X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2FPlayerController.hpp;h=9cf0bca465eb3550af7c009dfd4049f73b1c2679;hb=1bc2f230105ad6e1ee8d999ddc079cd85d244bf9;hp=b9d3b2bd6cf6854f53cf5586b07fa49dcc72cc12;hpb=33b37e7242e4cbfa76e4a0d6e5bb54223b541162;p=blank.git diff --git a/src/ui/PlayerController.hpp b/src/ui/PlayerController.hpp index b9d3b2b..9cf0bca 100644 --- a/src/ui/PlayerController.hpp +++ b/src/ui/PlayerController.hpp @@ -4,6 +4,7 @@ #include #include "../world/EntityCollision.hpp" +#include "../world/EntityController.hpp" #include "../world/WorldCollision.hpp" @@ -12,10 +13,12 @@ namespace blank { class Player; class World; -class PlayerController { +class PlayerController +: public EntityController { public: PlayerController(World &, Player &); + ~PlayerController(); World &GetWorld() noexcept { return world; } const World &GetWorld() const noexcept { return world; } @@ -31,6 +34,9 @@ public: /// the magnitude (clamped to [0..1]) can be used to attenuate target velocity void SetMovement(const glm::vec3 &) noexcept; const glm::vec3 &GetMovement() const noexcept { return move_dir; } + + glm::vec3 ControlForce(const Entity &, const EntityState &) const override; + /// turn the controlled entity's head by given pitch and yaw deltas void TurnHead(float pitch, float yaw) noexcept;