X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fui.cpp;h=02f372e5c66c57d7a827362814dc61c97aa66bc1;hb=38a4cffc0b6aa58e49d24c06aad7bee14cb6515d;hp=037fcb510dc16a55d96f1ca638d08ba48fe47229;hpb=e872614d387c4bfc3afb04bcc7cba3d9b8f3954b;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index 037fcb5..02f372e 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -59,6 +59,10 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font) } +void HUD::DisplayNone() { + block_visible = false; +} + void HUD::Display(const Block &b) { const BlockType &type = types.Get(b.type); @@ -98,10 +102,12 @@ void HUD::Render(Viewport &viewport) noexcept { Interface::Interface( const Config &config, Environment &env, - World &world) + World &world, + const Player &player) : env(env) , world(world) -, ctrl(world.Player()) +, player(player) +, ctrl(*player.entity) , hud(world.BlockTypes(), env.assets.small_ui_font) , aim{{ 0, 0, 0 }, { 0, 0, -1 }} , aim_world() @@ -120,9 +126,9 @@ Interface::Interface( , place_timer(256) , remove_timer(256) , remove(0) -, selection(1) -, place_sound(env.assets.LoadSound("thump")) -, remove_sound(env.assets.LoadSound("plop")) +, selection(0) +, place_sound(env.loader.LoadSound("thump")) +, remove_sound(env.loader.LoadSound("plop")) , fwd(0) , rev(0) , debug(false) { @@ -146,7 +152,7 @@ Interface::Interface( messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST); messages.Foreground(glm::vec4(1.0f)); messages.Background(glm::vec4(0.5f)); - hud.Display(selection); + hud.DisplayNone(); } @@ -200,19 +206,6 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) { ToggleCollision(); break; - case Keymap::PRINT_BLOCK: - PrintBlockInfo(); - break; - case Keymap::PRINT_CHUNK: - PrintChunkInfo(); - break; - case Keymap::PRINT_LIGHT: - PrintLightInfo(); - break; - case Keymap::PRINT_SELECTION: - PrintSelectionInfo(); - break; - case Keymap::TOGGLE_VISUAL: ToggleVisual(); break; @@ -279,92 +272,6 @@ void Interface::ToggleCollision() { } } -void Interface::PrintBlockInfo() { - std::cout << std::endl; - if (!aim_world) { - PostMessage("not looking at any block"); - Ray aim = ctrl.Aim(); - std::stringstream s; - s << "aim ray: " << aim.orig << ", " << aim.dir; - PostMessage(s.str()); - return; - } - std::stringstream s; - s << "looking at block " << aim_world.block - << " " << aim_world.BlockCoords() - << " of chunk " << aim_world.GetChunk().Position() - ; - PostMessage(s.str()); - Print(aim_world.GetBlock()); -} - -void Interface::PrintChunkInfo() { - std::cout << std::endl; - if (!aim_world) { - PostMessage("not looking at any block"); - return; - } - std::stringstream s; - s << "looking at chunk " << aim_world.GetChunk().Position(); - PostMessage(s.str()); - - PostMessage(" neighbors:"); - if (aim_world.GetChunk().HasNeighbor(Block::FACE_LEFT)) { - s.str(""); - s << " left " << aim_world.GetChunk().GetNeighbor(Block::FACE_LEFT).Position(); - PostMessage(s.str()); - } - if (aim_world.GetChunk().HasNeighbor(Block::FACE_RIGHT)) { - s.str(""); - s << " right " << aim_world.GetChunk().GetNeighbor(Block::FACE_RIGHT).Position(); - PostMessage(s.str()); - } - if (aim_world.GetChunk().HasNeighbor(Block::FACE_UP)) { - s.str(""); - s << " up " << aim_world.GetChunk().GetNeighbor(Block::FACE_UP).Position(); - PostMessage(s.str()); - } - if (aim_world.GetChunk().HasNeighbor(Block::FACE_DOWN)) { - s.str(""); - s << " down " << aim_world.GetChunk().GetNeighbor(Block::FACE_DOWN).Position(); - PostMessage(s.str()); - } - if (aim_world.GetChunk().HasNeighbor(Block::FACE_FRONT)) { - s.str(""); - s << " front " << aim_world.GetChunk().GetNeighbor(Block::FACE_FRONT).Position(); - PostMessage(s.str()); - } - if (aim_world.GetChunk().HasNeighbor(Block::FACE_BACK)) { - s.str(""); - s << " back " << aim_world.GetChunk().GetNeighbor(Block::FACE_BACK).Position(); - PostMessage(s.str()); - } - std::cout << std::endl; -} - -void Interface::PrintLightInfo() { - std::stringstream s; - s - << "light level " << world.PlayerChunk().GetLight(world.Player().Position()) - << " at position " << world.Player().Position() - ; - PostMessage(s.str()); -} - -void Interface::PrintSelectionInfo() { - std::cout << std::endl; - Print(selection); -} - -void Interface::Print(const Block &block) { - std::stringstream s; - s << "type: " << block.type - << ", face: " << block.GetFace() - << ", turn: " << block.GetTurn() - ; - PostMessage(s.str()); -} - void Interface::ToggleAudio() { config.audio_disabled = !config.audio_disabled; if (config.audio_disabled) { @@ -489,9 +396,9 @@ void Interface::PickBlock() { void Interface::PlaceBlock() { if (!aim_world) return; - glm::vec3 next_pos = aim_world.BlockCoords() + aim_world.normal; - BlockLookup next_block(&aim_world.GetChunk(), next_pos); - if (next_block) { + BlockLookup next_block(aim_world.chunk, aim_world.BlockPos(), Block::NormalFace(aim_world.normal)); + if (!next_block) { + return; } next_block.SetBlock(selection); @@ -499,7 +406,7 @@ void Interface::PlaceBlock() { const Entity &player = ctrl.Controlled(); env.audio.Play( place_sound, - aim_world.GetChunk().ToSceneCoords(player.ChunkCoords(), next_pos) + next_block.GetChunk().ToSceneCoords(player.ChunkCoords(), next_block.GetBlockCoords()) ); } @@ -619,7 +526,7 @@ void Interface::UpdateOutline() { outl_buf.Clear(); aim_world.GetType().FillOutlineModel(outl_buf); outline.Update(outl_buf); - outline_transform = aim_world.GetChunk().Transform(world.Player().ChunkCoords()); + outline_transform = aim_world.GetChunk().Transform(player.entity->ChunkCoords()); outline_transform *= aim_world.BlockTransform(); outline_transform *= glm::scale(glm::vec3(1.005f)); } @@ -706,11 +613,6 @@ void Keymap::LoadDefault() { Map(SDL_SCANCODE_F3, TOGGLE_DEBUG); Map(SDL_SCANCODE_F4, TOGGLE_AUDIO); - Map(SDL_SCANCODE_B, PRINT_BLOCK); - Map(SDL_SCANCODE_C, PRINT_CHUNK); - Map(SDL_SCANCODE_L, PRINT_LIGHT); - Map(SDL_SCANCODE_P, PRINT_SELECTION); - Map(SDL_SCANCODE_ESCAPE, EXIT); } @@ -802,14 +704,6 @@ const char *Keymap::ActionToString(Action action) { return "toggle_visual"; case TOGGLE_DEBUG: return "toggle_debug"; - case PRINT_BLOCK: - return "print_block"; - case PRINT_CHUNK: - return "print_chunk"; - case PRINT_LIGHT: - return "print_light"; - case PRINT_SELECTION: - return "print_selection"; case EXIT: return "exit"; } @@ -850,14 +744,6 @@ Keymap::Action Keymap::StringToAction(const std::string &str) { return TOGGLE_VISUAL; } else if (str == "toggle_debug") { return TOGGLE_DEBUG; - } else if (str == "print_block") { - return PRINT_BLOCK; - } else if (str == "print_chunk") { - return PRINT_CHUNK; - } else if (str == "print_light") { - return PRINT_LIGHT; - } else if (str == "print_selection") { - return PRINT_SELECTION; } else if (str == "exit") { return EXIT; } else {