X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fstandalone%2FMasterState.cpp;h=d357a84b6cb47df65c4cff83aa5ea8ef2678312d;hb=ba55bf4293f3abc742eef710545a4b207ba2c820;hp=98d3c839d8689dfc0950ba8ff9cb309d5c14eadf;hpb=a50aa0f2a2fea14f5f8c56209e2ecde3088ef913;p=blank.git diff --git a/src/standalone/MasterState.cpp b/src/standalone/MasterState.cpp index 98d3c83..d357a84 100644 --- a/src/standalone/MasterState.cpp +++ b/src/standalone/MasterState.cpp @@ -21,10 +21,13 @@ MasterState::MasterState( ) : config(config) , env(env) +, shapes() , block_types() , save(save) , world(block_types, wc) +, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3)) , player(*world.AddPlayer(config.player.name)) +, spawn_player(false) , hud(env, config, player) , manip(env, player.GetEntity()) , input(world, player, manip) @@ -33,26 +36,46 @@ MasterState::MasterState( , chunk_loader(world.Chunks(), generator, save) , chunk_renderer(player.GetChunks()) , skeletons() -, spawner(world, skeletons, gc.seed) +, spawner(world, skeletons, env.rng) , sky(env.loader.LoadCubeMap("skybox")) , preload(env, chunk_loader, chunk_renderer) , unload(env, world.Chunks(), save) { TextureIndex tex_index; - env.loader.LoadBlockTypes("default", block_types, tex_index); - interface.SetInventorySlots(block_types.Size() - 1); + env.loader.LoadShapes("default", shapes); + env.loader.LoadBlockTypes("default", block_types, tex_index, shapes); + skeletons.Load(shapes, tex_index); + interface.SetInventorySlots(block_types.size() - 1); + generator.LoadTypes(block_types); chunk_renderer.LoadTextures(env.loader, tex_index); chunk_renderer.FogDensity(wc.fog_density); - skeletons.Load(); - spawner.LimitSkeletons(0, skeletons.Size()); + spawner.LimitSkeletons(0, skeletons.size()); if (save.Exists(player)) { save.Read(player); + } else { + spawn_player = true; } } +MasterState::~MasterState() { + world.Chunks().UnregisterIndex(spawn_index); +} + + +void MasterState::OnResume() { + if (spawn_index.MissingChunks() > 0) { + env.state.Push(&preload); + } + if (config.input.mouse) { + env.window.GrabMouse(); + } + if (spawn_player) { + // TODO: spawn + spawn_player = false; + } +} -void MasterState::OnEnter() { - env.state.Push(&preload); - env.window.GrabMouse(); +void MasterState::OnPause() { + env.window.ReleaseMouse(); }