X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=0440f9c7bb8a97aa10a639cefed469b304df0a7b;hb=dbfcb12348b80e2582f710acb1e4ed0011889ba2;hp=8a2ded64e53970ee5929ce9aa336d90f41981d45;hpb=c04ea5a6f67d446ea29aa2e88dc4c666956d7732;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 8a2ded6..0440f9c 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -3,9 +3,9 @@ #include "Block.hpp" #include "BlockTypeRegistry.hpp" -#include "../model/BlockModel.hpp" #include "../model/geometry.hpp" +#include #include #include @@ -13,12 +13,13 @@ namespace blank { class BlockType; +class WorldCollision; /// cube of size 16 (256 tiles, 4096 blocks) class Chunk { public: - using Pos = glm::tvec3; + using Pos = glm::ivec3; public: explicit Chunk(const BlockTypeRegistry &) noexcept; @@ -71,6 +72,10 @@ public: } glm::mat4 ToTransform(const Pos &pos, int idx) const noexcept; + Block::Pos ToSceneCoords(const Pos &base, const Block::Pos &pos) const noexcept { + return Block::Pos((position - base) * Extent()) + pos; + } + static bool IsBorder(const Pos &pos) noexcept { return pos.x == 0 || @@ -100,13 +105,10 @@ public: const Chunk &GetNeighbor(Block::Face f) const noexcept { return *neighbor[f]; } void ClearNeighbors() noexcept; void Unlink() noexcept; - void Relink() noexcept; // check which faces of a block at given index are obstructed (and therefore invisible) Block::FaceSet Obstructed(const Pos &) const noexcept; - void Invalidate() noexcept { dirty = true; } - void SetBlock(int index, const Block &) noexcept; void SetBlock(const Block::Pos &pos, const Block &block) noexcept { SetBlock(ToIndex(pos), block); } void SetBlock(const Pos &pos, const Block &block) noexcept { SetBlock(ToIndex(pos), block); } @@ -126,7 +128,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const Model::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -139,14 +141,13 @@ public: bool Intersection( const Ray &, const glm::mat4 &M, - int &blkid, - float &dist, - glm::vec3 &normal) const noexcept; + WorldCollision &) noexcept; bool Intersection( const AABB &box, const glm::mat4 &Mbox, - const glm::mat4 &Mchunk) const noexcept; + const glm::mat4 &Mchunk, + std::vector &) noexcept; void Position(const Pos &pos) noexcept { position = pos; } const Pos &Position() const noexcept { return position; } @@ -154,20 +155,27 @@ public: return glm::translate((position - offset) * Extent()); } - void CheckUpdate() noexcept; - void Draw() noexcept; + void *BlockData() noexcept { return &blocks[0]; } + const void *BlockData() const noexcept { return &blocks[0]; } + static constexpr std::size_t BlockSize() noexcept { return sizeof(blocks) + sizeof(light); } -private: - void Update() noexcept; + void Invalidate() noexcept { dirty_model = dirty_save = true; } + void InvalidateModel() noexcept { dirty_model = true; } + void ClearModel() noexcept { dirty_model = false; } + void ClearSave() noexcept { dirty_save = false; } + bool ShouldUpdateModel() const noexcept { return dirty_model; } + bool ShouldUpdateSave() const noexcept { return dirty_save; } + + void Update(BlockModel &) noexcept; private: const BlockTypeRegistry *types; Chunk *neighbor[Block::FACE_COUNT]; Block blocks[size]; unsigned char light[size]; - BlockModel model; Pos position; - bool dirty; + bool dirty_model; + bool dirty_save; };