X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FBlockType.hpp;h=ef328d4d926feb353cf76df65810274c99939a73;hb=b94a7dc7daad9ae9be90a39d723e332dae375325;hp=1ea34a1f897558e28e5020dc4545eb19513b55a5;hpb=ba55bf4293f3abc742eef710545a4b207ba2c820;p=blank.git diff --git a/src/world/BlockType.hpp b/src/world/BlockType.hpp index 1ea34a1..ef328d4 100644 --- a/src/world/BlockType.hpp +++ b/src/world/BlockType.hpp @@ -2,9 +2,10 @@ #define BLANK_WORLD_BLOCKTYPE_HPP_ #include "Block.hpp" +#include "BlockGravity.hpp" #include "../graphics/BlockMesh.hpp" #include "../graphics/EntityMesh.hpp" -#include "../graphics/OutlineMesh.hpp" +#include "../graphics/PrimitiveMesh.hpp" #include "../model/Shape.hpp" #include @@ -13,6 +14,10 @@ namespace blank { +class ResourceIndex; +class ShapeRegistry; +class TokenStreamReader; + /// single 1x1x1 cube /// attributes of a type of block struct BlockType { @@ -23,9 +28,18 @@ struct BlockType { glm::vec3 rgb_mod; glm::vec3 outline_color; + /// gravity configuration or null if not emitting gravity + std::unique_ptr gravity; + + /// a string identifying in contexts where numbers just won't do + /// must be unique within any given set + std::string name; /// a string to display to the user std::string label; + int place_sound; + int remove_sound; + Block::Type id; /// light level that blocks of this type emit @@ -63,6 +77,16 @@ struct BlockType { BlockType() noexcept; + /// clone values of given type + /// this copies everything except for ID, name, label, and gravity + void Copy(const BlockType &) noexcept; + + void Read( + TokenStreamReader &in, + ResourceIndex &snd_index, + ResourceIndex &tex_index, + const ShapeRegistry &shapes); + bool FaceFilled(const Block &block, Block::Face face) const noexcept { return shape && shape->FaceFilled(block.OrientedFace(face)); } @@ -76,7 +100,7 @@ struct BlockType { const glm::mat4 &transform = glm::mat4(1.0f), BlockMesh::Index idx_offset = 0 ) const noexcept; - void FillOutlineMesh(OutlineMesh::Buffer &m) const noexcept; + void OutlinePrimitiveMesh(PrimitiveMesh::Buffer &) const noexcept; };