X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fui.cpp;h=6a2e2ee167042720101bab5f7d1062d3c2cc610f;hb=c256dca7c6ca2c7f8eeffae53c02fe62bd892198;hp=e7e6b0c7725a36264222a08633119d4f443ba6d2;hpb=75172fd735e34082c34b47ae7c194445b53038d9;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index e7e6b0c..6a2e2ee 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -37,12 +37,16 @@ PlayerController::PlayerController(World &world, Player &player) : world(world) , player(player) , move_dir(0.0f) -, pitch(0.0f) -, yaw(0.0f) , dirty(true) , aim_world() , aim_entity() { + player.GetEntity().SetController(*this); +} +PlayerController::~PlayerController() { + if (&player.GetEntity().GetController() == this) { + player.GetEntity().UnsetController(); + } } void PlayerController::SetMovement(const glm::vec3 &m) noexcept { @@ -54,20 +58,20 @@ void PlayerController::SetMovement(const glm::vec3 &m) noexcept { Invalidate(); } +glm::vec3 PlayerController::ControlForce(const Entity &e, const EntityState &s) const { + return TargetVelocity(rotateY(move_dir * e.MaxVelocity(), s.yaw), s, 5.0f); +} + void PlayerController::TurnHead(float dp, float dy) noexcept { - pitch += dp; - if (pitch > PI / 2) { - pitch = PI / 2; - } else if (pitch < -PI / 2) { - pitch = -PI / 2; - } - yaw += dy; - if (yaw > PI) { - yaw -= PI * 2; - } else if (yaw < -PI) { - yaw += PI * 2; - } - Invalidate(); + player.GetEntity().TurnHead(dp, dy); +} + +float PlayerController::GetPitch() const noexcept { + return player.GetEntity().Pitch(); +} + +float PlayerController::GetYaw() const noexcept { + return player.GetEntity().Yaw(); } void PlayerController::SelectInventory(int i) noexcept { @@ -83,12 +87,7 @@ void PlayerController::Invalidate() noexcept { } void PlayerController::UpdatePlayer() noexcept { - constexpr float max_vel = 5.0f; // in m/s if (dirty) { - player.GetEntity().Orientation(glm::quat(glm::vec3(0.0f, yaw, 0.0f))); - player.GetEntity().GetModel().EyesState().orientation = glm::quat(glm::vec3(pitch, 0.0f, 0.0f)); - player.GetEntity().TargetVelocity(glm::rotateY(move_dir * max_vel, yaw)); - Ray aim = player.Aim(); if (!world.Intersection(aim, glm::mat4(1.0f), player.GetEntity().ChunkCoords(), aim_world)) { aim_world = WorldCollision(); @@ -112,12 +111,12 @@ void PlayerController::UpdatePlayer() noexcept { DirectInput::DirectInput(World &world, Player &player, WorldManipulator &manip) : PlayerController(world, player) , manip(manip) -, place_timer(256) -, remove_timer(256) { +, place_timer(0.25f) +, remove_timer(0.25f) { } -void DirectInput::Update(int dt) { +void DirectInput::Update(Entity &, float dt) { Invalidate(); // world has changed in the meantime UpdatePlayer(); @@ -212,8 +211,11 @@ HUD::HUD(Environment &env, Config &config, const Player &player) // message box , messages(env.assets.small_ui_font) , msg_timer(5000) +, msg_keep(false) // crosshair , crosshair() { + const float ls = env.assets.small_ui_font.LineSkip(); + // "inventory" block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f)); block_transform = glm::scale(block_transform, glm::vec3(50.0f)); @@ -231,23 +233,23 @@ HUD::HUD(Environment &env, Config &config, const Player &player) counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST); counter_text.Foreground(glm::vec4(1.0f)); counter_text.Background(glm::vec4(0.5f)); - position_text.Position(glm::vec3(-25.0f, 25.0f + env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + position_text.Position(glm::vec3(-25.0f, 25.0f + ls, 0.0f), Gravity::NORTH_EAST); position_text.Foreground(glm::vec4(1.0f)); position_text.Background(glm::vec4(0.5f)); - orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * ls, 0.0f), Gravity::NORTH_EAST); orientation_text.Foreground(glm::vec4(1.0f)); orientation_text.Background(glm::vec4(0.5f)); - block_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + block_text.Position(glm::vec3(-25.0f, 25.0f + 4 * ls, 0.0f), Gravity::NORTH_EAST); block_text.Foreground(glm::vec4(1.0f)); block_text.Background(glm::vec4(0.5f)); block_text.Set(env.assets.small_ui_font, "Block: none"); - entity_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + entity_text.Position(glm::vec3(-25.0f, 25.0f + 4 * ls, 0.0f), Gravity::NORTH_EAST); entity_text.Foreground(glm::vec4(1.0f)); entity_text.Background(glm::vec4(0.5f)); entity_text.Set(env.assets.small_ui_font, "Entity: none"); // message box - messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST); + messages.Position(glm::vec3(25.0f, -25.0f - 2 * ls, 0.0f), Gravity::SOUTH_WEST); messages.Foreground(glm::vec4(1.0f)); messages.Background(glm::vec4(0.5f)); @@ -400,7 +402,7 @@ void HUD::Render(Viewport &viewport) noexcept { } // message box - if (msg_timer.Running()) { + if (msg_keep || msg_timer.Running()) { messages.Render(viewport); } @@ -462,10 +464,20 @@ Interface::Interface( , fwd(0) , rev(0) , slot(0) -, num_slots(10) { +, num_slots(10) +, locked(false) { } +void Interface::Lock() { + fwd = glm::ivec3(0); + rev = glm::ivec3(0); + locked = true; +} + +void Interface::Unlock() { + locked = false; +} void Interface::HandlePress(const SDL_KeyboardEvent &event) { if (!config.input.keyboard) return; @@ -597,7 +609,7 @@ void Interface::HandleRelease(const SDL_KeyboardEvent &event) { } void Interface::Handle(const SDL_MouseMotionEvent &event) { - if (!config.input.mouse) return; + if (locked || !config.input.mouse) return; player_ctrl.TurnHead( event.yrel * config.input.pitch_sensitivity, event.xrel * config.input.yaw_sensitivity);