X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fui.cpp;h=96386195e57803c4aa8fcd498072caa229df768f;hb=d38be21d103052761505d58a6d13e30a896dde01;hp=6dfe5160dd87417204037e4dad75ca8c5903e658;hpb=5e8eee742138f2578e83e710ffc41408abd3073f;p=blank.git diff --git a/src/ui/ui.cpp b/src/ui/ui.cpp index 6dfe516..9638619 100644 --- a/src/ui/ui.cpp +++ b/src/ui/ui.cpp @@ -1,558 +1,835 @@ +#include "ClientController.hpp" +#include "DirectInput.hpp" #include "HUD.hpp" +#include "InteractiveManipulator.hpp" #include "Interface.hpp" +#include "Keymap.hpp" +#include "PlayerController.hpp" #include "../app/Assets.hpp" +#include "../app/Config.hpp" #include "../app/Environment.hpp" #include "../app/FrameCounter.hpp" #include "../app/init.hpp" #include "../audio/Audio.hpp" +#include "../audio/SoundBank.hpp" #include "../graphics/Font.hpp" #include "../graphics/Viewport.hpp" -#include "../model/shapes.hpp" +#include "../io/TokenStreamReader.hpp" +#include "../model/bounds.hpp" +#include "../world/BlockLookup.hpp" #include "../world/World.hpp" +#include "../world/WorldManipulator.hpp" #include #include #include +#include #include #include +#include #include namespace blank { -HUD::HUD(const BlockTypeRegistry &types, const Font &font) -: types(types) -, font(font) +PlayerController::PlayerController(World &world, Player &player) +: world(world) +, player(player) +, move_dir(0.0f) +, pitch(0.0f) +, yaw(0.0f) +, dirty(true) +, aim_world() +, aim_entity() { + +} + +void PlayerController::SetMovement(const glm::vec3 &m) noexcept { + if (dot(m, m) > 1.0f) { + move_dir = normalize(m); + } else { + move_dir = m; + } + Invalidate(); +} + +void PlayerController::TurnHead(float dp, float dy) noexcept { + pitch += dp; + if (pitch > PI / 2) { + pitch = PI / 2; + } else if (pitch < -PI / 2) { + pitch = -PI / 2; + } + yaw += dy; + if (yaw > PI) { + yaw -= PI * 2; + } else if (yaw < -PI) { + yaw += PI * 2; + } + Invalidate(); +} + +void PlayerController::SelectInventory(int i) noexcept { + player.SetInventorySlot(i); +} + +int PlayerController::InventorySlot() const noexcept { + return player.GetInventorySlot(); +} + +void PlayerController::Invalidate() noexcept { + dirty = true; +} + +void PlayerController::UpdatePlayer() noexcept { + constexpr float max_vel = 0.005f; + if (dirty) { + player.GetEntity().Orientation(glm::quat(glm::vec3(pitch, yaw, 0.0f))); + player.GetEntity().TargetVelocity(glm::rotateY(move_dir * max_vel, yaw)); + + Ray aim = player.Aim(); + if (!world.Intersection(aim, glm::mat4(1.0f), player.GetEntity().ChunkCoords(), aim_world)) { + aim_world = WorldCollision(); + } + if (!world.Intersection(aim, glm::mat4(1.0f), player.GetEntity(), aim_entity)) { + aim_entity = EntityCollision(); + } + if (aim_world && aim_entity) { + // got both, pick the closest one + if (aim_world.depth < aim_entity.depth) { + aim_entity = EntityCollision(); + } else { + aim_world = WorldCollision(); + } + } + dirty = false; + } +} + + +DirectInput::DirectInput(World &world, Player &player, WorldManipulator &manip) +: PlayerController(world, player) +, manip(manip) +, place_timer(256) +, remove_timer(256) { + +} + +void DirectInput::Update(int dt) { + Invalidate(); // world has changed in the meantime + UpdatePlayer(); + + remove_timer.Update(dt); + if (remove_timer.Hit()) { + RemoveBlock(); + } + + place_timer.Update(dt); + if (place_timer.Hit()) { + PlaceBlock(); + } +} + +void DirectInput::StartPrimaryAction() { + if (!remove_timer.Running()) { + RemoveBlock(); + remove_timer.Start(); + } +} + +void DirectInput::StopPrimaryAction() { + remove_timer.Stop(); +} + +void DirectInput::StartSecondaryAction() { + if (!place_timer.Running()) { + PlaceBlock(); + place_timer.Start(); + } +} + +void DirectInput::StopSecondaryAction() { + place_timer.Stop(); +} + +void