X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fui.cpp;h=1de6237e32cee5899b9d6ab0e647270f98461382;hb=d2fa8ca97d291508ce3812fb052a8255d3190d00;hp=6fa7356c790b25894a09a4bf22e5dc4076e7980b;hpb=a1f911f8257f614f874c201fede5d5206f5b7e80;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index 6fa7356..1de6237 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -1,13 +1,17 @@ #include "HUD.hpp" #include "Interface.hpp" +#include "Keymap.hpp" #include "../app/Assets.hpp" +#include "../app/Environment.hpp" #include "../app/FrameCounter.hpp" #include "../app/init.hpp" #include "../audio/Audio.hpp" #include "../graphics/Font.hpp" #include "../graphics/Viewport.hpp" +#include "../io/TokenStreamReader.hpp" #include "../model/shapes.hpp" +#include "../world/BlockLookup.hpp" #include "../world/World.hpp" #include @@ -71,17 +75,18 @@ void HUD::Display(const Block &b) { void HUD::Render(Viewport &viewport) noexcept { viewport.ClearDepth(); - DirectionalLighting &world_prog = viewport.HUDProgram(); - world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); - // disable distance fog - world_prog.SetFogDensity(0.0f); - + PlainColor &outline_prog = viewport.HUDOutlineProgram(); viewport.EnableInvertBlending(); viewport.SetCursor(glm::vec3(0.0f), Gravity::CENTER); - world_prog.SetM(viewport.Cursor()); + outline_prog.SetM(viewport.Cursor()); crosshair.Draw(); if (block_visible) { + DirectionalLighting &world_prog = viewport.HUDProgram(); + world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); + // disable distance fog + world_prog.SetFogDensity(0.0f); + viewport.DisableBlending(); world_prog.SetM(block_transform); block.Draw(); @@ -92,42 +97,47 @@ void HUD::Render(Viewport &viewport) noexcept { Interface::Interface( const Config &config, - const Assets &assets, - Audio &audio, - const FrameCounter &counter, + Environment &env, World &world) -: audio(audio) -, counter(counter) +: env(env) , world(world) , ctrl(world.Player()) -, font(assets.LoadFont("DejaVuSans", 16)) -, hud(world.BlockTypes(), font) +, hud(world.BlockTypes(), env.assets.small_ui_font) , aim{{ 0, 0, 0 }, { 0, 0, -1 }} -, aim_chunk(nullptr) -, aim_block(0) -, aim_normal() +, aim_world() +, aim_entity() , outline() , outline_transform(1.0f) , counter_text() -, messages(font) +, position_text() +, orientation_text() +, block_text() +, last_displayed() +, messages(env.assets.small_ui_font) , msg_timer(5000) , config(config) , place_timer(256) , remove_timer(256) , remove(0) , selection(1) -, place_sound(assets.LoadSound("thump")) -, remove_sound(assets.LoadSound("plop")) +, place_sound(env.assets.LoadSound("thump")) +, remove_sound(env.assets.LoadSound("plop")) , fwd(0) -, rev(0) { - counter_text.Hide(); +, rev(0) +, debug(false) { counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST); counter_text.Foreground(glm::vec4(1.0f)); counter_text.Background(glm::vec4(0.5f)); - position_text.Hide(); - position_text.Position(glm::vec3(-25.0f, 25.0f + font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + position_text.Position(glm::vec3(-25.0f, 25.0f + env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); position_text.Foreground(glm::vec4(1.0f)); position_text.Background(glm::vec4(0.5f)); + orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + