X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FHUD.hpp;h=cab8f93e0bf13c26cccb69a6a3a4d48b6ac28fa9;hb=75172fd735e34082c34b47ae7c194445b53038d9;hp=47e0fd453f635f7b048dab826d798f3a1c76cc77;hpb=50f35affb16c78bd3d0b420f5ba37d74fcac391f;p=blank.git diff --git a/src/ui/HUD.hpp b/src/ui/HUD.hpp index 47e0fd4..cab8f93 100644 --- a/src/ui/HUD.hpp +++ b/src/ui/HUD.hpp @@ -1,9 +1,10 @@ #ifndef BLANK_UI_HUD_H_ #define BLANK_UI_HUD_H_ -#include "../graphics/Text.hpp" -#include "../model/Model.hpp" -#include "../model/OutlineModel.hpp" +#include "FixedText.hpp" +#include "MessageBox.hpp" +#include "../graphics/EntityMesh.hpp" +#include "../graphics/PrimitiveMesh.hpp" #include @@ -12,34 +13,76 @@ namespace blank { class Block; class BlockTypeRegistry; +class Config; +class Environment; class Font; +class Player; class Viewport; class HUD { public: - HUD(const BlockTypeRegistry &, const Font &); + explicit HUD(Environment &, Config &, const Player &); HUD(const HUD &) = delete; HUD &operator =(const HUD &) = delete; - void Display(const Block &); + // focus + void FocusBlock(const Chunk &, int); + void FocusEntity(const Entity &); + void FocusNone(); - void Render(Viewport &) noexcept; + // "inventory" + void DisplayNone(); + void Display(const BlockType &); -private: - const BlockTypeRegistry &types; - const Font &font; + // debug overlay + void UpdateDebug(); + void UpdateCounter(); + void UpdatePosition(); + void UpdateOrientation(); - Model block; - Model::Buffer block_buf; - glm::mat4 block_transform; + // message box + void PostMessage(const char *); + void PostMessage(const std::string &msg) { + PostMessage(msg.c_str()); + } - Text block_label; + void Update(int dt); + void Render(Viewport &) noexcept; +private: + Environment &env; + Config &config; + const Player &player; + + // block focus + PrimitiveMesh outline; + glm::mat4 outline_transform; + bool outline_visible; + + // "inventory" + EntityMesh block; + EntityMesh::Buffer block_buf; + glm::mat4 block_transform; + FixedText block_label; bool block_visible; - OutlineModel crosshair; + // debug overlay + FixedText counter_text; + FixedText position_text; + FixedText orientation_text; + FixedText block_text; + FixedText entity_text; + bool show_block; + bool show_entity; + + // message box + MessageBox messages; + IntervalTimer msg_timer; + + // crosshair + PrimitiveMesh crosshair; };