X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FInterface.hpp;h=aa040a1ede174e63a20708bdb1208fe0118e4896;hb=b066e776622f96e906600a0c4a08de392bd03676;hp=72db5d13eb94fbea290c434e8eae260234925cb3;hpb=e1209ec25c4cc91e13889876106f56bd51aa96e2;p=blank.git diff --git a/src/ui/Interface.hpp b/src/ui/Interface.hpp index 72db5d1..aa040a1 100644 --- a/src/ui/Interface.hpp +++ b/src/ui/Interface.hpp @@ -1,50 +1,24 @@ #ifndef BLANK_UI_INTERFACE_HPP_ #define BLANK_UI_INTERFACE_HPP_ -#include "FixedText.hpp" -#include "HUD.hpp" -#include "MessageBox.hpp" -#include "../app/FPSController.hpp" -#include "../app/IntervalTimer.hpp" -#include "../audio/Sound.hpp" -#include "../model/geometry.hpp" -#include "../model/OutlineModel.hpp" -#include "../world/Block.hpp" -#include "../world/EntityCollision.hpp" -#include "../world/Player.hpp" -#include "../world/WorldCollision.hpp" +#include "../app/Config.hpp" -#include -#include #include +#include namespace blank { -class Entity; -class Environment; -class Viewport; -class World; +struct ClientController; +class Keymap; +struct PlayerController; class Interface { public: - struct Config { - std::string player_name = "default"; - - float move_velocity = 0.005f; - float pitch_sensitivity = -0.0025f; - float yaw_sensitivity = -0.001f; + Interface(Config &, const Keymap &, PlayerController &, ClientController &); - bool keyboard_disabled = false; - bool mouse_disabled = false; - bool audio_disabled = false; - bool visual_disabled = false; - }; - - Interface(const Config &, Environment &, World &, const Player &); - - const Player &GetPlayer() noexcept { return player; } + void SetInventorySlots(int num) { num_slots = num; } void HandlePress(const SDL_KeyboardEvent &); void HandleRelease(const SDL_KeyboardEvent &); @@ -53,79 +27,20 @@ public: void HandleRelease(const SDL_MouseButtonEvent &); void Handle(const SDL_MouseWheelEvent &); - void FaceBlock(); - void TurnBlock(); - - void ToggleCollision(); - - void PickBlock(); - void PlaceBlock(); - void RemoveBlock() noexcept; - - void SelectNext(); - void SelectPrevious(); - - void ToggleAudio(); - void ToggleVisual(); - - void ToggleDebug(); - void UpdateCounter(); - void UpdatePosition(); - void UpdateOrientation(); - void UpdateBlockInfo(); - void UpdateEntityInfo(); - - void PostMessage(const char *); - void PostMessage(const std::string &msg) { - PostMessage(msg.c_str()); - } - - void Update(int dt); - - void Render(Viewport &) noexcept; - private: - void CheckAim(); - void UpdateOutline(); + void UpdateMovement(); + void InvAbs(int slot); + void InvRel(int delta); private: - Environment &env; - World &world; - Player player; - FPSController ctrl; - HUD hud; - - Ray aim; - WorldCollision aim_world; - EntityCollision aim_entity; - - OutlineModel outline; - glm::mat4 outline_transform; - - FixedText counter_text; - FixedText position_text; - FixedText orientation_text; - FixedText block_text; - FixedText entity_text; - Block last_block; - Entity *last_entity; - MessageBox messages; - IntervalTimer msg_timer; - - Config config; - - IntervalTimer place_timer; - IntervalTimer remove_timer; - - Block remove; - Block selection; - - Sound place_sound; - Sound remove_sound; + Config &config; + const Keymap &keymap; + PlayerController &player_ctrl; + ClientController &client_ctrl; glm::ivec3 fwd, rev; - - bool debug; + int slot; + int num_slots; };