render(Viewport &viewport) { - viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords())); + viewport.WorldPosition( + player.GetEntity().Transform(player.GetEntity().ChunkCoords()) + * player.GetEntity().GetModel().EyesTransform()); if (config.video.world) { chunk_renderer.Render(viewport); world.Render(viewport);