orientation_text.Foreground(glm::vec4(1.0f)); + orientation_text.Background(glm::vec4(0.5f)); + block_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + block_text.Foreground(glm::vec4(1.0f)); + block_text.Background(glm::vec4(0.5f)); + block_text.Set(env.assets.small_ui_font, "Block: none"); messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST); messages.Foreground(glm::vec4(1.0f)); messages.Background(glm::vec4(0.5f)); @@ -138,84 +148,110 @@ Interface::Interface( void Interface::HandlePress(const SDL_KeyboardEvent &event) { if (config.keyboard_disabled) return; - switch (event.keysym.sym) { - case SDLK_w: + switch (env.keymap.Lookup(event)) { + case Keymap::MOVE_FORWARD: rev.z = 1; break; - case SDLK_s: + case Keymap::MOVE_BACKWARD: fwd.z = 1; break; - case SDLK_a: + case Keymap::MOVE_LEFT: rev.x = 1; break; - case SDLK_d: + case Keymap::MOVE_RIGHT: fwd.x = 1; break; - case SDLK_SPACE: + case Keymap::MOVE_UP: fwd.y = 1; break; - case SDLK_LSHIFT: + case Keymap::MOVE_DOWN: rev.y = 1; break; - case SDLK_q: + case Keymap::BLOCK_FACE: FaceBlock(); break; - case SDLK_e: + case Keymap::BLOCK_TURN: TurnBlock(); break; + case Keymap::BLOCK_NEXT: + SelectNext(); + break; + case Keymap::BLOCK_PREV: + SelectPrevious(); + break; + + case Keymap::BLOCK_PLACE: + PlaceBlock(); + break; + case Keymap::BLOCK_PICK: + PickBlock(); + break; + case Keymap::BLOCK_REMOVE: + RemoveBlock(); + break; - case SDLK_n: + case Keymap::TOGGLE_COLLISION: ToggleCollision(); break; - case SDLK_b: + case Keymap::PRINT_BLOCK: PrintBlockInfo(); break; - case SDLK_c: + case Keymap::PRINT_CHUNK: PrintChunkInfo(); break; - case SDLK_l: + case Keymap::PRINT_LIGHT: PrintLightInfo(); break; - case SDLK_p: + case Keymap::PRINT_SELECTION: PrintSelectionInfo(); break; - case SDLK_F1: + case Keymap::TOGGLE_VISUAL: ToggleVisual(); break; - case SDLK_F3: + case Keymap::TOGGLE_DEBUG: ToggleDebug(); break; - case SDLK_F4: + case Keymap::TOGGLE_AUDIO: ToggleAudio(); break; + + case Keymap::EXIT: + env.state.Pop(); + break; + + default: + break; } } void Interface::HandleRelease(const SDL_KeyboardEvent &event) { if (config.keyboard_disabled) return; - switch (event.keysym.sym) { - case SDLK_w: + switch (env.keymap.Lookup(event)) { + case Keymap::MOVE_FORWARD: rev.z = 0; break; - case SDLK_s: + case Keymap::MOVE_BACKWARD: fwd.z = 0; break; - case SDLK_a: + case Keymap::MOVE_LEFT: rev.x = 0; break; - case SDLK_d: + case Keymap::MOVE_RIGHT: fwd.x = 0; break; - case SDLK_SPACE: + case Keymap::MOVE_UP: fwd.y = 0; break; - case SDLK_LSHIFT: + case Keymap::MOVE_DOWN: rev.y = 0; break; + + default: + break; } } @@ -240,7 +276,7 @@ void Interface::ToggleCollision() { void Interface::PrintBlockInfo() { std::cout << std::endl; - if (!aim_chunk) { + if (!aim_world) { PostMessage("not looking at any block"); Ray aim = ctrl.Aim(); std::stringstream s; @@ -249,53 +285,53 @@ void Interface::PrintBlockInfo() { return; } std::stringstream s; - s << "looking at block " << aim_block - << " " << Chunk::ToCoords(aim_block) - << " of chunk " << aim_chunk->Position() + s << "looking at block " << aim_world.block + << " " << aim_world.BlockCoords() + << " of chunk " << aim_world.GetChunk().Position() ; PostMessage(s.str()); - Print(aim_chunk->BlockAt(aim_block)); + Print(aim_world.GetBlock()); } void