X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FPlayerController.hpp;h=69a15e9846ef7e7b42bd72f9b281682184eb015a;hb=2fd79ba87b03282756f4d653f121f2811d1584c7;hp=9cf0bca465eb3550af7c009dfd4049f73b1c2679;hpb=916cba3b7b9dea6459febb90d24565cf4c0a8b2a;p=blank.git diff --git a/src/ui/PlayerController.hpp b/src/ui/PlayerController.hpp index 9cf0bca..69a15e9 100644 --- a/src/ui/PlayerController.hpp +++ b/src/ui/PlayerController.hpp @@ -1,8 +1,7 @@ #ifndef BLANK_UI_PLAYERCONTROLLER_HPP_ #define BLANK_UI_PLAYERCONTROLLER_HPP_ -#include - +#include "../graphics/glm.hpp" #include "../world/EntityCollision.hpp" #include "../world/EntityController.hpp" #include "../world/WorldCollision.hpp" @@ -35,8 +34,6 @@ public: void SetMovement(const glm::vec3 &) noexcept; const glm::vec3 &GetMovement() const noexcept { return move_dir; } - glm::vec3 ControlForce(const Entity &, const EntityState &) const override; - /// turn the controlled entity's head by given pitch and yaw deltas void TurnHead(float pitch, float yaw) noexcept;