X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fui%2Fwidgets.cpp;h=a81defc0e549cc983795808a71c45988c154e4f7;hb=392826deaf802ac0960ed3924a3f98b9d18d381b;hp=6ce92dbc2c894d029db36c33aa6d630b7fe2e82d;hpb=fd08d1defb5c42d2847a9001e1921898e3d526bf;p=blobs.git diff --git a/src/ui/widgets.cpp b/src/ui/widgets.cpp index 6ce92db..a81defc 100644 --- a/src/ui/widgets.cpp +++ b/src/ui/widgets.cpp @@ -7,6 +7,8 @@ #include "../graphics/Font.hpp" #include "../graphics/Viewport.hpp" +#include +#include #include @@ -60,6 +62,7 @@ glm::vec2 Label::Size() { } void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept { + if (text.empty()) return; Update(); glm::vec2 size = Size(); @@ -73,7 +76,7 @@ void Label::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept { } void Label::Update() { - if (!dirty) return; + if (!dirty || text.empty()) return; font->Render(text, tex); dirty = false; } @@ -110,10 +113,12 @@ void Meter::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept { } if (value > 0.0f) { + glm::vec2 bottom_right = Position() + fullsize - glm::vec2(border) - padding; + bottom_right.x -= size.x * (1.0f - value); assets.shaders.canvas.SetColor(fill_color); assets.shaders.canvas.FillRect( Position() + glm::vec2(border) + padding, - Position() + fullsize - glm::vec2(border) - padding + bottom_right ); } } @@ -168,15 +173,17 @@ Panel *Panel::Spacing(float s) { Panel *Panel::Direction(Dir d) { dir = d; - Relayout(); + Layout(); return this; } glm::vec2 Panel::Size() { - return (2.0f * padding) + glm::vec2(0.0f, (widgets.size() - 1) * spacing) + size; + glm::vec2 space(0.0f); + space[dir] = (widgets.size() - 1) * spacing; + return (2.0f * padding) + space + size; } -void Panel::Relayout() { +void Panel::Layout() { size = glm::vec2(0.0f); if (dir == HORIZONTAL) { for (auto &w : widgets) { @@ -194,6 +201,8 @@ void Panel::Relayout() { } void Panel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept { + // TODO: separate draw and layout, it's inefficient and the wrong tree order anyway + Layout(); if (bg_color.a > 0.0f) { assets.shaders.canvas.Activate(); assets.shaders.canvas.ZIndex(ZIndex()); @@ -201,9 +210,7 @@ void Panel::Draw(app::Assets &assets, graphics::Viewport &viewport) noexcept { assets.shaders.canvas.FillRect(Position(), Position() + Size()); } - glm::vec2 cursor = Position(); - cursor.x += padding.x; - cursor.y += padding.y; + glm::vec2 cursor = Position() + padding; for (auto &w : widgets) { w->Position(cursor)->ZIndex(ZIndex() + 1.0f); w->Draw(assets, viewport);