Interface::PrintChunkInfo() { std::cout << std::endl; - if (!aim_chunk) { + if (!aim_world) { PostMessage("not looking at any block"); return; } std::stringstream s; - s << "looking at chunk " << aim_chunk->Position(); + s << "looking at chunk " << aim_world.GetChunk().Position(); PostMessage(s.str()); PostMessage(" neighbors:"); - if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) { + if (aim_world.GetChunk().HasNeighbor(Block::FACE_LEFT)) { s.str(""); - s << " left " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position(); + s << " left " << aim_world.GetChunk().GetNeighbor(Block::FACE_LEFT).Position(); PostMessage(s.str()); } - if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) { + if (aim_world.GetChunk().HasNeighbor(Block::FACE_RIGHT)) { s.str(""); - s << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position(); + s << " right " << aim_world.GetChunk().GetNeighbor(Block::FACE_RIGHT).Position(); PostMessage(s.str()); } - if (aim_chunk->HasNeighbor(Block::FACE_UP)) { + if (aim_world.GetChunk().HasNeighbor(Block::FACE_UP)) { s.str(""); - s << " up " << aim_chunk->GetNeighbor(Block::FACE_UP).Position(); + s << " up " << aim_world.GetChunk().GetNeighbor(Block::FACE_UP).Position(); PostMessage(s.str()); } - if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) { + if (aim_world.GetChunk().HasNeighbor(Block::FACE_DOWN)) { s.str(""); - s << " down " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position(); + s << " down " << aim_world.GetChunk().GetNeighbor(Block::FACE_DOWN).Position(); PostMessage(s.str()); } - if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) { + if (aim_world.GetChunk().HasNeighbor(Block::FACE_FRONT)) { s.str(""); - s << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position(); + s << " front " << aim_world.GetChunk().GetNeighbor(Block::FACE_FRONT).Position(); PostMessage(s.str()); } - if (aim_chunk->HasNeighbor(Block::FACE_BACK)) { + if (aim_world.GetChunk().HasNeighbor(Block::FACE_BACK)) { s.str(""); - s << " back " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position(); + s << " back " << aim_world.GetChunk().GetNeighbor(Block::FACE_BACK).Position(); PostMessage(s.str()); } std::cout << std::endl; @@ -343,27 +379,57 @@ void Interface::ToggleVisual() { } void Interface::ToggleDebug() { - counter_text.Toggle(); - position_text.Toggle(); - if (counter_text.Visible()) { + debug = !debug; + if (debug) { UpdateCounter(); UpdatePosition(); + UpdateOrientation(); + UpdateBlockInfo(); } } void Interface::UpdateCounter() { std::stringstream s; s << std::setprecision(3) << - "avg: " << counter.Average().running << "ms, " - "peak: " << counter.Peak().running << "ms"; + "avg: " << env.counter.Average().running << "ms, " + "peak: " << env.counter.Peak().running << "ms"; std::string text = s.str(); - counter_text.Set(font, text); + counter_text.Set(env.assets.small_ui_font, text); } void Interface::UpdatePosition() { std::stringstream s; s << std::setprecision(3) << "pos: " << ctrl.Controlled().AbsolutePosition(); - position_text.Set(font, s.str()); + position_text.Set(env.assets.small_ui_font, s.str()); +} + +void Interface::UpdateOrientation() { + std::stringstream s; + s << std::setprecision(3) << "pitch: " << rad2deg(ctrl.Pitch()) + << ", yaw: " << rad2deg(ctrl.Yaw()); + orientation_text.Set(env.assets.small_ui_font, s.str()); +} + +void Interface::UpdateBlockInfo() { + if (aim_world) { + const Block &block = aim_world.GetBlock(); + if (last_displayed != block) { + std::stringstream s; + s << "Block: " + << aim_world.GetType().label + << ", face: " << block.GetFace() + << ", turn: " << block.GetTurn(); + block_text.Set(env.assets.small_ui_font, s.str()); + last_displayed = block; + } + } else { + if (last_displayed != Block()) { + std::stringstream s; + s << "Block: none"; + block_text.Set(env.assets.small_ui_font, s.str()); + last_displayed = Block(); + } + } } @@ -398,40 +464,37 @@ void Interface::HandleRelease(const SDL_MouseButtonEvent &event) { } void Interface::PickBlock() { - if (!aim_chunk) return; - selection = aim_chunk->BlockAt(aim_block); + if (!aim_world) return; + selection = aim_world.GetBlock(); hud.Display(selection); } void Interface::PlaceBlock() { - if (!aim_chunk) return; - Chunk *mod_chunk = aim_chunk; - glm::vec3 next_pos = Chunk::ToCoords(aim_block) + aim_normal; - if (!Chunk::InBounds(next_pos)) { - mod_chunk = &world.Next(*aim_chunk, aim_normal); - next_pos -= aim_normal * glm::vec3(Chunk::Extent()); + if (!aim_world) return; + + glm::vec3 next_pos = aim_world.BlockCoords() + aim_world.normal; + BlockLookup next_block(&aim_world.GetChunk(), next_pos); + if (next_block) { } - mod_chunk->SetBlock(next_pos, selection); - mod_chunk->Invalidate(); + next_block.SetBlock(selection); if (config.audio_disabled) return; const Entity &player = ctrl.Controlled(); - audio.Play( + env.audio.Play( place_sound, - mod_chunk->ToSceneCoords(player.ChunkCoords(), next_pos) + aim_world.GetChunk().ToSceneCoords(player.ChunkCoords(), next_pos) ); } void Interface::RemoveBlock() noexcept { - if (!aim_chunk) return; - aim_chunk->SetBlock(aim_block, remove); - aim_chunk->Invalidate(); + if (!aim_world) return; + aim_world.SetBlock(remove); if (config.audio_disabled) return; const Entity &player = ctrl.Controlled(); - audio.Play( + env.audio.Play( remove_sound, - aim_chunk->ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(aim_block)) + aim_world.GetChunk().ToSceneCoords(player.ChunkCoords(), aim_world.BlockCoords()) ); } @@ -496,11 +559,12 @@ void Interface::Update(int dt) { CheckAim(); } - if (counter_text.Visible() && counter.Changed()) { - UpdateCounter(); - } - if (position_text.Visible()) { + if (debug) { + if (env.counter.Changed()) { + UpdateCounter(); + } UpdatePosition(); + UpdateOrientation(); } } @@ -511,34 +575,52 @@ OutlineModel::Buffer outl_buf; } void Interface::CheckAim() { - float dist; - if (world.Intersection(aim, glm::mat4(1.0f), aim_chunk, aim_block, dist, aim_normal)) { - outl_buf.Clear(); - aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outl_buf); - outline.Update(outl_buf); - outline_transform = glm::scale(glm::vec3(1.0002f)); - outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords()); - outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block); - } else { - aim_chunk = nullptr; + if (!world.Intersection(aim, glm::mat4(1.0f), aim_world)) { + aim_world = WorldCollision(); + } + if (!world.Intersection(aim, glm::mat4(1.0f), aim_entity)) { + aim_entity = EntityCollision(); + } + if (aim_world && aim_entity) { + // got both, pick the closest one + if (aim_world.depth < aim_entity.depth) { + UpdateOutline(); + aim_entity = EntityCollision(); + } else { + aim_world = WorldCollision(); + } + } else if (aim_world) { + UpdateOutline(); } + if (debug) { + UpdateBlockInfo(); + } +} + +void Interface::UpdateOutline() { + outl_buf.Clear(); + aim_world.GetType().FillOutlineModel(outl_buf); + outline.Update(outl_buf); + outline_transform = aim_world.GetChunk().Transform(world.Player().ChunkCoords()); + outline_transform *= aim_world.BlockTransform(); + outline_transform *= glm::scale(glm::vec3(1.005f)); } void Interface::Render(Viewport &viewport) noexcept { if (config.visual_disabled) return; - if (aim_chunk) { - DirectionalLighting &world_prog = viewport.EntityProgram(); - world_prog.SetM(outline_transform); + if (aim_world) { + PlainColor &outline_prog = viewport.WorldOutlineProgram(); + outline_prog.SetM(outline_transform); outline.Draw(); } - if (counter_text.Visible()) { + if (debug) { counter_text.Render(viewport); - } - if (position_text.Visible()) { position_text.Render(viewport); + orientation_text.Render(viewport); + block_text.Render(viewport); } if (msg_timer.Running()) { @@ -548,4 +630,217 @@ void Interface::Render(Viewport &viewport) noexcept { hud.Render(viewport); } + +Keymap::Keymap() +: codemap{ NONE } { + +} + +void Keymap::Map(SDL_Scancode scancode, Action action) { + if (scancode > MAX_SCANCODE) { + throw std::runtime_error("refusing to map scancode: too damn high"); + } + codemap[scancode] = action; +} + +Keymap::Action Keymap::Lookup(SDL_Scancode scancode) { + if (scancode < NUM_SCANCODES) { + return codemap[scancode]; + } else { + return NONE; + } +} + + +void Keymap::LoadDefault() { + Map(SDL_SCANCODE_UP, MOVE_FORWARD); + Map(SDL_SCANCODE_W, MOVE_FORWARD); + Map(SDL_SCANCODE_DOWN, MOVE_BACKWARD); + Map(SDL_SCANCODE_S, MOVE_BACKWARD); + Map(SDL_SCANCODE_LEFT, MOVE_LEFT); + Map(SDL_SCANCODE_A, MOVE_LEFT); + Map(SDL_SCANCODE_RIGHT, MOVE_RIGHT); + Map(SDL_SCANCODE_D, MOVE_RIGHT); + Map(SDL_SCANCODE_SPACE, MOVE_UP); + Map(SDL_SCANCODE_RSHIFT, MOVE_UP); + Map(SDL_SCANCODE_LSHIFT, MOVE_DOWN); + Map(SDL_SCANCODE_LCTRL, MOVE_DOWN); + Map(SDL_SCANCODE_RCTRL, MOVE_DOWN); + + Map(SDL_SCANCODE_Q, BLOCK_FACE); + Map(SDL_SCANCODE_E, BLOCK_TURN); + Map(SDL_SCANCODE_TAB, BLOCK_NEXT); + Map(SDL_SCANCODE_RIGHTBRACKET, BLOCK_NEXT); + Map(SDL_SCANCODE_LEFTBRACKET, BLOCK_PREV); + + Map(SDL_SCANCODE_INSERT, BLOCK_PLACE); + Map(SDL_SCANCODE_RETURN, BLOCK_PLACE); + Map(SDL_SCANCODE_MENU, BLOCK_PICK); + Map(SDL_SCANCODE_DELETE, BLOCK_REMOVE); + Map(SDL_SCANCODE_BACKSPACE, BLOCK_REMOVE); + + Map(SDL_SCANCODE_N, TOGGLE_COLLISION); + Map(SDL_SCANCODE_F1, TOGGLE_VISUAL); + Map(SDL_SCANCODE_F3, TOGGLE_DEBUG); + Map(SDL_SCANCODE_F4, TOGGLE_AUDIO); + + Map(SDL_SCANCODE_B, PRINT_BLOCK); + Map(SDL_SCANCODE_C, PRINT_CHUNK); + Map(SDL_SCANCODE_L, PRINT_LIGHT); + Map(SDL_SCANCODE_P, PRINT_SELECTION); + + Map(SDL_SCANCODE_ESCAPE, EXIT); +} + + +void Keymap::Load(std::istream &is) { + TokenStreamReader in(is); + std::string key_name; + std::string action_name; + SDL_Scancode key; + Action action; + while (in.HasMore()) { + if (in.Peek().type == Token::STRING) { + in.ReadString(key_name); + key = SDL_GetScancodeFromName(key_name.c_str()); + } else { + key = SDL_Scancode(in.GetInt()); + } + in.Skip(Token::EQUALS); + in.ReadIdentifier(action_name); + action = StringToAction(action_name); + if (in.HasMore() && in.Peek().type == Token::SEMICOLON) { + in.Skip(Token::SEMICOLON); + } + Map(key, action); + } +} + +void Keymap::Save(std::ostream &out) { + for (unsigned int i = 0; i < NUM_SCANCODES; ++i) { + if (codemap[i] == NONE) continue; + + const char *str = SDL_GetScancodeName(SDL_Scancode(i)); + if (str && *str) { + out << '"'; + while (*str) { + if (*str == '"') { + out << "\\\""; + } else { + out << *str; + } + ++str; + } + out << '"'; + } else { + out << i; + } + + out << " = " << ActionToString(codemap[i]) << std::endl;; + } +} + + +const char *Keymap::ActionToString(Action action) { + switch (action) { + default: + case NONE: + return "none"; + case MOVE_FORWARD: + return "move_forward"; + case MOVE_BACKWARD: + return "move_backward"; + case MOVE_LEFT: + return "move_left"; + case MOVE_RIGHT: + return "move_right"; + case MOVE_UP: + return "move_up"; + case MOVE_DOWN: + return "move_down"; + case BLOCK_FACE: + return "block_face"; + case BLOCK_TURN: + return "block_turn"; + case BLOCK_NEXT: + return "block_next"; + case BLOCK_PREV: + return "block_prev"; + case BLOCK_PLACE: + return "block_place"; + case BLOCK_PICK: + return "block_pick"; + case BLOCK_REMOVE: + return "block_remove"; + case TOGGLE_COLLISION: + return "toggle_collision"; + case TOGGLE_AUDIO: + return "toggle_audio"; + case TOGGLE_VISUAL: + return "toggle_visual"; + case TOGGLE_DEBUG: + return "toggle_debug"; + case PRINT_BLOCK: + return "print_block"; + case PRINT_CHUNK: + return "print_chunk"; + case PRINT_LIGHT: + return "print_light"; + case PRINT_SELECTION: + return "print_selection"; + case EXIT: + return "exit"; + } +} + +Keymap::Action Keymap::StringToAction(const std::string &str) { + if (str == "move_forward") { + return MOVE_FORWARD; + } else if (str == "move_backward") { + return MOVE_BACKWARD; + } else if (str == "move_left") { + return MOVE_LEFT; + } else if (str == "move_right") { + return MOVE_RIGHT; + } else if (str == "move_up") { + return MOVE_UP; + } else if (str == "move_down") { + return MOVE_DOWN; + } else if (str == "block_face") { + return BLOCK_FACE; + } else if (str == "block_turn") { + return BLOCK_TURN; + } else if (str == "block_next") { + return BLOCK_NEXT; + } else if (str == "block_prev") { + return BLOCK_PREV; + } else if (str == "block_place") { + return BLOCK_PLACE; + } else if (str == "block_pick") { + return BLOCK_PICK; + } else if (str == "block_remove") { + return BLOCK_REMOVE; + } else if (str == "toggle_collision") { + return TOGGLE_COLLISION; + } else if (str == "toggle_audio") { + return TOGGLE_AUDIO; + } else if (str == "toggle_visual") { + return TOGGLE_VISUAL; + } else if (str == "toggle_debug") { + return TOGGLE_DEBUG; + } else if (str == "print_block") { + return PRINT_BLOCK; + } else if (str == "print_chunk") { + return PRINT_CHUNK; + } else if (str == "print_light") { + return PRINT_LIGHT; + } else if (str == "print_selection") { + return PRINT_SELECTION; + } else if (str == "exit") { + return EXIT; + } else { + return NONE; + } +} + }