DirectInput::StartTertiaryAction() { + PickBlock(); +} + +void DirectInput::StopTertiaryAction() { + // nothing +} + +void DirectInput::PickBlock() { + UpdatePlayer(); + if (!BlockFocus()) return; + SelectInventory(BlockFocus().GetBlock().type - 1); +} + +void DirectInput::PlaceBlock() { + UpdatePlayer(); + if (!BlockFocus()) return; + + BlockLookup next_block(BlockFocus().chunk, BlockFocus().BlockPos(), Block::NormalFace(BlockFocus().normal)); + if (!next_block) { + return; + } + manip.SetBlock(next_block.GetChunk(), next_block.GetBlockIndex(), Block(InventorySlot() + 1)); + Invalidate(); +} + +void DirectInput::RemoveBlock() { + UpdatePlayer(); + if (!BlockFocus()) return; + manip.SetBlock(BlockFocus().GetChunk(), BlockFocus().block, Block(0)); + Invalidate(); +} + + +HUD::HUD(Environment &env, Config &config, const Player &player) +: env(env) +, config(config) +, player(player) +// block focus +, outline() +, outline_transform(1.0f) +, outline_visible(false) +// "inventory" , block() , block_buf() , block_transform(1.0f) , block_label() , block_visible(false) +// debug overlay +, counter_text() +, position_text() +, orientation_text() +, block_text() +, show_block(false) +, show_entity(false) +// message box +, messages(env.assets.small_ui_font) +, msg_timer(5000) +// crosshair , crosshair() { + // "inventory" block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f)); block_transform = glm::scale(block_transform, glm::vec3(50.0f)); block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f)); block_transform = glm::rotate(block_transform, 0.35f, glm::vec3(0.0f, 1.0f, 0.0f)); + block_label.Position( + glm::vec3(50.0f, 85.0f, 0.0f), + Gravity::NORTH_WEST, + Gravity::NORTH + ); + block_label.Foreground(glm::vec4(1.0f)); + block_label.Background(glm::vec4(0.5f)); - OutlineModel::Buffer buf; + // debug overlay + counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST); + counter_text.Foreground(glm::vec4(1.0f)); + counter_text.Background(glm::vec4(0.5f)); + position_text.Position(glm::vec3(-25.0f, 25.0f + env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + position_text.Foreground(glm::vec4(1.0f)); + position_text.Background(glm::vec4(0.5f)); + orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + orientation_text.Foreground(glm::vec4(1.0f)); + orientation_text.Background(glm::vec4(0.5f)); + block_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + block_text.Foreground(glm::vec4(1.0f)); + block_text.Background(glm::vec4(0.5f)); + block_text.Set(env.assets.small_ui_font, "Block: none"); + entity_text.Position(glm::vec3(-25.0f, 25.0f + 4 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); + entity_text.Foreground(glm::vec4(1.0f)); + entity_text.Background(glm::vec4(0.5f)); + entity_text.Set(env.assets.small_ui_font, "Entity: none"); + + // message box + messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST); + messages.Foreground(glm::vec4(1.0f)); + messages.Background(glm::vec4(0.5f)); + + // crosshair + OutlineMesh::Buffer buf; buf.vertices = std::vector({ { -10.0f, 0.0f, 0.0f }, { 10.0f, 0.0f, 0.0f }, { 0.0f, -10.0f, 0.0f }, { 0.0f, 10.0f, 0.0f }, }); - buf.indices = std::vector({ + buf.indices = std::vector({ 0, 1, 2, 3 }); buf.colors.resize(4, { 10.0f, 10.0f, 10.0f }); crosshair.Update(buf); +} + +namespace { + +OutlineMesh::Buffer outl_buf; - block_label.Position( - glm::vec3(50.0f, 85.0f, 0.0f), - Gravity::NORTH_WEST, - Gravity::NORTH - ); - block_label.Foreground(glm::vec4(1.0f)); - block_label.Background(glm::vec4(0.5f)); } +void HUD::FocusBlock(const Chunk &chunk, int index) { + const Block &block = chunk.BlockAt(index); + const BlockType &type = chunk.Type(index); + outl_buf.Clear(); + type.FillOutlineMesh(outl_buf); + outline.Update(outl_buf); + outline_transform = chunk.Transform(player.GetEntity().ChunkCoords()); + outline_transform *= chunk.ToTransform(Chunk::ToPos(index), index); + outline_transform *= glm::scale(glm::vec3(1.005f)); + outline_visible = true; + { + std::stringstream s; + s << "Block: " + << type.label + << ", face: " << block.GetFace() + << ", turn: " << block.GetTurn(); + block_text.Set(env.assets.small_ui_font, s.str()); + } + show_block = true; + show_entity = false; +} -void HUD::Display(const Block &b) { - const BlockType &type = types.Get(b.type); +void HUD::FocusEntity(const Entity &entity) { + { + std::stringstream s; + s << "Entity: " << entity.Name(); + entity_text.Set(env.assets.small_ui_font, s.str()); + } + show_block = false; + show_entity = true; +} +void HUD::FocusNone() { + outline_visible = false; + show_block = false; + show_entity = false; +} + +void HUD::DisplayNone() { + block_visible = false; +} + +void HUD::Display(const BlockType &type) { block_buf.Clear(); - type.FillEntityModel(block_buf, b.Transform()); + type.FillEntityMesh(block_buf); block.Update(block_buf); - block_label.Set(font, type.label); + block_label.Set(env.assets.small_ui_font, type.label); block_visible = type.visible; } +void HUD::UpdateDebug() { + UpdateCounter(); + UpdatePosition(); + UpdateOrientation(); +} + +void HUD::UpdateCounter() { + std::stringstream s; + s << std::setprecision(3) << + "avg: " << env.counter.Average().running << "ms, " + "peak: " << env.counter.Peak().running << "ms"; + std::string text = s.str(); + counter_text.Set(env.assets.small_ui_font, text); +} + +void HUD::UpdatePosition() { + std::stringstream s; + s << std::setprecision(3) << "pos: " << player.GetEntity().AbsolutePosition(); + position_text.Set(env.assets.small_ui_font, s.str()); +} + +void HUD::UpdateOrientation() { + //std::stringstream s; + //s << std::setprecision(3) << "pitch: " << rad2deg(ctrl.Pitch()) + // << ", yaw: " << rad2deg(ctrl.Yaw()); + //orientation_text.Set(env.assets.small_ui_font, s.str()); +} + +void HUD::PostMessage(const char *msg) { + messages.PushLine(msg); + msg_timer.Reset(); + msg_timer.Start(); + std::cout << msg << std::endl; +} + + +void HUD::Update(int dt) { + msg_timer.Update(dt); + if (msg_timer.HitOnce()) { + msg_timer.Stop(); + } + + if (config.video.debug) { + if (env.counter.Changed()) { + UpdateCounter(); + } + UpdatePosition(); + UpdateOrientation(); + } +} + void HUD::Render(Viewport &viewport) noexcept { + // block focus + if (outline_visible && config.video.world) { + PlainColor &outline_prog = viewport.WorldOutlineProgram(); + outline_prog.SetM(outline_transform); + outline.Draw(); + } + + // clear depth buffer so everything renders above the world viewport.ClearDepth(); - PlainColor &outline_prog = viewport.HUDOutlineProgram(); - viewport.EnableInvertBlending(); - viewport.SetCursor(glm::vec3(0.0f), Gravity::CENTER); - outline_prog.SetM(viewport.Cursor()); - crosshair.Draw(); - - if (block_visible) { - DirectionalLighting &world_prog = viewport.HUDProgram(); - world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); - // disable distance fog - world_prog.SetFogDensity(0.0f); - - viewport.DisableBlending(); - world_prog.SetM(block_transform); - block.Draw(); - block_label.Render(viewport); + if (config.video.hud) { + // "inventory" + if (block_visible) { + DirectionalLighting &world_prog = viewport.HUDProgram(); + world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f }); + // disable distance fog + world_prog.SetFogDensity(0.0f); + + viewport.DisableBlending(); + world_prog.SetM(block_transform); + block.Draw(); + block_label.Render(viewport); + } + + // message box + if (msg_timer.Running()) { + messages.Render(viewport); + } + + // crosshair + PlainColor &outline_prog = viewport.HUDOutlineProgram(); + viewport.EnableInvertBlending(); + viewport.SetCursor(glm::vec3(0.0f), Gravity::CENTER); + outline_prog.SetM(viewport.Cursor()); + crosshair.Draw(); + } + + // debug