X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FHUD.hpp;h=55f3afb806cb56d73a01f27d881a0adb8d76816a;hb=1bc6f085c53cdeaa08e2c00e821d4e2e25cae1c8;hp=245d886e795ffaccf35b658e7fde710457d46d9d;hpb=55dbd6b35a39888f245e247d2e140f141f918178;p=blank.git diff --git a/src/ui/HUD.hpp b/src/ui/HUD.hpp index 245d886..55f3afb 100644 --- a/src/ui/HUD.hpp +++ b/src/ui/HUD.hpp @@ -11,11 +11,10 @@ namespace blank { -class BlendedSprite; class Block; class BlockTypeRegistry; -class DirectionalLighting; class Font; +class Viewport; class HUD { @@ -25,12 +24,9 @@ public: HUD(const HUD &) = delete; HUD &operator =(const HUD &) = delete; - void Viewport(float width, float height) noexcept; - void Viewport(float x, float y, float width, float height) noexcept; - void Display(const Block &); - void Render(DirectionalLighting &, BlendedSprite &) noexcept; + void Render(Viewport &) noexcept; private: const BlockTypeRegistry &types; @@ -43,16 +39,10 @@ private: Texture block_label; SpriteModel label_sprite; glm::mat4 label_transform; - SDL_Color label_color; bool block_visible; OutlineModel crosshair; - glm::mat4 crosshair_transform; - - float near, far; - glm::mat4 projection; - glm::mat4 view; };