X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FBlockType.hpp;h=f1b887d3eabc56e998fd64917c8a661df9df52b9;hb=fda38181732e58537331c919dd699eaa830ead50;hp=b50169c53ee72ac033e5c1eac09b1eabd551a9cd;hpb=75172fd735e34082c34b47ae7c194445b53038d9;p=blank.git diff --git a/src/world/BlockType.hpp b/src/world/BlockType.hpp index b50169c..f1b887d 100644 --- a/src/world/BlockType.hpp +++ b/src/world/BlockType.hpp @@ -2,27 +2,39 @@ #define BLANK_WORLD_BLOCKTYPE_HPP_ #include "Block.hpp" +#include "BlockGravity.hpp" #include "../graphics/BlockMesh.hpp" #include "../graphics/EntityMesh.hpp" #include "../graphics/PrimitiveMesh.hpp" #include "../model/Shape.hpp" #include +#include #include namespace blank { +class ResourceIndex; +class ShapeRegistry; +class TokenStreamReader; + /// single 1x1x1 cube /// attributes of a type of block struct BlockType { const Shape *shape; std::vector textures; - glm::vec3 hsl_mod; - glm::vec3 rgb_mod; - glm::vec3 outline_color; + glm::tvec3 hsl_mod; + glm::tvec3 rgb_mod; + glm::tvec3 outline_color; + + /// gravity configuration or null if not emitting gravity + std::unique_ptr gravity; + /// a string identifying in contexts where numbers just won't do + /// must be unique within any given set + std::string name; /// a string to display to the user std::string label; @@ -47,25 +59,73 @@ struct BlockType { // generation properties /// whether to use this block in generation at all bool generate; + // min/mid/max points for the respective properties // should all be in the (-1,1) range - float min_solidity; - float mid_solidity; - float max_solidity; - float min_humidity; - float mid_humidity; - float max_humidity; - float min_temperature; - float mid_temperature; - float max_temperature; - float min_richness; - float mid_richness; - float max_richness; + class Distribution { + + public: + Distribution(float min, float mid, float max) + : xmin(min), xmid(mid), xmax(max) { Update(); } + + bool Valid(float x) const noexcept { + return x >= xmin && x <= xmax; + } + float Map(float x) const noexcept { + // previous algo as was used by Generator + //return 4.0f - ((x - xmid) * (x - xmid)); + + // linear mapping of [min,mid,max] to [-1,0,1] + x -= xmid; + x *= (x < 0) ? inv_neg : inv_pos; + + // smoothing: x^4 - 2x^2 + 1 + x *= x; + return x * x - 2.0f * x + 1.0f; + } + + void Min(float m) noexcept { xmin = m; Update(); } + float Min() const noexcept { return xmin; } + void Mid(float m) noexcept { xmid = m; Update(); } + float Mid() const noexcept { return xmid; } + void Max(float m) noexcept { xmax = m; Update(); } + float Max() const noexcept { return xmax; } + + private: + void Update() { + float abs_min = std::abs(xmin - xmid); + inv_neg = abs_min < std::numeric_limits::epsilon() ? 0.0f : 1.0f / abs_min; + float abs_max = std::abs(xmax - xmid); + inv_pos = abs_max < std::numeric_limits::epsilon() ? 0.0f : 1.0f / abs_max; + } + + float xmin; + float xmid; + float xmax; + float inv_neg; + float inv_pos; + + }; + + Distribution solidity; + Distribution humidity; + Distribution temperature; + Distribution richness; /// commonness factor, random chance is multiplied by this float commonness; BlockType() noexcept; + /// clone values of given type + /// this copies everything except for ID, name, label, and gravity + void Copy(const BlockType &) noexcept; + + void Read( + TokenStreamReader &in, + ResourceIndex &snd_index, + ResourceIndex &tex_index, + const ShapeRegistry &shapes); + bool FaceFilled(const Block &block, Block::Face face) const noexcept { return shape && shape->FaceFilled(block.OrientedFace(face)); }