overlay + if (config.video.debug) { + counter_text.Render(viewport); + position_text.Render(viewport); + orientation_text.Render(viewport); + if (show_block) { + block_text.Render(viewport); + } else if (show_entity) { + entity_text.Render(viewport); + } + } +} + + +InteractiveManipulator::InteractiveManipulator(Audio &audio, const SoundBank &sounds, Entity &player) +: player(player) +, audio(audio) +, sounds(sounds) { + +} + +void InteractiveManipulator::SetBlock(Chunk &chunk, int index, const Block &block) { + const BlockType &old_type = chunk.Type(index); + chunk.SetBlock(index, block); + const BlockType &new_type = chunk.Type(index); + glm::vec3 coords = chunk.ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(index)); + if (new_type.id == 0) { + if (old_type.remove_sound >= 0) { + audio.Play(sounds[old_type.remove_sound], coords); + } + } else { + if (new_type.place_sound >= 0) { + audio.Play(sounds[new_type.place_sound], coords); + } } } Interface::Interface( - const Config &config, - Environment &env, - World &world) -: env(env) -, world(world) -, ctrl(world.Player()) -, hud(world.BlockTypes(), env.assets.small_ui_font) -, aim{{ 0, 0, 0 }, { 0, 0, -1 }} -, aim_chunk(nullptr) -, aim_block(0) -, aim_normal() -, outline() -, outline_transform(1.0f) -, counter_text() -, position_text() -, orientation_text() -, messages(env.assets.small_ui_font) -, msg_timer(5000) -, config(config) -, place_timer(256) -, remove_timer(256) -, remove(0) -, selection(1) -, place_sound(env.assets.LoadSound("thump")) -, remove_sound(env.assets.LoadSound("plop")) + Config &config, + const Keymap &keymap, + PlayerController &pc, + ClientController &cc) +: config(config) +, keymap(keymap) +, player_ctrl(pc) +, client_ctrl(cc) , fwd(0) , rev(0) -, debug(false) { - counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST); - counter_text.Foreground(glm::vec4(1.0f)); - counter_text.Background(glm::vec4(0.5f)); - position_text.Position(glm::vec3(-25.0f, 25.0f + env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); - position_text.Foreground(glm::vec4(1.0f)); - position_text.Background(glm::vec4(0.5f)); - orientation_text.Position(glm::vec3(-25.0f, 25.0f + 2 * env.assets.small_ui_font.LineSkip(), 0.0f), Gravity::NORTH_EAST); - orientation_text.Foreground(glm::vec4(1.0f)); - orientation_text.Background(glm::vec4(0.5f)); - messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST); - messages.Foreground(glm::vec4(1.0f)); - messages.Background(glm::vec4(0.5f)); - hud.Display(selection); +, slot(0) +, num_slots(10) { + } void Interface::HandlePress(const SDL_KeyboardEvent &event) { - if (config.keyboard_disabled) return; + if (!config.input.keyboard) return; - switch (event.keysym.sym) { - case SDLK_w: + Keymap::Action action = keymap.Lookup(event); + switch (action) { + case Keymap::MOVE_FORWARD: rev.z = 1; + UpdateMovement(); break; - case SDLK_s: + case Keymap::MOVE_BACKWARD: fwd.z = 1; + UpdateMovement(); break; - case SDLK_a: + case Keymap::MOVE_LEFT: rev.x = 1; + UpdateMovement(); break; - case SDLK_d: + case Keymap::MOVE_RIGHT: fwd.x = 1; + UpdateMovement(); break; - case SDLK_SPACE: + case Keymap::MOVE_UP: fwd.y = 1; + UpdateMovement(); break; - case SDLK_LSHIFT: + case Keymap::MOVE_DOWN: rev.y = 1; + UpdateMovement(); break; - case SDLK_q: - FaceBlock(); + case Keymap::PRIMARY: + player_ctrl.StartPrimaryAction(); break; - case SDLK_e: - TurnBlock(); + case Keymap::SECONDARY: + player_ctrl.StartSecondaryAction(); break; - - case SDLK_n: - ToggleCollision(); + case Keymap::TERTIARY: + player_ctrl.StartTertiaryAction(); break; - case SDLK_b: - PrintBlockInfo(); + case Keymap::INV_NEXT: + InvRel(1); break; - case SDLK_c: - PrintChunkInfo(); + case Keymap::INV_PREVIOUS: + InvRel(-1); break; - case SDLK_l: - PrintLightInfo(); + case Keymap::INV_1: + case Keymap::INV_2: + case Keymap::INV_3: + case Keymap::INV_4: + case Keymap::INV_5: + case Keymap::INV_6: + case Keymap::INV_7: + case Keymap::INV_8: + case Keymap::INV_9: + case Keymap::INV_10: + InvAbs(action - Keymap::INV_1); break; - case SDLK_p: - PrintSelectionInfo(); + + case Keymap::EXIT: + client_ctrl.Exit(); break; - case SDLK_F1: - ToggleVisual(); + case Keymap::TOGGLE_AUDIO: + config.audio.enabled = !config.audio.enabled; + client_ctrl.SetAudio(config.audio.enabled); break; - case SDLK_F3: - ToggleDebug(); + case Keymap::TOGGLE_VIDEO: + config.video.world = !config.video.world; + client_ctrl.SetVideo(config.video.world); break; - case SDLK_F4: - ToggleAudio(); + case Keymap::TOGGLE_HUD: + config.video.hud = !config.video.hud; + client_ctrl.SetHUD(config.video.hud); + break; + case Keymap::TOGGLE_DEBUG: + config.video.debug = !config.video.debug; + client_ctrl.SetDebug(config.video.debug); + break; + + default: break; } } void Interface::HandleRelease(const SDL_KeyboardEvent &event) { - if (config.keyboard_disabled) return; + if (!config.input.keyboard) return; - switch (event.keysym.sym) { - case SDLK_w: + switch (keymap.Lookup(event)) { + case Keymap::MOVE_FORWARD: rev.z = 0; + UpdateMovement(); break; - case SDLK_s: + case Keymap::MOVE_BACKWARD: fwd.z = 0; + UpdateMovement(); break; - case SDLK_a: + case Keymap::MOVE_LEFT: rev.x = 0; + UpdateMovement(); break; - case SDLK_d: + case Keymap::MOVE_RIGHT: fwd.x = 0; + UpdateMovement(); break; - case SDLK_SPACE: + case Keymap::MOVE_UP: fwd.y = 0; + UpdateMovement(); break; - case SDLK_LSHIFT: + case Keymap::MOVE_DOWN: rev.y = 0; + UpdateMovement(); break; - } -} -void Interface::FaceBlock() { - selection.SetFace(Block::Face((selection.GetFace() + 1) % Block::FACE_COUNT)); - hud.Display(selection); -} - -void Interface::TurnBlock() { - selection.SetTurn(Block::Turn((selection.GetTurn() + 1) % Block::TURN_COUNT)); - hud.Display(selection); -} - -void Interface::ToggleCollision() { - ctrl.Controlled().WorldCollidable(!ctrl.Controlled().WorldCollidable()); - if (ctrl.Controlled().WorldCollidable()) { - PostMessage("collision on"); - } else { - PostMessage("collision off"); - } -} - -void Interface::PrintBlockInfo() { - std::cout << std::endl; - if (!aim_chunk) { - PostMessage("not looking at any block"); - Ray aim = ctrl.Aim(); - std::stringstream s; - s << "aim ray: " << aim.orig << ", " << aim.dir; - PostMessage(s.str()); - return; - } - std::stringstream s; - s << "looking at block " << aim_block - << " " << Chunk::ToCoords(aim_block) - << " of chunk " << aim_chunk->Position() - ; - PostMessage(s.str()); - Print(aim_chunk->BlockAt(aim_block)); -} - -void Interface::PrintChunkInfo() { - std::cout << std::endl; - if (!aim_chunk) { - PostMessage("not looking at any block"); - return; - } - std::stringstream s; - s << "looking at chunk " << aim_chunk->Position(); - PostMessage(s.str()); - - PostMessage(" neighbors:"); - if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) { - s.str(""); - s << " left " << aim_chunk->GetNeighbor(Block::FACE_LEFT).Position(); - PostMessage(s.str()); - } - if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) { - s.str(""); - s << " right " << aim_chunk->GetNeighbor(Block::FACE_RIGHT).Position(); - PostMessage(s.str()); - } - if (aim_chunk->HasNeighbor(Block::FACE_UP)) { - s.str(""); - s << " up " << aim_chunk->GetNeighbor(Block::FACE_UP).Position(); - PostMessage(s.str()); - } - if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) { - s.str(""); - s << " down " << aim_chunk->GetNeighbor(Block::FACE_DOWN).Position(); - PostMessage(s.str()); - } - if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) { - s.str(""); - s << " front " << aim_chunk->GetNeighbor(Block::FACE_FRONT).Position(); - PostMessage(s.str()); - } - if (aim_chunk->HasNeighbor(Block::FACE_BACK)) { - s.str(""); - s << " back " << aim_chunk->GetNeighbor(Block::FACE_BACK).Position(); - PostMessage(s.str()); - } - std::cout << std::endl; -} - -void Interface::PrintLightInfo() { - std::stringstream s; - s - << "light level " << world.PlayerChunk().GetLight(world.Player().Position()) - << " at position " << world.Player().Position() - ; - PostMessage(s.str()); -} - -void Interface::PrintSelectionInfo() { - std::cout << std::endl; - Print(selection); -} - -void Interface::Print(const Block &block) { - std::stringstream s; - s << "type: " << block.type - << ", face: " << block.GetFace() - << ", turn: " << block.GetTurn() - ; - PostMessage(s.str()); -} - -void Interface::ToggleAudio() { - config.audio_disabled = !config.audio_disabled; - if (config.audio_disabled) { - PostMessage("audio off"); - } else { - PostMessage("audio on"); - } -} - -void Interface::ToggleVisual() { - config.visual_disabled = !config.visual_disabled; - if (config.visual_disabled) { - PostMessage("visual off"); - } else { - PostMessage("visual on"); - } -} + case Keymap::PRIMARY: + player_ctrl.StopPrimaryAction(); + break; + case Keymap::SECONDARY: + player_ctrl.StopSecondaryAction(); + break; + case Keymap::TERTIARY: + player_ctrl.StopTertiaryAction(); + break; -void Interface::ToggleDebug() { - debug = !debug; - if (debug) { - UpdateCounter(); - UpdatePosition(); - UpdateOrientation(); + default: + break; } } -void Interface::UpdateCounter() { - std::stringstream s; - s << std::setprecision(3) << - "avg: " << env.counter.Average().running << "ms, " - "peak: " << env.counter.Peak().running << "ms"; - std::string text = s.str(); - counter_text.Set(env.assets.small_ui_font, text); -} - -void Interface::UpdatePosition() { - std::stringstream s; - s << std::setprecision(3) << "pos: " << ctrl.Controlled().AbsolutePosition(); - position_text.Set(env.assets.small_ui_font, s.str()); -} - -void Interface::UpdateOrientation() { - std::stringstream s; - s << std::setprecision(3) << "pitch: " << rad2deg(ctrl.Pitch()) - << ", yaw: " << rad2deg(ctrl.Yaw()); - orientation_text.Set(env.assets.small_ui_font, s.str()); -} - - void Interface::Handle(const SDL_MouseMotionEvent &event) { - if (config.mouse_disabled) return; - ctrl.RotateYaw(event.xrel * config.yaw_sensitivity); - ctrl.RotatePitch(event.yrel * config.pitch_sensitivity); + if (!config.input.mouse) return; + player_ctrl.TurnHead( + event.yrel * config.input.pitch_sensitivity, + event.xrel * config.input.yaw_sensitivity); } void Interface::HandlePress(const SDL_MouseButtonEvent &event) { - if (config.mouse_disabled) return; + if (!config.input.mouse) return; - if (event.button == SDL_BUTTON_LEFT) { - RemoveBlock(); - remove_timer.Start(); - } else if (event.button == SDL_BUTTON_MIDDLE) { - PickBlock(); - } else if (event.button == SDL_BUTTON_RIGHT) { - PlaceBlock(); - place_timer.Start(); + switch (event.button) { + case SDL_BUTTON_LEFT: + player_ctrl.StartPrimaryAction(); + break; + case SDL_BUTTON_RIGHT: + player_ctrl.StartSecondaryAction(); + break; + case SDL_BUTTON_MIDDLE: + player_ctrl.StartTertiaryAction(); + break; } } void Interface::HandleRelease(const SDL_MouseButtonEvent &event) { - if (config.mouse_disabled) return; + if (!config.input.mouse) return; - if (event.button == SDL_BUTTON_LEFT) { - remove_timer.Stop(); - } else if (event.button == SDL_BUTTON_RIGHT) { - place_timer.Stop(); - } -} - -void Interface::PickBlock() { - if (!aim_chunk) return; - selection = aim_chunk->BlockAt(aim_block); - hud.Display(selection); -} - -void Interface::PlaceBlock() { - if (!aim_chunk) return; - Chunk *mod_chunk = aim_chunk; - glm::vec3 next_pos = Chunk::ToCoords(aim_block) + aim_normal; - if (!Chunk::InBounds(next_pos)) { - mod_chunk = &world.Next(*aim_chunk, aim_normal); - next_pos -= aim_normal * glm::vec3(Chunk::Extent()); + switch (event.button) { + case SDL_BUTTON_LEFT: + player_ctrl.StopPrimaryAction(); + break; + case SDL_BUTTON_RIGHT: + player_ctrl.StopSecondaryAction(); + break; + case SDL_BUTTON_MIDDLE: + player_ctrl.StopTertiaryAction(); + break; } - mod_chunk->SetBlock(next_pos, selection); - - if (config.audio_disabled) return; - const Entity &player = ctrl.Controlled(); - env.audio.Play( - place_sound, - mod_chunk->ToSceneCoords(player.ChunkCoords(), next_pos) - ); -} - -void Interface::RemoveBlock() noexcept { - if (!aim_chunk) return; - aim_chunk->SetBlock(aim_block, remove); - - if (config.audio_disabled) return; - const Entity &player = ctrl.Controlled(); - env.audio.Play( - remove_sound, - aim_chunk->ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(aim_block)) - ); } void Interface::Handle(const SDL_MouseWheelEvent &event) { - if (config.mouse_disabled) return; + if (!config.input.mouse) return; if (event.y < 0) { - SelectNext(); + InvRel(1); } else if (event.y > 0) { - SelectPrevious(); + InvRel(-1); } } -void Interface::SelectNext() { - ++selection.type; - if (size_t(selection.type) >= world.BlockTypes().Size()) { - selection.type = 1; - } - hud.Display(selection); +void Interface::UpdateMovement() { + player_ctrl.SetMovement(glm::vec3(fwd - rev)); } -void Interface::SelectPrevious() { - --selection.type; - if (selection.type <= 0) { - selection.type = world.BlockTypes().Size() - 1; +void Interface::InvAbs(int s) { + slot = s % num_slots; + while (slot < 0) { + slot += num_slots; } - hud.Display(selection); + player_ctrl.SelectInventory(slot); } - -void Interface::PostMessage(const char *msg) { - messages.PushLine(msg); - msg_timer.Reset(); - msg_timer.Start(); - std::cout << msg << std::endl; +void Interface::InvRel(int delta) { + InvAbs(slot + delta); } -void Interface::Update(int dt) { - ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity); - ctrl.Update(dt); +Keymap::Keymap() +: codemap{ NONE } { - msg_timer.Update(dt); - place_timer.Update(dt); - remove_timer.Update(dt); - - aim = ctrl.Aim(); - CheckAim(); +} - if (msg_timer.HitOnce()) { - msg_timer.Stop(); +void Keymap::Map(SDL_Scancode scancode, Action action) { + if (scancode > MAX_SCANCODE) { + throw std::runtime_error("refusing to map scancode: too damn high"); } + codemap[scancode] = action; +} - if (remove_timer.Hit()) { - RemoveBlock(); - CheckAim(); +Keymap::Action Keymap::Lookup(SDL_Scancode scancode) const { + if (scancode < NUM_SCANCODES) { + return codemap[scancode]; + } else { + return NONE; } +} - if (place_timer.Hit()) { - PlaceBlock(); - CheckAim(); - } - if (debug) { - if (env.counter.Changed()) { - UpdateCounter(); +void Keymap::LoadDefault() { + Map(SDL_SCANCODE_UP, MOVE_FORWARD); + Map(SDL_SCANCODE_W, MOVE_FORWARD); + Map(SDL_SCANCODE_DOWN, MOVE_BACKWARD); + Map(SDL_SCANCODE_S, MOVE_BACKWARD); + Map(SDL_SCANCODE_LEFT, MOVE_LEFT); + Map(SDL_SCANCODE_A, MOVE_LEFT); + Map(SDL_SCANCODE_RIGHT, MOVE_RIGHT); + Map(SDL_SCANCODE_D, MOVE_RIGHT); + Map(SDL_SCANCODE_SPACE, MOVE_UP); + Map(SDL_SCANCODE_RSHIFT, MOVE_UP); + Map(SDL_SCANCODE_LSHIFT, MOVE_DOWN); + Map(SDL_SCANCODE_LCTRL, MOVE_DOWN); + Map(SDL_SCANCODE_RCTRL, MOVE_DOWN); + + Map(SDL_SCANCODE_TAB, INV_NEXT); + Map(SDL_SCANCODE_RIGHTBRACKET, INV_NEXT); + Map(SDL_SCANCODE_LEFTBRACKET, INV_PREVIOUS); + Map(SDL_SCANCODE_1, INV_1); + Map(SDL_SCANCODE_2, INV_2); + Map(SDL_SCANCODE_3, INV_3); + Map(SDL_SCANCODE_4, INV_4); + Map(SDL_SCANCODE_5, INV_5); + Map(SDL_SCANCODE_6, INV_6); + Map(SDL_SCANCODE_7, INV_7); + Map(SDL_SCANCODE_8, INV_8); + Map(SDL_SCANCODE_9, INV_9); + Map(SDL_SCANCODE_0, INV_10); + + Map(SDL_SCANCODE_INSERT, SECONDARY); + Map(SDL_SCANCODE_RETURN, SECONDARY); + Map(SDL_SCANCODE_MENU, TERTIARY); + Map(SDL_SCANCODE_DELETE, PRIMARY); + Map(SDL_SCANCODE_BACKSPACE, PRIMARY); + + Map(SDL_SCANCODE_F1, TOGGLE_HUD); + Map(SDL_SCANCODE_F2, TOGGLE_VIDEO); + Map(SDL_SCANCODE_F3, TOGGLE_DEBUG); + Map(SDL_SCANCODE_F4, TOGGLE_AUDIO); + + Map(SDL_SCANCODE_ESCAPE, EXIT); +} + + +void