X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FInterface.hpp;h=72db5d13eb94fbea290c434e8eae260234925cb3;hb=8507332e2d0c54aec4045fb6f0021bdc3bd57750;hp=a08a0bf5c6a3add3518ea571333bce3e44d6c212;hpb=955fbb45dedb570520fc45d2ce69f420bed2ad08;p=blank.git diff --git a/src/ui/Interface.hpp b/src/ui/Interface.hpp index a08a0bf..72db5d1 100644 --- a/src/ui/Interface.hpp +++ b/src/ui/Interface.hpp @@ -1,37 +1,50 @@ #ifndef BLANK_UI_INTERFACE_HPP_ #define BLANK_UI_INTERFACE_HPP_ +#include "FixedText.hpp" #include "HUD.hpp" +#include "MessageBox.hpp" #include "../app/FPSController.hpp" #include "../app/IntervalTimer.hpp" +#include "../audio/Sound.hpp" #include "../model/geometry.hpp" #include "../model/OutlineModel.hpp" #include "../world/Block.hpp" +#include "../world/EntityCollision.hpp" +#include "../world/Player.hpp" +#include "../world/WorldCollision.hpp" -#include +#include #include +#include namespace blank { -class Chunk; -class DirectionalLighting; +class Entity; +class Environment; +class Viewport; class World; class Interface { public: struct Config { + std::string player_name = "default"; + float move_velocity = 0.005f; float pitch_sensitivity = -0.0025f; float yaw_sensitivity = -0.001f; bool keyboard_disabled = false; bool mouse_disabled = false; + bool audio_disabled = false; bool visual_disabled = false; }; - Interface(const Config &, World &); + Interface(const Config &, Environment &, World &, const Player &); + + const Player &GetPlayer() noexcept { return player; } void HandlePress(const SDL_KeyboardEvent &); void HandleRelease(const SDL_KeyboardEvent &); @@ -39,7 +52,6 @@ public: void HandlePress(const SDL_MouseButtonEvent &); void HandleRelease(const SDL_MouseButtonEvent &); void Handle(const SDL_MouseWheelEvent &); - void Handle(const SDL_WindowEvent &) noexcept; void FaceBlock(); void TurnBlock(); @@ -50,35 +62,56 @@ public: void PlaceBlock(); void RemoveBlock() noexcept; - void PrintBlockInfo(); - void PrintChunkInfo(); - void PrintLightInfo(); - void PrintSelectionInfo(); - void Print(const Block &); - void SelectNext(); void SelectPrevious(); + void ToggleAudio(); + void ToggleVisual(); + + void ToggleDebug(); + void UpdateCounter(); + void UpdatePosition(); + void UpdateOrientation(); + void UpdateBlockInfo(); + void UpdateEntityInfo(); + + void PostMessage(const char *); + void PostMessage(const std::string &msg) { + PostMessage(msg.c_str()); + } + void Update(int dt); - void Render(DirectionalLighting &) noexcept; + void Render(Viewport &) noexcept; private: void CheckAim(); + void UpdateOutline(); private: + Environment &env; World &world; + Player player; FPSController ctrl; HUD hud; Ray aim; - Chunk *aim_chunk; - int aim_block; - glm::vec3 aim_normal; + WorldCollision aim_world; + EntityCollision aim_entity; OutlineModel outline; glm::mat4 outline_transform; + FixedText counter_text; + FixedText position_text; + FixedText orientation_text; + FixedText block_text; + FixedText entity_text; + Block last_block; + Entity *last_entity; + MessageBox messages; + IntervalTimer msg_timer; + Config config; IntervalTimer place_timer; @@ -87,7 +120,12 @@ private: Block remove; Block selection; - glm::tvec3 fwd, rev; + Sound place_sound; + Sound remove_sound; + + glm::ivec3 fwd, rev; + + bool debug; };