X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FBlockType.hpp;h=0cae9c00389767c013880e559f3a37bf1126c7c8;hb=9da6ac5e93d79e79658a95d5f6efe42146873583;hp=bdc4721e96dea3b4762cc219190b4d0c49379ff6;hpb=57f4a76edbfd6c2b6077047e9fba31788d161b44;p=blank.git diff --git a/src/world/BlockType.hpp b/src/world/BlockType.hpp index bdc4721..0cae9c0 100644 --- a/src/world/BlockType.hpp +++ b/src/world/BlockType.hpp @@ -21,24 +21,44 @@ struct BlockType { glm::vec3 color; glm::vec3 outline_color; - // a string to display to the user + /// a string to display to the user std::string label; Block::Type id; - // light level that blocks of this type emit + /// light level that blocks of this type emit int luminosity; - // whether to draw + /// whether to draw bool visible; - // if true, stops light from propagating and fixes level to luminosity + /// if true, stops light from propagating and fixes level to luminosity bool block_light; - // whether to check for collisions at all + /// whether to check for collisions at all bool collision; - // if the block should be impenetrable + /// if the block should be impenetrable bool collide_block; + // generation properties + /// whether to use this block in generation at all + bool generate; + // min/mid/max points for the respective properties + // should all be in the (-1,1) range + float min_solidity; + float mid_solidity; + float max_solidity; + float min_humidity; + float mid_humidity; + float max_humidity; + float min_temperature; + float mid_temperature; + float max_temperature; + float min_richness; + float mid_richness; + float max_richness; + /// commonness factor, random chance is multiplied by this + float commonness; + struct Faces { bool face[Block::FACE_COUNT]; Faces &operator =(const Faces &other) noexcept {