Keymap::Load(std::istream &is) { + TokenStreamReader in(is); + std::string key_name; + std::string action_name; + SDL_Scancode key; + Action action; + while (in.HasMore()) { + if (in.Peek().type == Token::STRING) { + in.ReadString(key_name); + key = SDL_GetScancodeFromName(key_name.c_str()); + } else { + key = SDL_Scancode(in.GetInt()); } - UpdatePosition(); - UpdateOrientation(); + in.Skip(Token::EQUALS); + in.ReadIdentifier(action_name); + action = StringToAction(action_name); + if (in.HasMore() && in.Peek().type == Token::SEMICOLON) { + in.Skip(Token::SEMICOLON); + } + Map(key, action); } } -namespace { - -OutlineModel::Buffer outl_buf; - -} +void Keymap::Save(std::ostream &out) { + for (unsigned int i = 0; i < NUM_SCANCODES; ++i) { + if (codemap[i] == NONE) continue; + + const char *str = SDL_GetScancodeName(SDL_Scancode(i)); + if (str && *str) { + out << '"'; + while (*str) { + if (*str == '"') { + out << "\\\""; + } else { + out << *str; + } + ++str; + } + out << '"'; + } else { + out << i; + } -void Interface::CheckAim() { - float dist; - if (world.Intersection(aim, glm::mat4(1.0f), aim_chunk, aim_block, dist, aim_normal)) { - outl_buf.Clear(); - aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outl_buf); - outline.Update(outl_buf); - outline_transform = aim_chunk->Transform(world.Player().ChunkCoords()); - outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block); - outline_transform *= glm::scale(glm::vec3(1.005f)); - } else { - aim_chunk = nullptr; + out << " = " << ActionToString(codemap[i]) << std::endl;; } } -void Interface::Render(Viewport &viewport) noexcept { - if (config.visual_disabled) return; - - if (aim_chunk) { - PlainColor &outline_prog = viewport.WorldOutlineProgram(); - outline_prog.SetM(outline_transform); - outline.Draw(); - } +namespace { - if (debug) { - counter_text.Render(viewport); - position_text.Render(viewport); - orientation_text.Render(viewport); +std::map action_map = { + { "none", Keymap::NONE }, + { "move_forward", Keymap::MOVE_FORWARD }, + { "move_backward", Keymap::MOVE_BACKWARD }, + { "move_left", Keymap::MOVE_LEFT }, + { "move_right", Keymap::MOVE_RIGHT }, + { "move_up", Keymap::MOVE_UP }, + { "move_down", Keymap::MOVE_DOWN }, + + { "primary", Keymap::PRIMARY }, + { "secondary", Keymap::SECONDARY }, + { "tertiary", Keymap::TERTIARY }, + + { "inventory_next", Keymap::INV_NEXT }, + { "inventory_prev", Keymap::INV_PREVIOUS }, + { "inventory_1", Keymap::INV_1 }, + { "inventory_2", Keymap::INV_2 }, + { "inventory_3", Keymap::INV_3 }, + { "inventory_4", Keymap::INV_4 }, + { "inventory_5", Keymap::INV_5 }, + { "inventory_6", Keymap::INV_6 }, + { "inventory_7", Keymap::INV_7 }, + { "inventory_8", Keymap::INV_8 }, + { "inventory_9", Keymap::INV_9 }, + { "inventory_10", Keymap::INV_10 }, + + { "toggle_audio", Keymap::TOGGLE_AUDIO }, + { "toggle_video", Keymap::TOGGLE_VIDEO }, + { "toggle_hud", Keymap::TOGGLE_HUD }, + { "toggle_debug", Keymap::TOGGLE_DEBUG }, + + { "exit", Keymap::EXIT }, +}; + +} + +const char *Keymap::ActionToString(Action action) { + for (const auto &entry : action_map) { + if (action == entry.second) { + return entry.first.c_str(); + } } + return "none"; +} - if (msg_timer.Running()) { - messages.Render(viewport); +Keymap::Action Keymap::StringToAction(const std::string &str) { + auto entry = action_map.find(str); + if (entry != action_map.end()) { + return entry->second; + } else { + std::cerr << "unknown action \"" << str << '"' << std::endl; + return NONE; } - - hud.Render(viewport); } }