X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FPlayerController.hpp;fp=src%2Fui%2FPlayerController.hpp;h=b9d3b2bd6cf6854f53cf5586b07fa49dcc72cc12;hb=33b37e7242e4cbfa76e4a0d6e5bb54223b541162;hp=9b4057b380d02c7a20582763103dc877580857fe;hpb=808d9dbd3ab101c0ff10697e36ef2c45a23b6ef5;p=blank.git diff --git a/src/ui/PlayerController.hpp b/src/ui/PlayerController.hpp index 9b4057b..b9d3b2b 100644 --- a/src/ui/PlayerController.hpp +++ b/src/ui/PlayerController.hpp @@ -35,9 +35,9 @@ public: void TurnHead(float pitch, float yaw) noexcept; /// get player pitch in radians, normalized to [-PI/2,PI/2] - float GetPitch() const noexcept { return pitch; } + float GetPitch() const noexcept; /// get player yaw in radians, normalized to [-PI,PI] - float GetYaw() const noexcept { return yaw; } + float GetYaw() const noexcept; /// start doing primary action /// what exactly this means depends on the active item @@ -62,8 +62,6 @@ private: World &world; Player &player; glm::vec3 move_dir; - float pitch; - float yaw; bool dirty; WorldCollision aim_world;