X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FHUD.hpp;h=b6ae7d7656cba0298f013ee24833ec0aeab0a0dc;hb=225a7e66ed3f3f03ab458ab39c914ed55cd69600;hp=4b60127e685d7eb45462a9b3453b4c43a3251a44;hpb=5d2da8a07411ad6417d6ed8d1be997189cf5ce89;p=blank.git diff --git a/src/ui/HUD.hpp b/src/ui/HUD.hpp index 4b60127..b6ae7d7 100644 --- a/src/ui/HUD.hpp +++ b/src/ui/HUD.hpp @@ -1,10 +1,10 @@ #ifndef BLANK_UI_HUD_H_ #define BLANK_UI_HUD_H_ -#include "../graphics/Texture.hpp" -#include "../model/Model.hpp" -#include "../model/OutlineModel.hpp" -#include "../model/SpriteModel.hpp" +#include "FixedText.hpp" +#include "MessageBox.hpp" +#include "../graphics/EntityMesh.hpp" +#include "../graphics/PrimitiveMesh.hpp" #include @@ -13,37 +13,89 @@ namespace blank { class Block; class BlockTypeRegistry; +class Config; +class ConnectionHandler; +class Environment; class Font; +class Player; class Viewport; class HUD { public: - HUD(const BlockTypeRegistry &, const Font &); + explicit HUD(Environment &, Config &, const Player &); HUD(const HUD &) = delete; HUD &operator =(const HUD &) = delete; - void Display(const Block &); - + // focus + void FocusBlock(const Chunk &, int); + void FocusEntity(const Entity &); + void FocusNone(); + + // "inventory" + void DisplayNone(); + void Display(const BlockType &); + + // debug overlay + void UpdateDebug(); + void UpdateCounter(); + void UpdatePosition(); + void UpdateOrientation(); + + // net stats + void UpdateNetStats(const ConnectionHandler &); + + // message box + void PostMessage(const char *); + void PostMessage(const std::string &msg) { + PostMessage(msg.c_str()); + } + // whether to always render message box regardless of last post + void KeepMessages(bool k) { msg_keep = k; } + + void Update(int dt); void Render(Viewport &) noexcept; private: - const BlockTypeRegistry &types; - const Font &font; - - Model block; - Model::Buffer block_buf; + Environment &env; + Config &config; + const Player &player; + + // block focus + PrimitiveMesh outline; + glm::mat4 outline_transform; + bool outline_visible; + + // "inventory" + EntityMesh block; + EntityMesh::Buffer block_buf; glm::mat4 block_transform; - - Texture block_label; - SpriteModel label_sprite; - glm::mat4 label_transform; - SDL_Color label_color; - + FixedText block_label; bool block_visible; - OutlineModel crosshair; + // debug overlay + FixedText counter_text; + FixedText position_text; + FixedText orientation_text; + FixedText block_text; + FixedText entity_text; + bool show_block; + bool show_entity; + + // net stats + FixedText bandwidth_text; + FixedText rtt_text; + FixedText packet_loss_text; + bool show_net; + + // message box + MessageBox messages; + CoarseTimer msg_timer; + bool msg_keep; + + // crosshair + PrimitiveMesh crosshair; };